
MITE:Equilibrium
This mod offers a linear progression experience with the goal of liberating the End . Without overly flashy details, the main task is to carefully consider your environment and make the right choices.
Список изменений
MITE:Equilibrium Beta 1.0.7_1:工具更新
1、所有工具可以在合成时点击右键,消耗经验值,制作出更高基础耐久的工具,未来会将该设定推广至更多装备上
- 在经验值足够的前提下,每一次右键提升品质,就能提高50%工具的耐久,所消耗的经验值等于工具基础耐久*0.25
- 操作指引:用鼠标右键单机物品提升品质,再用鼠标左键点击物品进行合成
- 提升的耐久值可以在ToolTip中显示,品质可分为:优秀(+50%的耐久)、精良(+100%的耐久)、史诗(+150%的耐久)、大师(+200%的耐久)
2、新添加了锤子(Hammer)工具
- 可作为武器拥有所有武器类附魔,但每次降低100点耐久而非剑类工具的50点,作为工具仅有效率附魔,对骷髅类生物额外造成50%的基础伤害(银锤在拥有50%重锤增伤的同时也拥有针对亡灵生物100%增伤的乘区)
- 拥有额外耐久,耐久值=材料耐久*(5+2额外奖励),但挖掘速率相较同类的镐类工具有所降低
- 合成方法:X为金属锭,Y为木棍,E为空,需要适合该金属的合成等级的合成台进行合成
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3、调整了玩家所造成伤害的增伤计算逻辑,如下所示
- 玩家造成伤害=[(1 * 玩家经验等级增伤 * 增伤区间1 * 增伤区间2 * ... * 增伤区间n)+武器面板伤害] * 跳斩增伤(1.5倍率)
参考数值:在玩家35级时,手持亡灵杀手III的银锤,使用跳斩,可以对古尸(Longdead)(装备有全套远古锁链盔甲)一击毙命
4、参考了MITE1.6.4-R196的挖掘速度,降低镐类工具的采集效率,前期削弱,中后期影响较小,鼓励玩家提升等级
5、铁砧修复所需最高等级调整至50级
6、解决了一个长期令人头疼的bug,现在连续合成物品时(尤其在一边整理背包的情况下)不会出现中途断连的情况
7、解决了一个致命bug,项目中所有给予玩家物品的方法insertStack()统一替换为offerOrDrop(),后者在玩家物品栏满后将物品以掉落物的方式掉落而不是直接消失
8、干草块配方解禁,可以正常分解成小麦,但分解的数量仅有一个,在玩家等级达到75级后,右键干草块就可以完整分解成9个小麦
9、地狱堡垒中的箱子战利品钻石生成权重提升
MITE:Equilibrium Beta 1.0.7_1: Tool Update
With sufficient experience points, each right-click increases the tool's quality, boosting durability by 50%. The experience cost equals the tool's base durability * 0.25.
Operation guide: Right-click the item to improve quality, then left-click to complete the crafting.
The increased durability is displayed in the ToolTip. Quality tiers include: Excellent (+50% durability), Fine (+100% durability), Epic (+150% durability), and Master (+200% durability).
Added new Hammer tools.
Can be used as weapons with all weapon enchantments, but each use reduces durability by 100 (compared to 50 for swords). As tools, they only accept Efficiency enchantment. They deal 50% extra base damage to skeleton-type mobs (Silver Hammer has both a 50% heavy hammer bonus and a separate 100% multiplier against undead).
Have extra durability: Durability = material durability * (5 + 2 bonus), but mining speed is lower compared to pickaxes of the same material.
Crafting recipe: X = metal ingot, Y = stick, E = empty. Requires a crafting table with the appropriate metal's crafting level.
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Adjusted the damage calculation formula for player-dealt damage as follows:
Player damage = [(1 * player level multiplier * multiplier1 * multiplier2 * ... * multiplier n) + weapon base damage] * critical jump multiplier (1.5x).
Example: At player level 35, using a jump attack with a Silver Hammer enchanted with Smite III can one-shot a Longdead (equipped with full Ancient Chainmail armor).
Referenced MITE1.6.4-R196 mining speeds, reducing the efficiency of pickaxes. Early-game nerf, with less impact in mid-to-late game, encouraging players to level up.
Maximum anvil repair level requirement adjusted to 50.
Fixed a long-standing annoying bug: continuous crafting (especially while organizing inventory) will no longer interrupt midway.
Fixed a critical bug: all methods granting items to players, previously using insertStack(), are now replaced with offerOrDrop(). The latter drops items as entities when the player's inventory is full instead of making them disappear.
Hay bale recipe is now available. They can be decomposed into wheat, but only yield one wheat. When the player reaches level 75, right-clicking a hay bale decomposes it fully into 9 wheat.
Increased diamond generation weight in Nether fortress chest loot.