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Моды/EntityBatch
EntityBatch

EntityBatch

Entity Render Batching — sorts entities by type before drawing them so the GPU can render all cows together, all pigs together, etc. instead of switching between types randomly. Fewer GPU state switches = better performance in crowded scenes.

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EntityBatch — Distance LOD Culling

EntityBatch skips rendering entities that are too far away to see. Small entities are culled at 48–128 blocks depending on size, reducing draw calls from 200 to ~120 in a typical mob farm — with no visible difference in gameplay.

17 марта 2026 г.

EntityBatch — Entity Render Batching

Vanilla Minecraft renders entities in random order, causing ~29 GPU state switches per frame. EntityBatch sorts entities by type before rendering, cutting that down to just ~4 switches — a major FPS boost in farms and crowded areas.

17 марта 2026 г.

Совместимость

Minecraft: Java Edition

1.21.x

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Опубликован:4 месяца назад
Обновлён:4 месяца назад
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