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SkyGridx

SkyGridx

Experience the Latest Blocks, Customize Your SkyGrid, and Enjoy Real-Time, Efficient Generation.

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SkyGridx 1.21.11

release10 января 2026 г.

Spawner biome fix (same kind of bug as the grid one)

  • Like the recent grid fix, spawners had a biome matching issue too due to api changes.
  • If you set a biome in SpawnerSettings (like Mushroom Fields), it could still fall back to the default mobs (often skeletons). This is now fixed.

If you are interested you can check out the more detailed updated release notes here

SkyGridx 1.21.11

release9 января 2026 г.

What's new

1.21.11 Stuff

  • The new entities released in 1.21.11 have been added to the possible selection in the spawner settings.

Bug Fix

  • Fixed a bug where the generator was mostly ignoring biome distributions and using the default blocks instead.
  • Biome matching is now more reliable (uses the biome key the server gives, with cleanup so YAML matches).

Note: Tested on Paper 1.21.11+. Please report any issues you encounter here or if you are interested you can check out the more detailed updated release notes here

SkyGridx 1.21.10

release25 ноября 2025 г.

What's new

Updated Chest system

  • Paper 1.21.10 changed how chunks load and broke our old way of tagging chests. Chest data now lives in a small local database so keys stay reliable even if Paper changes more. Old worlds still work like before.
  • This makes the jar a bit larger and adds a small database file for the plugin, but it should feel the same on normal size servers.
  • I have not stress tested this on huge servers with massive worlds, so if that is your setup you may want to keep an eye on database size and performance.

New content

  • New 1.21.10 blocks and mobs are added into the grid and spawners, so the world matches the new version.

Bug Fix for /tpr and safety

  • Fixed a bug where using /tpr in the End could drop you in the wrong dimension. Also added new unsafe blocks like leaf litter and dry grass so random teleports avoid new possible bad locations.

Note: This is a significant update with lots of changes. Tested on Paper 1.21.10 so far. Please report any issues you encounter here.

If you are interested you can check out the more detailed updated release notes here

SkyGridx 1.21.7

release14 июля 2025 г.

Sorry it's taken so long to get the update out on the plugin pages. I've been busy, and even though the update has been done for a while, I just haven't had time to post it.

In this version, a lot has been overhauled to simplify the installation process where possible for all versions except Folia, due to some limitations with their API.

Major Changes

The datapack is no longer required for (Spigot, Bukkit, Paper, Pufferfish, Purpur, Leaf), since a custom generator has been built using the API to strip world chunk data of everything except biomes. This was done to support multi-world setups beyond the default 3 worlds.

⚠️⚠️⚠️ The plugin now creates 3 completely custom worlds and leaves the default ones untouched. So if you're switching from an old version and using (Spigot, Bukkit, Paper, Pufferfish, Purpur, Leaf), you'll need to do a few extra things. Like copying over your saved region data to the new worlds, and so on. ⚠️⚠️⚠️

If you're making a brand new server, you can just proceed as normal. Download the plugin and launch the server—no more extra steps like creating a datapack folder. Use the built-in /tpr command to teleport to the SkyGrid worlds. Portals, beds, and similar stuff are now isolated from the standard worlds. For example, going through a portal in the SkyGrid Overworld takes you to a SkyGrid Nether or End, depending on the type.

New Features

Custom Ender Eye Portal Tracking

Stand-alone end portals have been added to the SkyGrid Overworld. The plugin has custom logic to let Ender Eyes track these portals.

  • Eyes follow a smooth arc to the nearest registered portal
  • They hover with particles for 5 seconds so players can catch them
  • Then they get refunded to the player
  • If no portal exists, the eye pops with a small explosion and gets refunded
  • Portal data is stored in a fast binary file (portals.dat)
  • Only works with END_PORTAL blocks in the grid
  • Replaces the missing stronghold structure

Auto Mini-Chunk Regen

You can now mark any chunk to auto-regen on a timer. Great for farms, mob grinders, or any spot you want to reset without doing anything. Use easy in-game commands:

/miniregen add to start a regen job
/miniregen remove to stop it

You can tab-complete the interval, alias, distribution, or group name.

New 1.21.5–1.21.7 Content

All the new blocks and mobs have been added to the grid. Things like:

  • Firefly Bush
  • Leaf Litter
  • Wildflowers
  • Bush
  • Short Dry Grass
  • Cactus Flowers
  • Happy Ghast Spawners
  • ... and more

/miniregen Command

/miniregen add [seconds] [alias] [distribution] [group]  
/miniregen remove [alias]  
/miniregen remove group [groupName]  

Examples

# Regen this chunk every 5 minutes  
/miniregen add 300 farmZone spring_to_life  

# Stop that job  
/miniregen remove farmZone  

# Remove all jobs in the "farm" group  
/miniregen remove group farm  

Sample Materials List

Here's a sample mini_regen_materials.<code>yml </code> setup:

distributions:  
  spring_to_life:  
    FIRELY_BUSH: 1.0  
    LEAF_LITTER: 0.5  
    WILDFLOWERS: 0.7  
    SHORT_DRY_GRASS: 0.4  
    TALL_DRY_GRASS: 0.4  
    CACTUS_FLOWER: 0.2  
    LODESTONE: 0.8  

Chest System Updates

The chest system now supports more loot customization:

  • Mix Minecraft loot tables and your own custom ones
  • Set custom item spawn chances
  • See the SkyGridX Chest Settings Guide for full details

New tipped arrow logic adds random potion effects to arrows in chests for more variety.

