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Моды/Adorable Hamster Pets
Adorable Hamster Pets

Adorable Hamster Pets

Мод Adorable Hamster Pets добавляет в Майнкрафт милых хомячков с уникальными механиками: поиск алмазов, метание врагов, инвентарь в щеках и более 3000 вариантов окраса. Превратите своего питомца в полезного компаньона!

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Все версии3.6.1-1.20.1+fabric

3.6.1-1.20.1+fabric

Beta01.07.2026

Список изменений

The Punchy Patch

In addition to a bunch of new mini-games, idle animations and QoL features (including hamster armor trims & toggleable aggression states!), this patch introduces 5 new super cute, first-person animations to your rodent-handling experience, courtesy of the amazing Punchy mod! I've been working closely with @Dev Punchy Man to overhaul how it feels to pick up, pet, yeet, and dismount your hamsters.

👉🏼 Showcase video 👈🏼

Added

  • New First-Person Animations (Optional: Requires Punchy v2.6.0+)
    • Note: The Punchy mod is not a required dependency for Adorable Hamster Pets. It is only required if you want to experience these specific new first-person animations listed below:
    • Petting/Tickling Animation (Requires Punchy v2.6.0+)
      • You can finally pet your hamster! If you stare affectionately at your hamster for a while sneaking (about 15 seconds on average), you might just reach down, pick it up and give it some tickles. Comes with a new animation where the hamster flips over on your hand and asks for a belly rub! Also added a dedicated "Pet Hamster" keybind (unbound by default) for when you don't feel like waiting for the random chance to kick in.
      • For those with the patience of a fruit bat, pressing your "Pet Hamster" key or clicking your mouse will cancel the petting animation. You don't need to be sneaking to use the keybind.
      • If the hamster was sitting before you picked it up to pet it, it will remain seated when you place it back down, making this a great way to manually re-position tamed hamsters around your base.
    • Shoulder Mounting Animations (Requires Punchy v2.6.0+)
      • Luring a hamster to your shoulder is no longer a boring teleport. You will now physically lift them up, complete with the hamster adorably bouncing on your hands or running up your arm. Three new unique animations; dynamically changing depending on their destination (left shoulder, right shoulder, head).
    • Hamster Yeet Animations (Requires Punchy v2.6.0+)
      • Holding down the throw key (G) grabs a specific hamster off your shoulder and holds it in front of your face. (For more info, see "Hamster Yeet Mechanics" below).
      • While queued up, the hamster also plays its own new animation (Requires Punchy v2.6.0+) where it eagerly wiggles its butt and kicks its back feet in anticipation of being hurled through the air.
      • Releasing the throw key (G) executes the throw, which is immediately followed by a new Punchy animation where you wave goodbye to your furry projectile.
      • If you release the key before the short charging period (15 ticks) is over, you safely abort the throw. Your character will politely place the hamster back onto the exact shoulder it came from.
  • Hamster Yeet Mechanics
    • The Yeet Queuing System
      • Throwing a hamster is no longer instant. You must hold down the throw key (G by default) to "queue" a hamster for throwing. Includes new animations if the Punchy mod is installed. (for more info, see "New First-Person Animations" above).
      • Releasing the throw key (G) executes the throw.
      • If you release the key before the short charging period (15 ticks) is over, you safely abort the throw. This charging period of 15 ticks is not configurable, due to its duration needing to match the Punchy mod's animation. But it's quite short— only 0.75 seconds— so hopefully it won't impact gameplay.
    • Hamsters Weigh Less
      • Added a Downward Force (Gravity) slider to the config, allowing you to fine-tune how far hamsters fly without needing to increase their initial thrust.
      • Reduced the default gravitational force by ~30%, so hamsters will fly a little bit further now. (Useful for recording hamster flights with the Flashback mod, which gets buggy when entities are moving very quickly through the air).
    • FOV Zoom
      • Added a smooth FOV zoom effect while queueing the Hamster Yeet, identical to drawing a vanilla bow. This FOV zoom will help indicate the new charging period for anyone who doesn't have Punchy installed, since the new animations are part of Punchy.
    • Cooldown Recovery
