▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/MITE:Equilibrium
MITE:Equilibrium

MITE:Equilibrium

This mod offers a linear progression experience with the goal of liberating the End . Without overly flashy details, the main task is to carefully consider your environment and make the right choices.

15.2K
8
Все версииMITE:Equilibrium Beta v1.0.8_6

MITE:Equilibrium Beta v1.0.8_6

Beta2 нед. назад

Список изменений

MITE:Equilibrium 1.0.8.620260210_Beta:

1、附魔金苹果额外提供抗性提升II效果
2、远程古尸、远古骷髅领主(远程形态)不再试图左右寻路,一旦锁定目标且在合适距离内就会停下进行瞄准,因此射箭更准
3、加入了远古骷髅领主,属于古尸的一个稀有变种,细节如下:
(1)初始拥有2点基础护甲,同时装备一整套秘银盔甲,护甲极高
(2)距离玩家较远时为远程形态,会瞄准玩家进行射击,一旦玩家主动接近就会切换近战武器
(3)每次退出重加载时,就会从初始装备中随机选取秘银锤(受击时额外施加缓慢效果)或秘银剑(极远的攻击距离,极高伤害)作为主要近战武器
(4)发现玩家时,若周围环境合适,则会召唤4只带有增益的古尸协助作战,古尸在召唤时有1/2的概率为近战,1/2的概率为远程
(5)被召唤出来的古尸拥有30秒的抗性提升II、力量II、再生II的增益
(6)远古骷髅领主死亡时掉落5000xp,经验极为丰富,但不会掉落秘银盔甲和武器
(7)远古骷髅领主仅在地下世界生成,但生成时正常受玩家刷怪距离逻辑制约
4、修复了近战古尸在无法攻击目标时出现异常动作渲染的bug
5、修复了亡魂缺失眼球材质的bug,该bug导致亡魂只渲染了发光的眼睛但没有渲染眼睛模型的实体
6、在不超过50级前,远古金属锭也可以通过右键消耗来提供经验值,每个250XP
7、在合成台界面也可以通过Esc进行退出
8、修复了一个bug:在符合配方的前提下,继续添加无关物品不会导致配方更新,强制合成后导致该物品消失
9、如果当前合成台无法合成目标物品,则合成台会正常输出应有的物品(而不是为空,无法取出,仅供展示),并在ToolTip处标明该物品需要更高合成台等级
10、优化了合成合成台的判定,合成台配方在镜像翻转后仍然可以被正常识别
11、等级大于50级后,就可以使用艾德曼合金来制作以物品形式存在的原版合成台,但不要试图放下直接使用,否则破坏不会掉落,使用会直接消失,这里只是给出一个用来合成无合成耗时的自动合成台的途径
12、金所需的合成等级+1
13、解决了一个非常隐秘的bug,该bug导致某些配方合成难度被错误地大幅降低,因为九宫格合成栏中一直只计算了左上四个合成栏的难度
14、修复了玩家使用非附魔弓箭时,对非附魔伤害免疫怪物造成伤害的bug,截至目前,免疫非附魔武器伤害的怪物列表如下
(1)烈焰人(但额外受来自雪球、水、雨水的伤害)
(2)火元素(但额外受来自雪球、水、雨水、离开岩浆的持续伤害)
(3)岩浆怪(无条件免疫来自玩家的非附魔武器伤害,同时免疫非附魔镐、附魔锤类武器造成的伤害)
(4)黑色史莱姆(无条件免疫来自玩家的非附魔武器伤害,极大减少来自附魔弓箭伤害(仅造成0.1的固定伤害),但不弓箭免疫击退)
(5)凋零骷髅(无条件免疫来自玩家的非附魔武器伤害)
(6)隐形潜伏者(无条件免疫来自玩家的非附魔武器伤害)
15、锤子现在可以施加耐久附魔,但无法施加效率附魔,同时进一步降低锤子的挖掘效率(更贴合MITE-R196的设计理念:与镐类工具进行取舍,从效率性和耐久性中二选一)
16、移植来自MITE-R196的银工作台,移植对应材质
17、为避免不必要的混淆,钻石工作台的合成配方固定,在原有基础上把远古金属锭摆放在右下角即可,配方为:
DFE
SLE
EEA
(1)D:钻石、L:原木、E:空白、S:木棍、F:皮革、A:远古金属锭
18、正确修复了资源包,现在版本附带的资源包可以被正确加载了
19、修复了在试图合成钻石工具时的强制类转换错误,因为钻石工具没有对应的经验耐久提升等级,且钻石工具已被删除

MITE: Equilibrium 1.0.8.620260210_Beta:

1.Enchanted Golden Apples now additionally provide the Resistance II effect.

