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Моды/MITE:Equilibrium
MITE:Equilibrium

MITE:Equilibrium

This mod offers a linear progression experience with the goal of liberating the End . Without overly flashy details, the main task is to carefully consider your environment and make the right choices.

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MITE:Equilibrium Beta v1.0.8_7

beta22 февраля 2026 г.

MITE:Equilibrium 1.0.8.720260222_Beta:

1、模组初步适配,现在可以有选择性的添加以下经测试的模组:苹果皮、JEI
(1)苹果皮appleskin-fabric-mc1.21-3.0.5已确认可以正常在模组运作,不过苹果皮并不会渲染0饱食度的食物
(2)手持食物时,苹果皮会显示比目前饱食度上限更高的饱食度渲染,为正常现象,玩家一直可以无限制地吃掉食物,只不过多余的饱食度和饱和度都会随时截断掉
(3)JEI模组jei-1.21-fabric-19.8.2.99已确认可以正常在模组运作
2、添加了开启自动合成的配置字段:"enableAutoCrafting",默认开启,如果要进行版本升级,需要删除原先的配置文件让模组重新生成,或者手动在配置文件中添加该字段(注意格式)
(1)自动合成:完成合成时,如果接下来的合成合法,就会自动进行下一次合成
3、如果玩家尝试在非封闭空间入睡,除了给予提示信息外,还会生成一条寻路至外界的路径粒子,让玩家找到无法入睡的“空间泄露点”
4、为睡眠提示文本添加了英语翻译
5、添加了新生物:木蜘蛛
(1)在普通蜘蛛生成时,会检查以蜘蛛为半径,周围6 * 6 * 3范围中是否存在原木方块,若存在,则有1/8的概率代替普通蜘蛛生成为木蜘蛛
(2)木蜘蛛攻击伤害较低(1点),生命值较低(8点,4颗心),但攻击玩家时会造成中毒效果
(3)在光照较强时同普通蜘蛛一样,暂时不具有攻击性
(4)死亡时会随机掉落线、蜘蛛眼、木棍(更贴合名字了)
6、中毒效果现在变得致命,会让中毒的生物失去最后一点生命,对玩家同样生效

MITE: Equilibrium 1.0.8.720260222_Beta:

1.Mod compatibility improvements – Now optionally compatible with the following tested mods: Appleskin, JEI
(1) Appleskin (appleskin-fabric-mc1.21-3.0.5) has been confirmed to work normally in the mod, though it does not render food with 0 hunger.
(2) When holding food, Appleskin may display hunger restoration higher than the current maximum hunger – this is normal behavior; players can always eat food without limit, but any excess hunger and saturation will be truncated immediately.
(3) JEI (jei-1.21-fabric-19.8.2.99) has been confirmed to work normally.

2.Added configuration option enableAutoCrafting (default: enabled). For version upgrades, either delete the old configuration file to let the mod regenerate it, or manually add this field to the config file (pay attention to the format).
(1) Auto‑crafting: After completing a craft, if the next recipe is still valid, it will automatically be crafted again.

3.Sleeping mechanics enhancement – When a player attempts to sleep in a non‑enclosed space, in addition to displaying a warning message, a path of particles leading to the outside will be generated, helping the player locate the “spatial leak” that prevents sleep.

4.Localization update – Added English translations for sleep prompt texts.

5.New mob: Wood Spider
(1) When a regular spider spawns, it checks a 6×6×3 area around itself for logs. If logs are present, there is a 1/8 chance it will be replaced by a Wooden Spider.
(2) Wooden Spiders have low attack damage (1 point) and low health (8 points / 4 hearts), but inflict poison on players when attacking.
(3) Like regular spiders, they become passive in high light levels.
(4) On death, they randomly drop string, spider eyes, and sticks (fitting their name).

6.Poison effect is now fatal – Poisoned creatures (including players) will be reduced to their last hit point and can die from it.

MITE:Equilibrium Beta v1.0.8_6

beta13 февраля 2026 г.

MITE:Equilibrium Beta v1.0.8_620260214_Beta

i.无新内容引入
ii.此版本修复了玩家无法在背包合成栏合成燧石工作台的致命bug

MITE:Equilibrium Beta v1.0.8_6

beta11 февраля 2026 г.

