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Моды/MITE:Equilibrium
MITE:Equilibrium

MITE:Equilibrium

This mod offers a linear progression experience with the goal of liberating the End . Without overly flashy details, the main task is to carefully consider your environment and make the right choices.

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Все версииMITE:Equilibrium Beta v1.0.8_5

MITE:Equilibrium Beta v1.0.8_5

Beta1 мес. назад

Список изменений

MITE:Equilibrium 1.0.8.520260124_Beta:日常维护更新

1、紧急修复了一个bug,该bug导致蘑菇岛上的哞菇牛错误继承已修改的原版牛的AI,现以修复,但为了保险起见,哞菇牛暂时被移除游戏(试图生成的一瞬间将会被清除掉)
2、在打开个人背包和工作台的时候,以前按任意非左shift键都会关闭该屏幕,现在统一设定为在背包按下E或Esc才会被关闭,在合成台按下E才会被关闭
3、寻路算法优化:
(1)继续优化寻路算法,动物寻找草、水源时会先试图寻路到最近的一个目标点上
(2)解决了一个寻路算法bug,该bug导致动物贴着墙面时,选取的寻路起点就在墙中,导致由墙开始可以寻路到墙之外的空间,该bug还会导致动物无法高效识别墙内的矮草和高草
(3)添加了一个命令:/ aStarFindPathCanGoToAndReturnForGettingGrass,如果在该版本中有关动物寻路遇到了预期之外的情况,你可以用它进行一次对矮草和高草的模拟寻路,如果寻路成功,会生成一条由羊毛临时铺成的路径,建议做好备份在测试环境下进行,该命令在下个版本将移除
(4)此前动物(被视作1 * 1 * 2的大小)总是会寻路到目标矮草、高草地点之上的一个方块,这意味着动物无法识别两米天花板下的任何矮草和高草方块,该bug已被修复
4、动物生病时会焦虑,检查环境的频率提升4倍,该机制也可以用来快速恢复健康
5、所有动物产出物品(比如肥料)的冷却降低,与鸡平均产蛋时间一致,鸡现在还可以额外产出羽毛
6、奶酪合成难度固定,比如用一桶牛奶合成奶酪的时间与九桶牛奶合成奶酪的时间一致
7、南瓜只能分解为一个南瓜种子,但南瓜种子拥有3饱食度3饱和度属性,而非此前的1饱食度1饱和度
8、玩家在睡觉时会记录一个特殊的常加载区域,细节如下
(1)以玩家睡觉的床作为中心点,其半径为8的所有区块都会被加载,这些被加载的区块会执行随机刻,以正确应用作物生长逻辑
(2)每名玩家只能创建唯一的一个常加载区块,当玩家在另一处床睡觉时就会覆盖掉原先的区块
(3)多人游戏中,所有玩家创建的常加载区块会取并集,进行统一管理
(4)玩家退出后,服务器就会回收对应玩家创建的所有常加载区块(两名玩家有两个相交的区块时,其中一名玩家退出会全额回收掉该玩家范围的所有区块,而不是仅回收非交集区块)
(5)服务器关闭后,这些常加载区块将不会被保存,而不是像指令/forceload一样持久保存
(6)该功能支持通过配置"enableSleepChunksAlwaysLoading"来进行开关,从往期版本升级时,需要删除原来的配置文件重新启动以创建该字段,也可以直接在json里写入该字段(注意json格式)
9、玩家死亡惩罚降低,死亡时,若经验大于等于35级,则仅扣除5级经验,并保留所有物品,后续版本会进一步完善难度分级分层设计,现阶段统一降低难度以避免为潜在的死亡频繁存档
10、玩家在50级就可以完整分解干草块(而不是75级),手持干草块副手无物品的情况下右键即可完整分解
11、玩家使用打碎宝石(红石、绿宝石、青金石、钻石、石英等)获得的经验上限为50级,而非35级

MITE: Equilibrium 1.0.8.520260124_Beta: Routine Maintenance Update

1、Critical fix for a bug that caused Mooshrooms on Mushroom Islands to incorrectly inherit the modified AI of vanilla cows. This has been fixed. As a precaution, Mooshrooms have been temporarily removed from the game (they will be cleared the instant the game attempts to spawn them).