2.Ranged Ancient Corpses and Ancient Skeleton Lords (ranged form) no longer attempt to pathfind left or right; once they lock onto a target and are within a suitable distance, they stop to aim, resulting in more accurate shooting.

3.Added the BoneLord, a rare variant of the Longdead, with details as follows:
(1) Initially has 2 base armor and is equipped with a full set of Mithril armor, providing extremely high protection.
(2) When far from the player, it is in ranged form and will aim and shoot at the player; once the player approaches, it switches to melee weapons.
(3) Each time the game is reloaded, it randomly selects either a Mithril Hammer (applies Slowness effect on hit) or a Mithril Sword (extremely long attack range, very high damage) from its initial equipment as its primary melee weapon.
(4) Upon spotting the player, if the surrounding environment is suitable, it summons 4 Ancient Corpses with buffs to assist in combat. The summoned corpses have a 1/2 chance of being melee and a 1/2 chance of being ranged.
(5) Summoned Ancient Corpses gain Resistance II, Strength II, and Regeneration II buffs for 30 seconds.
(6) The Ancient Skeleton Lord drops 5000 XP upon death, offering abundant experience, but does not drop Mithril armor or weapons.
(7) The Ancient Skeleton Lord only spawns in the Nether, but its spawn is normally subject to the player's mob spawn distance logic.

4.Fixed a bug where melee Ancient Corpses displayed abnormal animation rendering when unable to attack a target.

5.Fixed a bug where Wraiths lacked eye textures, causing only the glowing eyes to render without the actual eye model entity.

6.Ancient Metal Ingots can now also be consumed by right-clicking to provide experience points, 250 XP each, up to level 50.

7.Exiting the crafting table interface can now also be done via the Esc key.

8.Fixed a bug where adding irrelevant items while meeting the recipe conditions did not update the recipe, forcing a craft that caused the item to disappear.

9.If the current crafting table cannot craft the target item, it will now output the appropriate item (instead of being empty and irretrievable, only for display) and indicate in the Tooltip that a higher-level crafting table is required.

10.Optimized the crafting table recipe detection; recipes can now be correctly recognized even after mirror flipping.

11.After reaching level 50, Adamantite can be used to create a vanilla crafting table in item form. However, do not attempt to place and use it directly, as breaking it will not drop the item, and using it will cause it to disappear. This is merely a way to craft an automatic crafting table without crafting time.

12.The required crafting level for gold has been increased by 1.

13.Fixed a very subtle bug that incorrectly significantly reduced the crafting difficulty of certain recipes, as only the top-left four slots in the 3x3 crafting grid were being calculated.

14.Fixed a bug where players using non-enchanted bows dealt damage to monsters immune to non-enchanted damage. As of now, the list of monsters immune to non-enchanted weapon damage is as follows:
(1) Blaze (but additionally takes damage from snowballs, water, and rain)
(2) Fire Elemental (but additionally takes damage from snowballs, water, rain, and continuous damage when leaving lava)
(3) Magma Cube (unconditionally immune to non-enchanted weapon damage from players, and also immune to damage from non-enchanted pickaxes and enchanted hammer-type weapons)
(4) Black Slime (unconditionally immune to non-enchanted weapon damage from players, greatly reduces damage from enchanted bows [only deals a fixed 0.1 damage], but not immune to bow knockback)
(5) Wither Skeleton (unconditionally immune to non-enchanted weapon damage from players)
(6) Invisible Stalker (unconditionally immune to non-enchanted weapon damage from players)

15.Hammers can now be enchanted with Unbreaking, but cannot be enchanted with Efficiency. Additionally, the mining efficiency of hammers has been further reduced (more aligned with the MITE-R196 design philosophy: making a trade-off between pickaxe-type tools, choosing between efficiency and durability).

16.Ported the Silver Crafting Table from MITE-R196, along with the corresponding textures.

17.To avoid unnecessary confusion, the crafting recipe for the Diamond Crafting Table is now fixed. Based on the original recipe, place an Ancient Metal Ingot in the bottom-right corner. The recipe is as follows:
DFE
SLE
EEA
(1) D: Diamond, L: Log, E: Empty, S: Stick, F: Leather, A: Ancient Metal Ingot

18.Correctly fixed the resource pack; the resource pack included with the version can now be properly loaded.

19.Fixed a forced type conversion error when attempting to craft diamond tools, as diamond tools do not have corresponding experience durability enhancement levels and have been removed.

Файлы

MITE-Equilibrium-1.0.8.620260211_Beta.jar(1.99 MiB)
Основной
Скачать
Classic Resource for MITE Equilibrium for 1.0.8_6.zip(4.02 MiB)
Скачать

Метаданные

Канал релиза

Beta

Номер версии

v1.0.8.620260211

Загрузчики

Fabric

Версии игры

1.21

Загрузок

538

Дата публикации

2 нед. назад

Загрузил

ID версии

Главная