
MITE:Equilibrium
This mod offers a linear progression experience with the goal of liberating the End . Without overly flashy details, the main task is to carefully consider your environment and make the right choices.
Список изменений
MITE:Equilibrium Beta 1.0.8:农业与畜牧业更新
i.本次更新基于版本Beta1.0.7_2,实现了1.0.7的所有更新计划
ii.本版本不再与先前版本任何兼容,甚至无法打开,但在先前版本通关后获得的"Finish The Game Once.dat"用于解锁按钮限制的文件依然可以在新版本可用
1、新增了一些食物
(1)奶酪->3饱食度3饱和度,配方如下:一桶奶->一个奶酪、八个碗->两份奶酪、三桶奶->三份奶酪、九桶奶->九份奶酪
(2)牛奶碗->1饱食度0饱和度
(3)土豆泥,由牛奶碗、奶酪、烤土豆无序合成->8饱食度14饱和度
2、床至少要进行染色才可以设置为新的出生点(纯白色的床可以用来安心睡眠而不覆盖出生点)
3、新附魔:延展,用来延长武器攻击距离0.5格-1格-1.5格,适用于长剑,属于较常见附魔
4、将奶牛生存所需条件的代码段进行抽象,现在将生存限制也施加在绵羊、鸡和猪上,所有限制如下:
(1)水源:每四小时试图寻找一条通往最近水源地附近的路径,路径合法性判断依据:生物可沿路径走进水方块中,连续三次失败时将会生病
(2)矮草和高草:每四小时试图寻找一条通往周围草附近的路径,路径合法性判断依据:生物可沿路径走进矮草和高草中,连续三次失败时将会生病
(3)草方块:每四小时检查一次脚下是否为草方块,连续三次失败时将会生病
(4)幼年动物检查生存条件的频率是成年动物的四倍(本条限制让幼年动物一定不会在非适宜环境下成年,即使一开始的初始化状态幼年动物就是满健康度的)
(5)牛、绵羊会周期性地破坏矮草和高草,阻挡通向草的路径时确实不会使其被破坏,但也会因(2)生存条件缺失而生病
(6)生病的动物无法喂食、不会生长、挤奶和掉落物品(待修复:也会错误地损失掉猪身上的鞍)
(7)动物会周期性地污染草方块,使其变黄,在血月时,暴露在月光下被污染的土地会小概率生长出凋零玫瑰,使牲畜受伤
(8)对于牛,挤奶现在拥有冷却时间,平均一天一桶奶或四碗奶
5、提高牛、绵羊、鸡、猪的AI
(1)动物默认会主动远离玩家,除非玩家至少穿有任何一件皮革装备
(2)在玩家攻击动物时,动物会无条件逃离玩家,逃离(状态检测:动物的速度是否大于临界值?)的信息会通知给附近的其他同类,只有一段时间后看不到玩家时(检测距离极远)才会停下恐慌
(3)动物速度大幅提升,包括逃跑速度和被食物引诱的速度
6、作物的生长条件施加限制
(1)以下作物:小麦、胡萝卜、洋葱、土豆和甜菜会在血月期间生病,生病时纹理变白(纹理支持:小麦、胡萝卜、洋葱、土豆),也可以下蹲右键来查看作物状态
(2)与随机刻无关,所有作物会进行周期性检测,若为生病状态,小概率会被破坏掉,掉落其种子(ps.区块加载五分钟后掉落物会被清除)
(3)作物必须拥有全额的光照状态,否则小概率会被破坏掉,掉落其种子
7、刷线机在64天后就会解禁(待验证)
MITE: Equilibrium Beta 1.0.8: Agriculture and Livestock Update
i. This update is built upon Beta 1.0.7_2 and fulfills all update plans outlined for version 1.0.7.
ii. This version is incompatible with all prior versions, and worlds from previous versions cannot be loaded. However, the Finish The Game Once.dat file, obtained after completing the game in a previous version and used to unlock button restrictions, remains functional in this new version.
- New Food Items Added
(1) Cheese -> 3 Hunger, 3 Saturation.
Recipes:
- 1 Bucket of Milk -> 1 Cheese
- 8 Bowls -> 2 Cheese
- 3 Buckets of Milk -> 3 Cheese
- 9 Buckets of Milk -> 9 Cheese
(2) Milk Bowl -> 1 Hunger, 0 Saturation.
(3) Mashed Potatoes -> 8 Hunger, 14 Saturation.
Crafted via shapeless recipe using: 1 Milk Bowl, 1 Cheese, 1 Baked Potato.
-
Bed Mechanics Changed
Beds must now be dyed at least once to set a new respawn point. A pure white bed can still be used for sleeping without overriding your current respawn point. -
New Enchantment: Reach
Increases weapon attack range by 0.5, 1.0, or 1.5 blocks. This enchantment is applicable to Longswords and is relatively common. -
Expanded Livestock Survival Requirements
The code governing cow survival conditions has been abstracted. These restrictions now also apply to Sheep, Chickens, and Pigs. All conditions are as follows: (1) Water Source: Every 4 hours, the animal attempts to find a valid path to the nearest water source. Path validity requires the animal to be able to walk directly into the water block. Three consecutive failures will cause the animal to become Sick.
(2) Grass (Short/Tall): Every 4 hours, the animal attempts to find a valid path to nearby grass. Path validity requires the animal to be able to walk into the grass block. Three consecutive failures will cause the animal to become Sick.
(3) Grass Block (Underfoot): Every 4 hours, the animal checks if the block it is standing on is a Grass Block. Three consecutive failures will cause the animal to become Sick.
(4) Juvenile animals check these conditions four times more frequently than adults. (This ensures juveniles cannot mature in an unsuitable environment, even if spawned with full health.)
(5) Cows and Sheep will periodically consume/destroy Short Grass and Tall Grass. If grass is present but path is blocked, it won't be destroyed, but the animal will still become Sick due to failing condition (2).
(6) Sick animals cannot be fed, will not grow, cannot be milked, and will not drop items. (Known Bug: Also incorrectly removes saddles from pigs.)
(7) Animals periodically contaminate Grass Blocks, turning them yellowish. During a Blood Moon, contaminated soil exposed to moonlight has a small chance to spawn Wither Roses, which can injure livestock.
(8) For Cows, milking now has a cooldown, averaging one Bucket of Milk or four Bowls of Milk per day. -
Improved AI for Cows, Sheep, Chickens, and Pigs
(1) Animals will now actively avoid players by default, unless the player is wearing at least one piece of Leather armor.
(2) When attacked by a player, an animal will unconditionally flee. This "fleeing" state (detected by the animal's speed exceeding a threshold) is communicated to nearby animals of the same type. Panic only subsides after the animal has not seen the player for a period of time (detection range is very far).
(3) Animal movement speed has been significantly increased, including both fleeing speed and speed when lured by food. -
New Crop Growth Restrictions
(1) The following crops can become Sick during a Blood Moon: Wheat, Carrots, Onions, Potatoes, and Beetroots. Sick crops display a whitish texture (textures supported for Wheat, Carrots, Onions, Potatoes). Players can also sneak + right-click to check a crop's status.
(2) Independent of random ticks, all crops undergo periodic checks. If a crop is Sick, there is a small chance it will be destroyed, dropping only its seeds. (Note: Item drops are cleared 5 minutes after a chunk loads.)
(3) Crops must be in full, unobstructed light. Otherwise, there is a small chance they will be destroyed, dropping only their seeds. -
Wool Farm Mechanic
Wool farms will become unrestricted (i.e., functional) after 64 in-game days. (This requires verification).