MITE:Equilibrium 1.0.8.620260210_Beta:

1、附魔金苹果额外提供抗性提升II效果
2、远程古尸、远古骷髅领主(远程形态)不再试图左右寻路,一旦锁定目标且在合适距离内就会停下进行瞄准,因此射箭更准
3、加入了远古骷髅领主,属于古尸的一个稀有变种,细节如下:
(1)初始拥有2点基础护甲,同时装备一整套秘银盔甲,护甲极高
(2)距离玩家较远时为远程形态,会瞄准玩家进行射击,一旦玩家主动接近就会切换近战武器
(3)每次退出重加载时,就会从初始装备中随机选取秘银锤(受击时额外施加缓慢效果)或秘银剑(极远的攻击距离,极高伤害)作为主要近战武器
(4)发现玩家时,若周围环境合适,则会召唤4只带有增益的古尸协助作战,古尸在召唤时有1/2的概率为近战,1/2的概率为远程
(5)被召唤出来的古尸拥有30秒的抗性提升II、力量II、再生II的增益
(6)远古骷髅领主死亡时掉落5000xp,经验极为丰富,但不会掉落秘银盔甲和武器
(7)远古骷髅领主仅在地下世界生成,但生成时正常受玩家刷怪距离逻辑制约
4、修复了近战古尸在无法攻击目标时出现异常动作渲染的bug
5、修复了亡魂缺失眼球材质的bug,该bug导致亡魂只渲染了发光的眼睛但没有渲染眼睛模型的实体
6、在不超过50级前,远古金属锭也可以通过右键消耗来提供经验值,每个250XP
7、在合成台界面也可以通过Esc进行退出
8、修复了一个bug:在符合配方的前提下,继续添加无关物品不会导致配方更新,强制合成后导致该物品消失
9、如果当前合成台无法合成目标物品,则合成台会正常输出应有的物品(而不是为空,无法取出,仅供展示),并在ToolTip处标明该物品需要更高合成台等级
10、优化了合成合成台的判定,合成台配方在镜像翻转后仍然可以被正常识别
11、等级大于50级后,就可以使用艾德曼合金来制作以物品形式存在的原版合成台,但不要试图放下直接使用,否则破坏不会掉落,使用会直接消失,这里只是给出一个用来合成无合成耗时的自动合成台的途径
12、金所需的合成等级+1
13、解决了一个非常隐秘的bug,该bug导致某些配方合成难度被错误地大幅降低,因为九宫格合成栏中一直只计算了左上四个合成栏的难度
14、修复了玩家使用非附魔弓箭时,对非附魔伤害免疫怪物造成伤害的bug,截至目前,免疫非附魔武器伤害的怪物列表如下
(1)烈焰人(但额外受来自雪球、水、雨水的伤害)
(2)火元素(但额外受来自雪球、水、雨水、离开岩浆的持续伤害)
(3)岩浆怪(无条件免疫来自玩家的非附魔武器伤害,同时免疫非附魔镐、附魔锤类武器造成的伤害)
(4)黑色史莱姆(无条件免疫来自玩家的非附魔武器伤害,极大减少来自附魔弓箭伤害(仅造成0.1的固定伤害),但不弓箭免疫击退)
(5)凋零骷髅(无条件免疫来自玩家的非附魔武器伤害)
(6)隐形潜伏者(无条件免疫来自玩家的非附魔武器伤害)
15、锤子现在可以施加耐久附魔,但无法施加效率附魔,同时进一步降低锤子的挖掘效率(更贴合MITE-R196的设计理念:与镐类工具进行取舍,从效率性和耐久性中二选一)
16、移植来自MITE-R196的银工作台,移植对应材质
17、为避免不必要的混淆,钻石工作台的合成配方固定,在原有基础上把远古金属锭摆放在右下角即可,配方为:
DFE
SLE
EEA
(1)D:钻石、L:原木、E:空白、S:木棍、F:皮革、A:远古金属锭
18、正确修复了资源包,现在版本附带的资源包可以被正确加载了
19、修复了在试图合成钻石工具时的强制类转换错误,因为钻石工具没有对应的经验耐久提升等级,且钻石工具已被删除

MITE: Equilibrium 1.0.8.620260210_Beta:

1.Enchanted Golden Apples now additionally provide the Resistance II effect.