      • If you're impatient, feeding your hamster will now incrementally reduce its throw cooldown (similar to how feeding accelerates baby growth).
    • More Feedback
      • A new action bar message will let you know when the hamster has recovered from its concussion and is ready for launch.
  • More Flower Accessories
    • Expanded the old "Pink Petal" accessory. You can now equip any flower in the #flowers tag onto your hamster instead of just Pink Petals.
    • There are 12 unique textures. The texture assignment logic automatically scans the registry names of flowers. It uses an extensive list of color keywords and botanical families to ensure almost any flower you apply (even modded flowers) will have the correct color palette.
    • The color assignment logic is completely data-driven. You can easily force a modded flower to use a specific color palette using standard Minecraft Item Tags (e.g., adding an item to #adorablehamsterpets:flower_accessories/overlay_wither_rose).
    • For a tutorial, pop over to The Cheek Pouch Discord server, visit the FAQ channel, and search for Custom Flower Accessories.
    • Added new pages to the Hamster Tips guidebook explaining how the dynamic color assignment and tag overrides work.
  • Shader LabPBR Material Support
    • All items, blocks, particles, and entities in this mod now include their own LabPBR-compliant Specular and Normal textures (with hamsters generating theirs procedurally), giving them detailed, per-layer PBR effects (emission, subsurface scattering, specular reflections, porosity, etc.) out-of-the-box with supported shaders.
    • Must have your shader's material settings set to "LabPBR" or "Hardcoded + LabPBR"
    • Metal armors have a "Vanilla-inspired" glossiness by default, but if you prefer hardcore realism and want them super metallic/reflective, I added custom sliders in the config allowing you to manually fine-tune the PBR values for each individual armor type.
    • Added a Max POM Depth slider to allow fine-tuning of the procedural 3D fur displacement (only works if your shader supports POM on entities, which is extremely rare).
  • Armor Trims
    • Hamster Armor can now be customized with vanilla armor trims in the Smithing Table.
    • The following trims are currently available: Coast, Border, Vex, Eye, Sentry, Wild
    • They will naturally glow in the dark and automatically have emission with shader mods like Iris.
    • Added an Emissive Armor Trims toggle in the client config so you can disable the glowing effect if you hate fun and prefer a non-luminescent reality.
    • Added a Trim Emissive Brightness slider to give you precision control over exactly how blinding the neon lines should be.
  • Configurable Aggression States
    • Hamsters now have three distinct aggression states controlled by their diet.
    • Pacifist: Sneak + right-click them any vanilla flower (e.g., #minecraft:flowers). They become total hippies and will refuse to attack anything, even if you are being actively mauled.
    • Standard: Sneak + right-click them Sunflower Seeds to factory-reset them back to their normal, wolf-like defensive behavior.
    • Menace: Sneak + right-click them a Spider Eye to unleash their inner demon. They will actively hunt down anything on the configurable "Menace Targets" list (which defaults to all monsters and bosses), and gain an expanded follow radius to give them more room to fight. If a target is outside their follow radius, they will move frantically at the edge of the tether.
    • All trigger items are fully configurable, and changing a hamster's state produces a visual and audio confirmation.
    • If you have jade installed, its overlay will display the hamster's current Aggression State when it is set to something other than the default, and can be toggled in the config alongside the other genetic displays.
    • Hamster Tips Guidebook Entry
      • The Hamster Tips guidebook now features a dedicated "Aggression States" page to explain the new mechanics. It utilizes dynamic text injection to accurately display your configured trigger items, ensuring the book is always up-to-date even if a modpack creator changes the required diets.
    • Pacifist Break: Added a Pacifist Break on Attack config toggle (false by default). When enabled, a passive hamster will automatically revert to neutral if it sees you attacking something.
  • Crop Harvesting
    • Tamed, wandering hamsters now possess an irrepressible desire for the occasional midnight snack.
