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Моды/MITE:Equilibrium
MITE:Equilibrium

MITE:Equilibrium

This mod offers a linear progression experience with the goal of liberating the End . Without overly flashy details, the main task is to carefully consider your environment and make the right choices.

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Все версииMITE:Equilibrium Beta 1.1.0_3

MITE:Equilibrium Beta 1.1.0_3

Beta15.05.2026

Список изменений

MITE:Equilibrium 1.1.0.320260515_Beta

i.本次更新聚焦于全进阶难度词条挑战场景
1、解决了一个关键性bug,该bug导致合成等级机制无法生效
2、移除了沙砾一次性开采的设定,使用了新的沙砾生成算法,贴近Minecraft-1.6.4风格
3、如果开启了进阶难度词条:雨季(Rainy Season),玩家可以使用命令/sun来额外支付500xp来使天气变晴一段时间
4、近战溺尸对玩家造成伤害的同时也会大幅降低氧气值
5、蜘蛛死亡时会保底掉落一根线
6、新增了胰岛素抵抗的机制,玩家如果短时间大量进食糖类制品会触发胰岛素抵抗,继续进食最终会引起糖尿病
(1)玩家拥有总糖值进度,初始为0,每次进食糖类制品会相应增加进度,玩家会随时间自然降低一些进度
(2)升糖指数参考:糖6400点>面包3200点>南瓜派2400点>苹果1600点=金苹果=附魔金苹果=甜浆果=发光浆果>西瓜片800点
(3)糖尿病进度参考(总糖值):48000(I)、60000(II)、72000(III)、90000(IV)
(4)胰岛素抵抗时期,对应糖尿病效果I、II,玩家食用含糖制品时会造成中毒和反胃效果
(5)二型糖尿病时期,对应糖尿病效果III、IV,玩家食用含糖制品时额外造成虚弱效果,直至附加失明
(6)玩家每次重生时,总糖值会被设定为48000,不会随死亡清空
(7)只有玩家开启任意进阶难度词条时,胰岛素抵抗机制才会随之加载
7、钓鱼不再获得经验,但保留了提示音效
8、鱼咬钩的时间延长了一秒(40刻到60刻的随机值)
9、动物死亡时不再获得经验
10、幻翼死亡时掉落的经验得到提升(100xp)

MITE: Equilibrium 1.1.0.320260515_Beta

i. This update focuses on challenge scenarios with all advanced difficulty entries.
1.Fixed a critical bug that prevented the crafting level system from functioning.
2.Removed the mechanic where gravel blocks could only be harvested once , and implemented a new gravel generation algorithm that matches the behavior of Minecraft 1.6.4.
3.If the advanced difficulty entry "Rainy Season" is enabled, players can spend 500 XP to clear the weather for a period of time using command "/sun".
4.Melee Drowned now also significantly drain your oxygen when they damage you.
5.Spiders now drop at least one string
6.Added an insulin resistance mechanic. If players consume large amounts of sugary foods in a short period, they will trigger insulin resistance; continued consumption may eventually lead to diabetes.
(1) Players have a total sugar value progress, starting at 0. Each consumption of sugary foods increases the progress accordingly, and the value naturally decreases over time.
(2) Glycemic index reference: Sugar 6400 > Bread 3200 > Pumpkin Pie 2400 > Apple 1600 = Golden Apple = Enchanted Golden Apple = Sweet Berries = Glow Berries > Melon Slice 800.
(3) Diabetes progress thresholds (total sugar value): 48,000 (I), 60,000 (II), 72,000 (III), 90,000 (IV).
(4) During the insulin resistance stage (diabetes effects I and II), consuming sugary items causes poison and nausea effects.
(5) During the Type 2 diabetes stage (diabetes effects III and IV), consuming sugary items additionally causes weakness, eventually leading to blindness.
(6) Upon each respawn, the player's total sugar value is set to 48,000 and is not cleared upon death.
(7) The insulin resistance mechanic only activates when any advanced difficulty affix is enabled.
7.Fishing no longer drops experience, but the "xp-getting" sound effect remains.
8.Fish bite time increased by 1 second — the random delay is now 40–60 ticks (was 20–40 ticks).
9.Animals no longer drop experience on death.
10.Phantoms now drop 100 XP on death (significantly increased).

Файлы

MITE-Equilibrium-1.1.0.320260515_Beta.jar(2.20 MiB)
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Classic Resource for MITE Equilibrium for 1.1.0_3.zip(4.26 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

v1.1.0.320260515

Загрузчики

Fabric

Версии игры

1.21.1

Загрузок

2.1K

Дата публикации

15.05.2026

Загрузил

ID версии

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