2.Ranged Ancient Corpses and Ancient Skeleton Lords (ranged form) no longer attempt to pathfind left or right; once they lock onto a target and are within a suitable distance, they stop to aim, resulting in more accurate shooting.

3.Added the BoneLord, a rare variant of the Longdead, with details as follows:
(1) Initially has 2 base armor and is equipped with a full set of Mithril armor, providing extremely high protection.
(2) When far from the player, it is in ranged form and will aim and shoot at the player; once the player approaches, it switches to melee weapons.
(3) Each time the game is reloaded, it randomly selects either a Mithril Hammer (applies Slowness effect on hit) or a Mithril Sword (extremely long attack range, very high damage) from its initial equipment as its primary melee weapon.
(4) Upon spotting the player, if the surrounding environment is suitable, it summons 4 Ancient Corpses with buffs to assist in combat. The summoned corpses have a 1/2 chance of being melee and a 1/2 chance of being ranged.
(5) Summoned Ancient Corpses gain Resistance II, Strength II, and Regeneration II buffs for 30 seconds.
(6) The Ancient Skeleton Lord drops 5000 XP upon death, offering abundant experience, but does not drop Mithril armor or weapons.
(7) The Ancient Skeleton Lord only spawns in the Nether, but its spawn is normally subject to the player's mob spawn distance logic.

4.Fixed a bug where melee Ancient Corpses displayed abnormal animation rendering when unable to attack a target.

5.Fixed a bug where Wraiths lacked eye textures, causing only the glowing eyes to render without the actual eye model entity.

6.Ancient Metal Ingots can now also be consumed by right-clicking to provide experience points, 250 XP each, up to level 50.

7.Exiting the crafting table interface can now also be done via the Esc key.

8.Fixed a bug where adding irrelevant items while meeting the recipe conditions did not update the recipe, forcing a craft that caused the item to disappear.

9.If the current crafting table cannot craft the target item, it will now output the appropriate item (instead of being empty and irretrievable, only for display) and indicate in the Tooltip that a higher-level crafting table is required.

10.Optimized the crafting table recipe detection; recipes can now be correctly recognized even after mirror flipping.

11.After reaching level 50, Adamantite can be used to create a vanilla crafting table in item form. However, do not attempt to place and use it directly, as breaking it will not drop the item, and using it will cause it to disappear. This is merely a way to craft an automatic crafting table without crafting time.

12.The required crafting level for gold has been increased by 1.

13.Fixed a very subtle bug that incorrectly significantly reduced the crafting difficulty of certain recipes, as only the top-left four slots in the 3x3 crafting grid were being calculated.

14.Fixed a bug where players using non-enchanted bows dealt damage to monsters immune to non-enchanted damage. As of now, the list of monsters immune to non-enchanted weapon damage is as follows:
(1) Blaze (but additionally takes damage from snowballs, water, and rain)
(2) Fire Elemental (but additionally takes damage from snowballs, water, rain, and continuous damage when leaving lava)
(3) Magma Cube (unconditionally immune to non-enchanted weapon damage from players, and also immune to damage from non-enchanted pickaxes and enchanted hammer-type weapons)
(4) Black Slime (unconditionally immune to non-enchanted weapon damage from players, greatly reduces damage from enchanted bows [only deals a fixed 0.1 damage], but not immune to bow knockback)
(5) Wither Skeleton (unconditionally immune to non-enchanted weapon damage from players)
(6) Invisible Stalker (unconditionally immune to non-enchanted weapon damage from players)

15.Hammers can now be enchanted with Unbreaking, but cannot be enchanted with Efficiency. Additionally, the mining efficiency of hammers has been further reduced (more aligned with the MITE-R196 design philosophy: making a trade-off between pickaxe-type tools, choosing between efficiency and durability).

16.Ported the Silver Crafting Table from MITE-R196, along with the corresponding textures.

