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SkyGridx

SkyGridx

Experience the Latest Blocks, Customize Your SkyGrid, and Enjoy Real-Time, Efficient Generation.

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Все версииSkyGridx 1.20.2

SkyGridx 1.20.2

Release14.11.2023

Список изменений

Chest Support Added

New Feature: Chest Support Added

Key Features:

  • Flexible Loot Customization: Tailor chest loot settings with precision, specifying the items, percentages, and amounts.
  • Tiered Loot Distribution: Items are distributed into tiers, adding variety and complexity to the loot. Each tier has its own set of items with different probabilities.
  • Biome-Specific Chests: Customize chest loot for specific biomes, allowing for a more immersive and thematic distribution of items based on the environment.
  • Easy Configuration: Edit the ChestSettings.yml file located in the SkygridBlocks folder to define the loot settings for each chest. Use compact or expanded formatting for easy customization.

How to Use:

  1. Update your plugin to the latest version.
  2. Configure Chests: Open the ChestSettings.yml file located in the plugin's SkygridBlocks folder.
  3. Customize Loot Settings: Define the loot settings for each chest in the configuration file. Use the provided examples as a guide.
# The available items for use can be found at https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
# The available biomes can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html

# In YAML, identifiers or keys (such as "Chest1" in your example) are subject to certain rules.

# - Do's -
# Alphanumeric Characters: Identifiers can contain letters (both uppercase and lowercase) and numbers. For example, "Chest1" is a valid identifier.
# Underscores: You can use underscores (_) in identifiers. For instance, "my_chest" is a valid identifier.
# Hyphens in Quoted Strings: If an identifier contains special characters or spaces, you can enclose it in single or double quotes. For example, "'Special Chest'" or "\"Special Chest\"" are valid.

# - Don'ts -
# Special Characters: Avoid using special characters like !, @, #, $, %, etc., in identifiers without enclosing them in quotes. For example, "Chest@123" should be written as "'Chest@123'" if you want to use special characters.
# Leading Spaces: Identifiers should not have leading spaces. For instance, " MyChest" with a space at the beginning is not a valid identifier.
# Trailing Spaces: Similarly, identifiers should not have trailing spaces. "MyChest " with a space at the end is not valid.
# Spaces in the Middle: While you can use spaces within identifiers if they are enclosed in quotes, it's generally a good practice to avoid spaces within identifiers for clarity. For example, "My Chest" is valid, but "MyChest" is more commonly used.
# Reserved Keywords: Avoid using YAML reserved keywords as identifiers. These keywords have special meaning in YAML and should not be used as keys. For example, "true," "false," and "null" are reserved keywords.
# Case Sensitivity: YAML is case-sensitive. "myChest" and "MyChest" would be considered as two different identifiers.

# ChestSettings: This is the top-level section of the YAML configuration and acts as the main container for all chest settings.
# Chest1: This represents the first chest configuration, which we'll be using as an example. The code will look for a chest configuration with the key "Chest1." The key can be whatever you want; it serves as an identifier.
# Items: Under the "Chest1" configuration, there is an "Items" section. The code will process the items listed here to determine what should be placed in the chest's inventory. Formatting: "- ITEM_NAME:PERCENTAGE:MAX_AMOUNT"
# Biomes: This section lists the biomes in which the chest's item configuration will apply. Formatting: "- BIOME_NAME"

Example with Expanded Formatting:

ChestSettings:
  Chest1:
    Items:
      - MYCELIUM:30:5
      - RED_MUSHROOM:20:5
      - BROWN_MUSHROOM:20:5
      - RED_MUSHROOM_BLOCK:10:5
      - BROWN_MUSHROOM_BLOCK:10:5
      - MUSHROOM_STEM:10:5
    Biomes:
      - MUSHROOM_FIELDS

# The YAML above will be interpreted as follows:

# For a chest located in the "MUSHROOM_FIELDS" biome, the code will use the specified item settings to randomly populate the chest's inventory. The percentage chances and amount ranges for each item will be considered when filling the chest.
# MYCELIUM:30:5 - This line specifies an item with the name "MYCELIUM" with a chance of 30% (percentage) of being placed in the chest, and the max amount of this item is 5. The code will randomly select a value between 1 and 5 for the number of MYCELIUM to place in the chest.

Example with Compact Formatting:

ChestSettings:
  Chest1:
    Items: [WOODEN_AXE:20:1, WOODEN_PICKAXE:20:1, CROSSBOW:20:1, ...]
    Biomes: [BADLANDS, BAMBOO_JUNGLE, BIRCH_FOREST, ...]

# This is a more compact way of formatting the above. Both versions are valid.
# How to format item entries: [ITEM_NAME:PERCENTAGE:MAX_AMOUNT]. If there is more than one item, you can do [ITEM_NAME:PERCENTAGE:MAX_AMOUNT, ITEM_NAME:PERCENTAGE:MAX_AMOUNT].
# If you are doing multiple biomes, this is also a more compact way of formatting it.
# How to format biome entries: [BIOME_NAME]. If there is more than one biome, you can do [BIOME_NAME, BIOME_NAME].

Sample of 10 chest from the Overworld, Nether, and End with the included Pre-Configuration.

!Sample Chest Generation

Файлы

SkyGrid.jar(75.84 KiB)
Основной
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Метаданные

Канал релиза

Release

Номер версии

1.20.2

Загрузчики

Bukkit
Paper
Spigot

Версии игры

1.20–1.20.2

Загрузок

98

Дата публикации

14.11.2023

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ID версии

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