
MITE:Equilibrium
This mod offers a linear progression experience with the goal of liberating the End . Without overly flashy details, the main task is to carefully consider your environment and make the right choices.
Список изменений
MITE:Equilibrium Beta 1.0.7_2-fixed:因发现致命错误而引起的提前更新
i.修复了一处非常致命的错误:现在燧石工具可以被正常合成了
ii.引入了其他一系列新版本的临时细节(原本应在几周后发布):
MITE:Equilibrium Beta 1.0.7_2:畜牧业更新(pre-Publish先行版本)
1、新增了一些食物
(1)奶酪->3饱食度3饱和度,配方如下:一桶奶->一个奶酪、八个碗->两份奶酪、三桶奶->三份奶酪、九桶奶->九份奶酪
(2)牛奶碗->1饱食度0饱和度
(3)土豆泥,由牛奶碗、奶酪、烤土豆无序合成->8饱食度14饱和度
2、床至少要进行染色才可以设置为新的出生点(纯白色的床可以用来安心睡眠而不覆盖出生点)
3、新附魔:延展,用来延长武器攻击距离1格-1.5格-2格(实际效果:0.5/1.0/1.5),适用于长剑,属于较常见附魔
4、刷线机在64天后就会解禁(待详细验证)
5、对奶牛做了较大改动,牛生存需要合适的条件
(1)水源,每四小时试图寻找一条通往最近水源地附近的路径,连续三次失败时将会生病
(2)矮草和高草,每四小时试图寻找一条通往周围草附近的路径,连续三次失败时将会生病
(3)草方块,每四小时检查一次脚下是否为草方块,连续三次失败时将会生病
(4)牛会周期性地破坏矮草和高草,阻挡通向草的路径时确实不会使其被破坏,但也会因(2)生存条件缺失而生病
(5)生病的牛无法喂食、挤奶和掉落肉和皮革,小牛不会生长,不过生病的牛并不会死亡
(6)牛会周期性污染草方块,使其变黄,在血月时,暴露在月光下被污染的土地会少量生长出凋零玫瑰,使牲畜受伤
(本条改动除了照例搬运R196细节外,也是为探索农作物血月生病机制做的一次前置临时试验)
6、猪、牛、羊、鸡会主动避开玩家(自带驱散光环)前期打猎难度大幅提升、基础速度(比如被玩家手中食物吸引行走的速度)提高、拥有更好的AI路径决策能力(重置了三维空间下的A星算法)
MITE:Equilibrium Beta 1.0.7_2-fixed: Early Update Due to Discovery of Critical Bug
i. Fixed a very critical bug: Flint tools can now be crafted normally.
ii. Introduced a series of temporary details from other new versions (originally scheduled for release in a few weeks):
MITE:Equilibrium Beta 1.0.7_2: Animal Husbandry Update (Pre-Publish Preview Version)
1、Added some new food items:
(1) Cheese -> 3 hunger points, 3 saturation points. Recipes:
- One bucket of milk → one cheese.
- Eight bowls → two cheeses.
- Three buckets of milk → three cheeses.
- Nine buckets of milk → nine cheeses.
(2) Milk Bowl -> 1 hunger point, 0 saturation points.
(3) Mashed Potatoes -> Crafted from a milk bowl, cheese, and baked potato (unordered) → 8 hunger points, 14 saturation points.
2、Beds must be dyed at least once to set a new respawn point (pure white beds can be used for safe sleep without overriding the respawn point).
3、New Enchantment: Extend — Extends weapon attack range by 0.5 block (Level I), 1 blocks (Level II), or 1.5 blocks (Level III). Applicable to longswords and is relatively common.
4、String farms will become unrestricted after 64 in-game days (subject to further verification).
5、Major changes to cows — they now require suitable living conditions:
(1) Water source: Every 4 hours, cows attempt to find a path to the nearest water source. If they fail three times in a row, they become sick.
(2) Short grass and tall grass: Every 4 hours, cows attempt to find a path to nearby grass. If they fail three times in a row, they become sick.
(3) Grass blocks: Every 4 hours, cows check if the block beneath them is a grass block. If it is not grass three times in a row, they become sick.
(4) Cows periodically destroy short and tall grass. If their path to grass is blocked, the grass may not be destroyed, but they may still become sick due to condition (2).
(5) Sick cows cannot be fed, milked, or drop meat and leather. Calves will not grow, though sick cows will not die.
(6) Cows periodically contaminate grass blocks, turning them yellow. During a Blood Moon, contaminated land exposed to moonlight may spawn withered roses in small quantities, harming livestock.
(Aside from incorporating R196 details as usual, this change also serves as a temporary experiment to explore crop sickness mechanics during Blood Moons.)
6、Pigs, cows, sheep, and chickens now actively avoid players (with a built-in repulsion aura). Early-game hunting difficulty is significantly increased. Their base movement speed (e.g., when attracted by food held by players) is improved, and they have better AI pathfinding (with a reset A* algorithm in three-dimensional space).