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Моды/MITE:Equilibrium
MITE:Equilibrium

MITE:Equilibrium

This mod offers a linear progression experience with the goal of liberating the End . Without overly flashy details, the main task is to carefully consider your environment and make the right choices.

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Все версииMITE:Equilibrium Beta v1.0.8_3

MITE:Equilibrium Beta v1.0.8_3

Beta2 мес. назад

Список изменений

MITE:Equilibrium Beta 1.0.8_3:底层架构更新

i.已收到来自该版本的诸多bug,这些bug将在下个版本得以修复:
(1)农作物生长时有时会自然带有生病状态(严重)
(2)草方块最多只能被污染到等级1(轻微)
1、重构了内置模组Craft Time的底层架构,引用率降低至约20%,几乎质变为一个新模组,降低代码维护成本的同时提升可移植性,细节如下
(1)在等级(xp level)溢出的情况下修复了连续合成时的箭头渲染问题和计算右键提升等级时的数值溢出问题
(2)在玩家合成栏中同样修复了有时合成栏无法连续输出物品的问题,以及循环播放无效合成动画的问题
(3)点击合成书中的物品可以正常进行合成输出(不再给出一个空白输出栏)
2、沙砾和粘土变得更软(硬度从40正确调整到30)
3、木铲子的耐久提升(可以挖掘7次沙砾)
4、下蹲右键可查看作物的完整信息(种类、生长状态、生病状态)
5、调整沙砾的金属掉落概率,前期流程进展更顺利,但随后阶段的要求变高,最终汇总细节如下
(1)在没有时运附魔的前提下,沙砾有25%的概率可以掉落燧石碎片、燧石或金属颗粒,否则不再掉落自身(即沙砾只能进行一次性开采)
(2)最多在连续11次挖掘沙砾没有掉落任何物品的情况下,第12次挖掘必定掉落物品(即保底为12次)
(3)每级时运附魔可以提高15%的掉落物品的概率
(4)对沙砾的战利品表进行调整,选择掉落战利品时,有0.01%的概率掉落红石粉(新增)、10%的概率掉落银粒(已提高)、14%的概率掉落完整燧石(已降低)、16%的概率掉落铜颗粒(已降低)、59.9%的概率掉落燧石碎片(大幅提高)
6、调整了破坏树叶的战利品表,仅限手动破坏树叶时,有10%的概率掉落木棍(而非此前的5%)
7、草种子(考虑其分布过于丰富)食用后在提高1点饱和度的同时小概率(5%)陷入30s的饥饿IV状态
8、食物调整
(1)草种子->0饱食度1饱和度(此前为1饱食度0饱和度)
(2)附魔金苹果食用后正确应用物品栏显示的效果:食用后获得40秒的再生与抗火(此前很长时间都是应用原版的食用效果)
9、加入沙拉(尽管高版本下蒲公英分布频率已大幅降低)->3饱食度3饱和度,恢复6000点植物营养素
10、蒲公英的堆叠数量提高至32
11、正确加入4碗牛奶合成一份奶酪的配方,同时使用4碗或8碗牛奶合成奶酪时不再消耗碗(正确返还配方中的碗)
12、钓鱼速度大幅降低,但额外引入了一些提高钓鱼速度的因素
(1)雷雨天、黄昏和黎明时提高钓鱼成功率
(2)在海洋生物群落下钓鱼成功率得到提升
(3)在宽阔的海面或湖面时钓鱼成功率得到提升(浮漂稳定落入水中时,检查以此浮漂为中心是否存在 16 * 16 * 8格的水域)
(4)大幅降低钓鱼杆耐久值至16(未来可能会在所需配方中加入金属粒以合成出不同耐久的钓鱼竿)
13、主世界只有在天气晴朗时才会渲染朝霞和晚霞效果,地下世界不再渲染任何天空效果(但保留了月色特效),在主世界晴天和雨天互相转化时,为朝霞和晚霞效果添加了过渡
14、蜜蜂催熟作物的概率降低到原来的1/8
15、新建了哈希表,静态穷举了所有物品的最大堆叠数量,不再进行动态判断进行修改,提升效率并提高了tps
16、移除了原版成就,用来解决模组成就和原版成就的重叠触发问题(至少通关一次进入Dev状态时可以还原)
17、移除了合成台方块、熔炉方块对应物品不应存在的防火特性
18、解决了一个切换世界的闪退bug,该bug在最近几个过往版本可以被如此触发
(1)单人游戏下,打开一个世界A然后关闭->新建另一个世界B,进入并按Esc触发保存(或随机等待一小段时间1~10tick)->闪退
(2)闪退一次后,再进入该世界B之后就不会再触发闪退
(3)触发原因:服务器信息保存对象错误(试图将信息写入一个此前被关闭的服务器中->空指针异常)
19、正确处理了火元素、隐形潜伏者、凋零骷髅、烈焰人的伤害免疫逻辑
20、已知特性:创建世界时,一定会在x=0,z=0处(可能也在出生点附近)会生成一处废弃传送门遗迹(对于y轴,遗迹在地面之上可见也可能深埋地下)

MITE: Equilibrium Beta 1.0.8_3: Core Architecture Update

1、Refactored the underlying architecture of the built-in mod "Craft Time." Reference rate reduced to about 20%, essentially transforming it into a new mod, lowering code maintenance costs while improving portability. Details as follows:
(1) Fixed arrow rendering issues during continuous crafting when experience levels overflowed, and fixed numerical overflow when calculating level increase via right-click.
(2) Also fixed issues in the player crafting grid where the grid sometimes failed to output items continuously, and where invalid crafting animations looped.
(3) Clicking items in the recipe book now correctly performs crafting output (no longer provides a blank output slot).