2、Screen Closure Keybind Adjustment: Previously, pressing almost any key other than Left Shift would close the player's inventory or crafting GUI. Now, the behavior is standardized:
Inventory: Closes only when pressing E or Esc.
Crafting Table: Closes only when pressing E.

3、Pathfinding Algorithm Optimization:
(1) Further optimized the pathfinding algorithm. Animals searching for grass or water will now first attempt to pathfind to the nearest viable target point.
(2) Fixed a pathfinding bug where if an animal was against a wall, the pathfinding start point could be set inside the wall. This allowed pathfinding to locations outside the wall from that starting point and also caused animals to inefficiently recognize short and tall grass located inside walled areas.
(3) Added a command /aStarFindPathCanGoToAndReturnForGettingGrass. If you encounter unexpected animal pathfinding behavior in this version, you can use this command to simulate pathfinding to short/tall grass. If successful, it will generate a temporary path marked with wool blocks. It is recommended to perform this test in a backup/safe environment. This command will be removed in the next version.
(4) Previously, animals (treated as 1 * 1 * 2 entities) would always pathfind to the block above the target short/tall grass. This meant they could not recognize any short/tall grass blocks under a 2-meter-tall ceiling. This bug has been fixed.

4、When animals get sick, they become anxious and will check their environment 4 times more frequently. This mechanism can also be used to recover health more quickly.

5、Reduced the cooldown for all animal product drops (e.g., manure) to match the average egg-laying interval of chickens. Chickens now also have a chance to drop feathers.

6、Cheese crafting difficulty is now fixed. The time required to craft cheese with one bucket of milk is the same as with nine buckets.

7、Pumpkins can now only be decomposed into one pumpkin seed. However, pumpkin seeds now provide 3 hunger points and 3 saturation, instead of the previous 1 hunger point and 1 saturation.

8、Persistent Loaded Area During Sleep: When a player sleeps, a special always-loaded chunk area is created. Details:
(1) The area is centered on the bed the player sleeps in, with a radius of 8 chunks. These loaded chunks will process random ticks, allowing crop growth logic to function correctly.
(2) Each player can only create one unique always-loaded area. Sleeping in a new bed will overwrite the previous area.
(3) In multiplayer, all always-loaded areas created by players are merged (union) and managed collectively.
(4) When a player logs out, the server will unload all chunks belonging to that player's always-loaded area. (If two players have overlapping areas, one player logging out will unload all chunks within their designated radius, not just the non-overlapping ones).
(5) These always-loaded areas are not saved persistently after server shutdown, unlike areas forced by the /forceload command.
(6) This feature can be toggled via the config setting "enableSleepChunksAlwaysLoading". When upgrading from a previous version, you may need to delete the old config file and restart to generate this field, or you can manually add it to the JSON file (mind the JSON format).

9、Reduced Death Penalty: Upon death, if a player has 35 or more experience levels, they will now lose only 5 levels and keep all items. Future versions will refine the difficulty tier system. For now, the penalty is uniformly reduced to discourage frequent save-scumming due to potential deaths.

10、Hay Bale Decomposition Level Lowered: Players can now fully decompose hay bales at Level 50 (instead of 75). Right-click while holding a hay bale with an empty offhand to decompose it.

11、Increased XP Cap for Crushing Gems: The maximum experience level attainable from crushing gems (Redstone, Emerald, Lapis Lazuli, Diamond, Quartz, etc.) has been raised to Level 50 (up from 35).

Файлы

MITE-Equilibrium-1.0.8.520260124_Beta.jar(1.97 MiB)
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Classic Resource for MITE Equilibrium for 1.0.8_5.zip(2.97 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

v1.0.8.520260124

Загрузчики

Fabric

Версии игры

1.21

Загрузок

3.4K

Дата публикации

1 мес. назад

Загрузил

ID версии

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