17.To avoid unnecessary confusion, the crafting recipe for the Diamond Crafting Table is now fixed. Based on the original recipe, place an Ancient Metal Ingot in the bottom-right corner. The recipe is as follows:
DFE
SLE
EEA
(1) D: Diamond, L: Log, E: Empty, S: Stick, F: Leather, A: Ancient Metal Ingot

18.Correctly fixed the resource pack; the resource pack included with the version can now be properly loaded.

19.Fixed a forced type conversion error when attempting to craft diamond tools, as diamond tools do not have corresponding experience durability enhancement levels and have been removed.

MITE:Equilibrium Beta v1.0.8_5

beta24 января 2026 г.

MITE:Equilibrium 1.0.8.520260124_Beta:日常维护更新

1、紧急修复了一个bug,该bug导致蘑菇岛上的哞菇牛错误继承已修改的原版牛的AI,现以修复,但为了保险起见,哞菇牛暂时被移除游戏(试图生成的一瞬间将会被清除掉)
2、在打开个人背包和工作台的时候,以前按任意非左shift键都会关闭该屏幕,现在统一设定为在背包按下E或Esc才会被关闭,在合成台按下E才会被关闭
3、寻路算法优化:
(1)继续优化寻路算法,动物寻找草、水源时会先试图寻路到最近的一个目标点上
(2)解决了一个寻路算法bug,该bug导致动物贴着墙面时,选取的寻路起点就在墙中,导致由墙开始可以寻路到墙之外的空间,该bug还会导致动物无法高效识别墙内的矮草和高草
(3)添加了一个命令:/ aStarFindPathCanGoToAndReturnForGettingGrass,如果在该版本中有关动物寻路遇到了预期之外的情况,你可以用它进行一次对矮草和高草的模拟寻路,如果寻路成功,会生成一条由羊毛临时铺成的路径,建议做好备份在测试环境下进行,该命令在下个版本将移除
(4)此前动物(被视作1 * 1 * 2的大小)总是会寻路到目标矮草、高草地点之上的一个方块,这意味着动物无法识别两米天花板下的任何矮草和高草方块,该bug已被修复
4、动物生病时会焦虑,检查环境的频率提升4倍,该机制也可以用来快速恢复健康
5、所有动物产出物品(比如肥料)的冷却降低,与鸡平均产蛋时间一致,鸡现在还可以额外产出羽毛
6、奶酪合成难度固定,比如用一桶牛奶合成奶酪的时间与九桶牛奶合成奶酪的时间一致
7、南瓜只能分解为一个南瓜种子,但南瓜种子拥有3饱食度3饱和度属性,而非此前的1饱食度1饱和度
8、玩家在睡觉时会记录一个特殊的常加载区域,细节如下
(1)以玩家睡觉的床作为中心点,其半径为8的所有区块都会被加载,这些被加载的区块会执行随机刻,以正确应用作物生长逻辑
(2)每名玩家只能创建唯一的一个常加载区块,当玩家在另一处床睡觉时就会覆盖掉原先的区块
(3)多人游戏中,所有玩家创建的常加载区块会取并集,进行统一管理
(4)玩家退出后,服务器就会回收对应玩家创建的所有常加载区块(两名玩家有两个相交的区块时,其中一名玩家退出会全额回收掉该玩家范围的所有区块,而不是仅回收非交集区块)
(5)服务器关闭后,这些常加载区块将不会被保存,而不是像指令/forceload一样持久保存
(6)该功能支持通过配置"enableSleepChunksAlwaysLoading"来进行开关,从往期版本升级时,需要删除原来的配置文件重新启动以创建该字段,也可以直接在json里写入该字段(注意json格式)
9、玩家死亡惩罚降低,死亡时,若经验大于等于35级,则仅扣除5级经验,并保留所有物品,后续版本会进一步完善难度分级分层设计,现阶段统一降低难度以避免为潜在的死亡频繁存档
10、玩家在50级就可以完整分解干草块(而不是75级),手持干草块副手无物品的情况下右键即可完整分解
11、玩家使用打碎宝石(红石、绿宝石、青金石、钻石、石英等)获得的经验上限为50级,而非35级

MITE: Equilibrium 1.0.8.520260124_Beta: Routine Maintenance Update

1、Critical fix for a bug that caused Mooshrooms on Mushroom Islands to incorrectly inherit the modified AI of vanilla cows. This has been fixed. As a precaution, Mooshrooms have been temporarily removed from the game (they will be cleared the instant the game attempts to spawn them).