End Fight Changes

The dragon fight is easier now:

  • The End portal was moved to the same Y level as the obsidian platform
  • A big dome around the fight area has been cleared of blocks
  • Easier to shoot crystals and hit the dragon
  • End pillars regenerate but no longer have cages

Bug Fixes

  • Fixed enchanted books not combining properly
  • Fixed enchantment text only showing in English (now uses server language)
  • Lots of smaller bug fixes not listed

There’s been a ton of changes. If you need help with anything or run into issues, let me know on the plugin Discord Or submit issues on GitHub.


Folia version for 1.21.7 will come when they updated their api to 1.21.7

SkyGrid-Folia-Beta-1.21.4

release9 марта 2025 г.

Has all same features as latest SkyGridx, but is optimized for folia specifically.

What is included in the latest update:

Plugin Update: Enhanced Chest System and Loot Distribution!

What's New?

  • Updated Loot Tables:
    I've refreshed the loot tables to use the newest vanilla loot tables wherever possible. For example, in the jungle you'll now find loot from the updated jungle temple. Custom loot tables have also been improved – there are more items, more food options, more wood, and all the armor trims are now available across every dimension. Additionally, custom chests now include a wider selection of tools with more enchantment variety, and I've even swapped out wooden tools for gold ones for better balance.

  • Increased Distribution:
    The probability of finding chests and spawners has been boosted by 2-3 times in all dimensions. This means chests are now easier to locate, and with the updated loot tables, the rewards will be even more enticing.

  • Dynamic Loot & Performance Boost:
    Chests now populate their loot when they are opened instead of at the moment they're generated. This change not only improves performance by eliminating the need to calculate loot for every chest during chunk generation but also means that if loot tables are updated later, players will receive the new, updated loot instead of outdated items.

Enhanced Chest Modes

  • Two Ways to Populate Chests:
    • Custom Loot Tables:
      Define exactly which items appear in your chests using either a compact or an expanded format. You can customize item display names (with color codes), set how enchantment levels are shown (either as numbers with a prefix or as Roman numerals), and even use filler items to adjust the rarity of valuable items.
#############################
# [Legacy (Compact) Format] #
#############################
ChestSettings:
  ChestOld:
    Items: [MATERIAL_ENUM:weight:maxAmount]
    Biomes: [BIOME_ENUM]
##########################################
# [Expanded Format / Enchanment Support] #
##########################################
ChestSettings:                                    # ChestSettings (Parent Key) Under this key, create one or more named chest configurations (e.g., "Chest1").
  ChestNew:                                       # Chest key can be anything, really. If you use special characters, make sure to put them inside parentheses like this: "N@me". It is used as a unique identifier for each chest (there should not be two that are the same).
    Items:
      - MATERIAL_ENUM:                            # Use the exact item names from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
        - Weight: <numeric value>                 # The chance (in percent) for the material to be placed in the chest.
        - MaxAmount: <numeric value>              # The max amount of that material that will be allowed chest wide.
        - CustomName: <custom display name>       # Supports use of Minecraft color codes like "§0" for Black and so on.
        - LevelType: <Standard or Roman>          # Item-wide setting for enchantment display
        - Enchantments:
            - ENCHANTMENT_ENUM:                   # Use exact enchantment names from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/enchantments/Enchantment.html
                - Weight: <numeric chance in percent>
                - MinLevel: <minimum level>
                - MaxLevel: <maximum level>
                - LoreColor: <color>             # (Optional) Valid colors: BLACK, DARK_BLUE, DARK_GREEN,DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY,DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE,YELLOW, WHITE.
    Biomes:
      - BIOME_ENUM                               # Use the exact biome names from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html

Custom 1 Custom 2

  • Minecraft-based Loot Tables:
    Use vanilla Minecraft’s loot generation with our updated loot table selections. Simply list the loot table names with their weights, and the plugin will automatically handle loot generation.
#########################
# [New Vanilla Support] #
#########################
ChestSettings:                                    # ChestSettings (Parent Key)
  ChestMulti:                                     # Chest key can be anything, really. If you use special characters, make sure to put them inside parentheses like this: "N@me". It is used as a unique identifier for each chest (there should not be two that are the same).
    LootTables:                                   # LootTables (Parent Key)
      - SIMPLE_DUNGEON:                           # Each loot table entry is defined as a map where the key is a loot table enum (from Bukkit’s LootTables, such as SIMPLE_DUNGEON, ABANDONED_MINESHAFT, etc.) Bukkit LootTables: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/loot/LootTables.html
          - Weight: 80.6                          # The chance (in percent) for the material to be placed in the chest.
      - VILLAGE_ARMORER:
          - Weight: 19.4
    Biomes:                                       # Biomes (Parent Key)
      - DESERT                                    # Use the exact biome names from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html

Vanilla 1 Vanilla 2

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

Поддерживаемые окружения

Сервер

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Лицензия:LicenseRef-LICENSE
Опубликован:2 года назад
Обновлён:2 месяца назад
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