Additionally, please keep in mind that this pack does receive periodic updates with new fixes, tweaks, and content.
Many of the changes are QoL features and the pack even fixes a few vanilla issues. Some of the features parity stuff in Bedrock as well! Images of everything are in the gallery.
!Image that says "Now... The Goods:.
Items:
Blocks:
Entities:
GUI:
If respackopts is installed there are multiple different choices you can make, including a vanilla/off toggle for almost all features
Hearts have been given more depth and detail
Hunger has been given more depth and detail
Hotbar no longer has that ugly background, and has been made much cleaner but still keeping with the vanilla style. (Multiple hotbar styles are available if respackopts is used)
Better Anvil and Inventory GUI
More transparent UI (beacon and crafting book, toasts, etc)
Misc:
And probably other things we forgot about!
Stellar Tweaks has built-in support for multiple mods, and uses the features of several others as well. All mods are optional. Features ONLY available when using certain mods will be marked so in screenshots, and when mentioned.
Stellar Tweaks is fully customizable with the use of the respackopts mod, when installed you can toggle almost everything on and off, and have additional features!
Want support for another mod to be added? Ask on the Discord!
All mods are optional and not required for this pack to function.
P.S Anything requiring Entity Texture Features & Entity Model Features or CIT Resewn should work with Optifine. But Optifine has not been tested.
All mods are optional and not required for this pack to function.
Everything should work from 26.1.x-1.17 (Ignore version warnings), and anything before that was only briefly tested. Most changes, especially the basic ones, will work even pre-1.17.
Want to talk? Check out our Discord! You can also check out the Trello for a list of what's planned!
That can be fixed by unzipping the shader and going to shaders/lib/materials/materialHandling/terrainIPBR.glsl (file can be opened with any text editor, Notepad works) and changing
else /*if (mat == 10572)*/ { // Dragon Egg
emission = float(color.b > 0.1) * 10.0 + 0.6;
(You can just search Dragon Egg to find it!)
to
else /*if (mat == 10572)*/ { // Dragon Egg
emission = float(color.b > 0.1) * 1.0 + 0.6;
that's it, changing a 10 to a 1 solves the entire problem.
Make sure to zip it back up when you're done!
If you're using a different shader that is doing something very similar, this advice might still work, but it's not guaranteed to work.
Support currently broken, will be fixed shortly
Yes! This is compatible with Fresh Animations IF you download the Stellar Tweaks + FA pack.
Don't know, join the Discord and ask!
We have a Trello we use to keep track of everything being added, and it contains the upcoming changelog(s), you can find it here!
As of now, you can use respackopts to turn almost every single feature of Stellar Tweaks on/off!
In addition, if you join the Discord, we can tell you how to manually delete something so you don't need to have it. We can also help you if something breaks with shaders!
Splitting some things off into their own separate packs for those who just want that specific thing is planned, but only once we feel the feature is 100% complete and requires no more work.
This pack uses either CIT Resewn for items (in older versions), and Entity Texture Features + Entity Model Features for entities.
Optifine does technically work with this pack, but it generally brings no benefit nowadays and is incompatible with way too much stuff to bother properly supporting, so it has not been properly tested.
All mods are optional and not required for this pack to function.
respackopts is compatible with Fabric and NeoForge, but not Quilt. Can't use Quilt. or Liteloader. But why would you be using that??
In addition, respackopts (and several other mods this pack optionally uses) are COMPLETELY INCOMPATIBLE with clients such as Feather, you shouldn't be using these clients anyway as they are often incredibly shady and break a ton of things, but completely break when used with respackopts.
If you're here to see if you can use it in YT videos and the like and such, the answer is yes. Ideally pop a link in the description but that's not 100% required.
You may add this resource pack to modpacks, but it must NOT be modified* and ideally credit is directly and clearly given in the description in the form of a link to the source on Modrinth. (Required if not able to link in dependencies, such as not hosted on Modrinth)
*unless said modifications are directly approved by us, which may be asked for on the Discord.
*You can always just make a custom pack and override features via load order, in most cases there is no need to modify our pack unless you are editing sprite assets in which case yes you must ask for approval.
If you're using our pack in a video please add a link to it in the description if possible.
You may NOT smell the textures.
We reserve the right to revoke any priveleges and/or exceptions (or the like) given for any reason from a specific group or individual or in its entirety.
Everything we have written here precedes any exceptions given inside any version of the pack itself
Any exceptions not written here but included inside the pack itself should be considered not applicable, now null and void.
The shader used in some screenshots is Complementary Reimagined using Iris in Minecraft Java Edition