2、Screen Closure Keybind Adjustment: Previously, pressing almost any key other than Left Shift would close the player's inventory or crafting GUI. Now, the behavior is standardized:
Inventory: Closes only when pressing E or Esc.
Crafting Table: Closes only when pressing E.

3、Pathfinding Algorithm Optimization:
(1) Further optimized the pathfinding algorithm. Animals searching for grass or water will now first attempt to pathfind to the nearest viable target point.
(2) Fixed a pathfinding bug where if an animal was against a wall, the pathfinding start point could be set inside the wall. This allowed pathfinding to locations outside the wall from that starting point and also caused animals to inefficiently recognize short and tall grass located inside walled areas.
(3) Added a command /aStarFindPathCanGoToAndReturnForGettingGrass. If you encounter unexpected animal pathfinding behavior in this version, you can use this command to simulate pathfinding to short/tall grass. If successful, it will generate a temporary path marked with wool blocks. It is recommended to perform this test in a backup/safe environment. This command will be removed in the next version.
(4) Previously, animals (treated as 1 * 1 * 2 entities) would always pathfind to the block above the target short/tall grass. This meant they could not recognize any short/tall grass blocks under a 2-meter-tall ceiling. This bug has been fixed.

4、When animals get sick, they become anxious and will check their environment 4 times more frequently. This mechanism can also be used to recover health more quickly.

5、Reduced the cooldown for all animal product drops (e.g., manure) to match the average egg-laying interval of chickens. Chickens now also have a chance to drop feathers.

6、Cheese crafting difficulty is now fixed. The time required to craft cheese with one bucket of milk is the same as with nine buckets.

7、Pumpkins can now only be decomposed into one pumpkin seed. However, pumpkin seeds now provide 3 hunger points and 3 saturation, instead of the previous 1 hunger point and 1 saturation.

8、Persistent Loaded Area During Sleep: When a player sleeps, a special always-loaded chunk area is created. Details:
(1) The area is centered on the bed the player sleeps in, with a radius of 8 chunks. These loaded chunks will process random ticks, allowing crop growth logic to function correctly.
(2) Each player can only create one unique always-loaded area. Sleeping in a new bed will overwrite the previous area.
(3) In multiplayer, all always-loaded areas created by players are merged (union) and managed collectively.
(4) When a player logs out, the server will unload all chunks belonging to that player's always-loaded area. (If two players have overlapping areas, one player logging out will unload all chunks within their designated radius, not just the non-overlapping ones).
(5) These always-loaded areas are not saved persistently after server shutdown, unlike areas forced by the /forceload command.
(6) This feature can be toggled via the config setting "enableSleepChunksAlwaysLoading". When upgrading from a previous version, you may need to delete the old config file and restart to generate this field, or you can manually add it to the JSON file (mind the JSON format).

9、Reduced Death Penalty: Upon death, if a player has 35 or more experience levels, they will now lose only 5 levels and keep all items. Future versions will refine the difficulty tier system. For now, the penalty is uniformly reduced to discourage frequent save-scumming due to potential deaths.

10、Hay Bale Decomposition Level Lowered: Players can now fully decompose hay bales at Level 50 (instead of 75). Right-click while holding a hay bale with an empty offhand to decompose it.

11、Increased XP Cap for Crushing Gems: The maximum experience level attainable from crushing gems (Redstone, Emerald, Lapis Lazuli, Diamond, Quartz, etc.) has been raised to Level 50 (up from 35).

MITE:Equilibrium Beta v1.0.8_4

beta18 января 2026 г.