2、Gravel and clay have become softer (hardness correctly adjusted from 40 to 30).

3、Wooden shovel durability increased (can dig gravel 7 times).

4、Sneak + right-click to view full crop information (type, growth state, disease state).

5、Adjusted metal drop rates from gravel. Smoother early progression, but later stages require more. Final summarized details:
(1) Without Fortune enchantment, gravel has a 25% chance to drop flint shards, flint, or metal nuggets. Otherwise, it no longer drops itself (gravel can only be mined once).
(2) If no item drops after digging gravel 11 times consecutively, the 12th dig is guaranteed to drop an item (pity system: 12 digs).
(3) Each level of Fortune increases the drop chance by 15%.
(4) Adjusted gravel loot table. When selecting a drop: 0.01% chance for redstone dust (new), 10% chance for silver nuggets (increased), 14% chance for full flint (decreased), 16% chance for copper nuggets (decreased), 59.9% chance for flint shards (significantly increased).

6、Adjusted leaf block loot table. Only when breaking leaves manually: 10% chance to drop sticks (instead of the previous 5%).

7、Grass seeds (considering their overly abundant distribution) now grant 1 saturation point when eaten, but have a small chance (5%) to inflict Hunger IV effect for 30 seconds.

8、Food adjustments:
(1) Grass seeds -> 0 hunger points, 1 saturation point (previously 1 hunger point, 0 saturation).
(2) Enchanted Golden Apple now correctly applies the inventory-displayed effect: grants 40 seconds of Regeneration and Fire Resistance upon consumption (for a long time, it used the vanilla consumption effect).

9、Added Salad (despite dandelion spawn frequency being greatly reduced in higher versions) -> 3 hunger points, 3 saturation points, restores 6000 Plant Nutrients.

10、Dandelion stack size increased to 32.

11、Correctly added recipe: 4 bowls of milk craft into 1 Cheese. Using 4 or 8 bowls of milk to craft cheese no longer consumes the bowls (correctly returns the bowls used in the recipe).

12、Fishing speed significantly reduced, but additional factors introduced to improve fishing speed:
(1) Increased fishing success rate during thunderstorms, dusk, and dawn.
(2) Increased fishing success rate in ocean biomes.
(3) Increased fishing success rate over wide open sea or lake surfaces (when the bobber lands stably in water, checks for a 16 * 16 * 8 block water volume centered on the bobber).
(4) Significantly reduced fishing rod durability to 16 (future recipes may include metal nuggets to craft rods with different durabilities).

13、The Overworld now only renders dawn and dusk sky effects during clear weather. The Underground dimension no longer renders any sky effects (but retains moon phase effects). Added transitions for dawn/dusk effects when the Overworld switches between clear and rainy weather.

14、Bee crop pollination probability reduced to 1/8 of the original.

15、Created a new hash table that statically enumerates the maximum stack size for all items, no longer performing dynamic checks and modifications, improving efficiency and TPS.

16、Removed vanilla advancements to resolve overlapping trigger issues between mod advancements and vanilla advancements (can be restored after completing the game at least once and entering Dev state).

17、Removed non-existent fireproof properties from the Crafting Table block and Furnace block items.

18、Fixed a world-switching crash bug that could be triggered in recent past versions as follows:
(1) In singleplayer, open World A then close it -> create a new World B, enter it, and press Esc to trigger a save (or wait randomly for 1~10 ticks) -> crash. (2) After crashing once, entering World B again will not trigger the crash. (3) Cause: Server info save object error (attempting to write info to a previously closed server -> Null Pointer Exception).

19、Correctly handled damage immunity logic for Fire Elementals, Invisible Lurkers, Wither Skeletons, and Blazes.

20、Known Feature: When creating a world, a ruined portal structure is guaranteed to generate at x=0, z=0 (and possibly near the spawn point as well). Regarding the y-axis, the structure may be visible above ground or buried deep underground

Файлы

MITE-Equilibrium-Beta-1.0.8_3.jar(1.96 MiB)
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Classic Resource for MITE Equilibrium for 1.0.8_3.zip(4.02 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

v1.0.8_3

Загрузчики

Fabric

Версии игры

1.21

Загрузок

403

Дата публикации

2 мес. назад

Загрузил

ID версии

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