    • If they find a fully mature crop nearby and they have room in their cheek pouch, they will violently pounce on it, aggressively stuff the harvest into their cheek pouches, and accidentally replant some seeds in the process.
    • Includes dynamic block particles and a leaf-crunching sound effect when pouncing on the crop block.
    • Includes dynamic item particles when the hamster scoops up the dropped seeds and harvest items.
    • Added a new Crop Snacking Settings allowing you to disable the feature entirely, tweak the cooldown, or add specific crops from their menu.
    • Added a new custom #adorablehamsterpets:crop_items union tag so hamsters can recognize and eat/harvest most modded crops and vegetables out of the box.
    • Added two new "Crop Harvesting" pages to the Hamster Tips guidebook explaining the feature.
  • Swimming Mechanics
    • Added a new swimming animation loop for hamsters that accidentally fall into the water. This seems to happen a lot when they are snacking on crops so I thought it was a good time to add it.
    • Replaced the Vanilla game's erratic swimming AI with a custom, smoother physics simulation that doesn't launch them out of the water every couple of seconds like a dolphin.
    • Included 7 new unique water-swishing sound effects as part of the swimming animation.
    • Hamsters can now dive underwater in persuit of items they want to steal/snack on.
    • They will still do their best to avoid water the rest of the time, but now they don't look so broken when they inevitably fall into it.
  • Hide & Seek Mini-Game
    • Tamed hamsters now occasionally get the urge to disappear into the woodwork.
    • If they find a suitable hiding spot (bushes, chests, barrels, etc.), they will leap into it and vanish.
    • You have a limited time to find them (configurable, ~45-60 seconds by default) before their short attention span gets the better of them. If you try to break or interact with the block they are hiding in during that time, you win! They will pop out and reward you with an item from their cheek pouches.
    • If the timer runs out before you find them, they will emerge, sulk, and you get nothing.
    • The block they are hiding in will occasionally jiggle, make noise, and spawn particles to help you locate them.
    • You will also see a trail of subtle particles from your location directly towards the hiding spot, provided you are within 25 blocks of the hidden hamster.
    • These effects will be very scarce at the start, but dynamically increases in frequency/intensity as the game progresses.
    • Configurability: Everything is customizable in the config. You can adjust the initiation chance, duration, block lists, and whether they are allowed to hide inside storage blocks like chests.
  • Storage Crates
    • Thanks to @The Retro Stitcher for helping to design new compacting storage crates for Acorns, Cucumbers, Green Beans, and Hamster Food Mix.
    • Fully compatible with LabPBR shader materials out-of-the-box.
  • "Hamtaro" Easter Egg
    • Renaming a hamster "Hamtaro" gives it a special texture. This functions identically to the "Sweet Potato" easter egg. Both base textures provided by @jimcerberus!
  • New "Panda" Overlay Pattern
    • Added a new "Panda" fur overlay pattern to the genetics engine, allowing you to breed panda-like hamsters. To get a "Panda" hamster, you'll need a Black base coat and a white overlay with the new "Panda" pattern. These can't be found in the wild, since black hamsters do not spawn with white overlays in the wild (breaks their camouflage). Thanks to @jimcerberus for the Panda inspiration!
  • 3 New Music Discs & Hamster Dancing
    • A legendary new Cheese Music Disc featuring the Adorable Hamster Pets theme song, created by yours truly. Can only be obtained by orchestrating a high-velocity, terminal collision between an airborne hamster and a Charged Creeper.
    • Alternate Versions
      • The Parmesan Music Disc: Features an Orchestral remix of the Adorable Hamster Pets theme song. Piglins are apparently lactose aficionados. Trade a regular Cheese Music Disc with a Piglin to receive this highly adventurous, grated alternative.
      • The Blue Cheese Music Disc: Features a Low-Fi remix of the Adorable Hamster Pets theme song. Obtainable by tossing a regular Cheese Music Disc into the End exit portal after defeating the dragon. The void will age the cheese and violently spit it back out at you.
    • ⚠️ Content Creators ↓
      • All three songs are fully licensed and safe for YouTube & Twitch monetization. Feel free to feature them in your videos!
    • If playing in a Jukebox, nearby hamsters will dance to the music.