MITE:Equilibrium 1.0.8.420260118_Beta:杂项细节更新

已知bug:建议不要登上蘑菇岛,其中的哞菇牛加载不稳定,易触发闪退,该bug将会在下个版本得到修复

i.规范了发布版本号
ii.1.0.8.420260118意为1.0.8的第四个版本,构建于2026/01/18,Beta为测试版本
iii.内部版本展示名字不变,仍然使用1.0.8_X格式
iv.每发布一个非兼容前者的版本时将使用1.1.X、1.2.X命名
1、动物破坏草的频率降低到原来的1/4
2、草方块从污染状态恢复一个等级的概率正确应用为1/64(在选中随机刻的情况下的概率),而非快速测试环境下的1/2(选中随机刻的情况下)
3、正确实现了草方块污染逻辑,此前草方块最多只能被污染到等级1
4、奶酪合成速度显著降低(牛奶碗合成难度视作一块铁锭,牛奶桶的合成难度视作四块铁锭)
5、动物(牛、绵羊、鸡、猪)恐慌传播条件更宽松,任何来自同类的快速移动(比如被食物吸引)都会引起恐慌(或者认为是受惊)
6、16天之后,动物来自同类的恐慌阈值会得到降低(更不容易因为其他同类的鲁莽移动而应激了)
7、骨粉一定会催熟草方块,使其生长出矮草、高草和花(而非此前的1/8概率)
8、已确定新增特性,血月时会在露天的污染草方块上小概率生成凋零玫瑰,但只要有遮雨方块(比如树叶)就不会生成
9、移植了1.21.6的无粘液球的拴绳配方,在前期可以更好发展畜牧业,更好控制受惊的动物
(1)配方如下:X为蜘蛛线
XX
XX
EEX
10、修复了农作物生长时会莫名产生生病状态的bug(即使不处于血月期间)
11、区块刻正确调整至默认值,与随机刻速度同步,这是一个持续了近一年的bug,该bug导致树苗、农作物、竹子生长速度严重异常
12、鼠标左键长按时,此时点击右键就可以持续破坏方块,再次点击左键就可以取消持续破坏,该功能默认开启,也可以在config文件中的mite_equilibrium.json进行配置

MITE: Equilibrium 1.0.8.420260118_Beta: Miscellaneous Details Update

i. Standardized release version numbering
ii. 1.0.8.420260118 indicates the fourth version of 1.0.8, built on 2026/01/18, with Beta denoting a test version
iii. The internal version display name remains unchanged, still using the 1.0.8_X format
iv. For each release that is incompatible with previous versions, naming will follow the 1.1.X, 1.2.X format

The frequency of animals trampling grass has been reduced to one-fourth of the original rate.

The probability of a contaminated grass block recovering by one level is now correctly applied as 1/64 (when selected for random ticks), rather than the 1/2 probability used in the quick-test environment (when selected for random ticks).

The contamination logic for grass blocks has been correctly implemented.Previously, grass blocks could only be contaminated up to level 1.

Cheese crafting speed has been significantly reduced (a bowl of milk is now considered as difficult to craft as an iron ingot, while a bucket of milk is considered as difficult as four iron ingots).

Panic spread conditions for animals (cows, sheep, chickens, pigs) have been relaxed. Any rapid movement from fellow animals (such as being attracted by food) will now cause panic (or be considered as startling).

After 16 days, the panic threshold for animals from fellow animals is lowered (they become less likely to be startled by reckless movements of other animals).

Bone meal will now always accelerate the growth of grass blocks, causing them to produce short grass, tall grass, and flowers (instead of the previous 1/8 probability).

A new feature has been confirmed: during a Blood Moon, wither roses have a small chance to spawn on exposed contaminated grass blocks, but will not spawn if there is any rain-blocking block (such as leaves) above them.

The leash recipe from version 1.21.6 (which does not require slimeballs) has been ported, allowing for better development of animal husbandry in the early game and better control of startled animals.
(1) Recipe is as follows: X represents spider string.E represents empty.
XX
XX
EEX

Fixed a bug where crops would inexplicably enter a diseased state while growing (even outside of Blood Moon periods).

Chunk ticks have been correctly adjusted to default values and synchronized with random tick speed. This was a long-standing bug, lasting nearly a year, which caused abnormal growth speeds for saplings, crops, and bamboo.

When holding down the left mouse button, clicking the right mouse button will now continuously break blocks. Clicking the left mouse button again will cancel the continuous breaking. This feature is enabled by default and can also be configured in the mite_equilibrium.json file in the config folder.

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Создатели

Детали

Лицензия:CC0-1.0
Опубликован:4 месяца назад
Обновлён:3 дня назад
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