    • Tried one of the remixes but not a fan? Surround the Blue Cheese or Parmesan discs with regular Cheese in a crafting table to restore them to their original 8-Bit glory.
    • Added new advancements and guidebook pages hinting about how to obtain them.
    • Modded Music Disc Support
      • Added a Dancing Music Discs string list in the config that contains a few strings by default: hamster, hampter, and hamtaro. If a jukebox plays a music disc containing any of these configured strings in its name, description, or lore (case-insensitive), nearby hamsters will dance to it.
  • Inter-Hamster Tag Mini-Game
    • Hamsters will now spontaneously instigate games of tag with each other.
    • The instigator will sprint up to an unsuspecting victim, deliver a visual (damage-free) slap (using a new cowbell sound effect), and sprint away to begin the chase.
    • If the chaser catches the instigator or if the 15-second timer runs out, the game ends and both hamsters celebrate.
    • Tethering: The instigator dynamically restricts its flee path to stay within 14 blocks of you (if tamed), ensuring they don't sprint off a cliff or into an unloaded chunk during the heat of the chase.
    • Player Interruption: Right-clicking either hamster while they are playing tag with each other will instantly break up the game and send them back to their normal routines, but will not reward you with a gift.
    • Population-Independent Rarity: The probability math dynamically adjusts based on the local hamster population. Whether you have 2 hamsters in your base or an apocalyptic horde, you will only see an average of 1 game per minute in that area.
    • Configurability: Added Enable Hamster-vs-Hamster Tag, Average Minutes Between Games, and Inter-Hamster Tag Duration settings to the config.
  • New Ambient Sitting Animation
    • Added a new "sitting roll" animation where sitting hamsters occasionally roll on their backs. Comes with new sound effects, and it's configurable in the new "Ambient Sitting Behaviors" config group, which also controls cleaning frequency.
    • Includes a "Cartoon Rolling Sound" config toggle. By default, the hamster's rolling SFX will include a cartoon-ish slide whistle. It's subtle, but some people might get distracted easily or prefer more realism.
  • Hamster Armor Template Duplication
    • Hamster Smithing Templates can now be duplicated on a crafting table!
    • Use 1 Template (top center), 1 corresponding material ingot/gem (center), and 7 Acorn Shards.
  • Botanical Vandalism (Sapling Trimming)
    • You can now right-click any sapling with a pair of Shears to instantly turn it into a Dead Bush. This provides a much more accessible way to gather the necessary materials for crafting Hamster Bedding if you don't live near a desert.
    • Added a new page to the Hamster Tips guidebook detailing this mechanic.
  • Free Bed Respawn Toggle
    • Added a config toggle to allow hamsters to respawn at their linked beds indefinitely without requiring a tribute item charge (like a Totem of Undying). Disabled by default.
  • Dynamic Trees Compatibility
    • Added out-of-the-box support for Dynamic Trees via some new config settings.
    • Replaced hardcoded oak leaves checks with a new Heistable Leaves list in the config, allowing modpack makers to easily add other modded leaves or trees to the heist feature.
    • Added a new Heistable Logs list to the Tree Heist Settings config, similar to the Heistable Leaves list. This means you can now start a tree heist by throwing the hamster at a branch or the trunk.
    • Developed a dumber but more compatible canopy-mapping algorithm that activates automatically if Dynamic Trees is installed, ensuring heist still works without the vanilla leaves' internal distance from trunk property.
    • Acorn Note: The Dynamic Trees mod adds their own type of acorns and drop methods. When that mod is installed, the only way to get the specific acorns from my mod is through the Tree Heist.
  • Dehydration and NutritionZ Compatibility
    • Added built-in datapacks for the Dehydration and NutritionZ mods. Cucumbers will now hydrate you, and Cheese will finally clog your arteries properly.
  • Combustible Acorns
    • Acorns can now be used as furnace fuel, smelting exactly the same amount of items as a vanilla stick.
    • Alternatively, placing an Acorn in the top slot of a furnace will smelt it down into a piece of Charcoal.
  • World Gen Compatibility Enhancements
    • Added massive out-of-the-box biome compatibility configuration data for Oh The Biomes We've Gone, ensuring hamster variants properly disperse across their beautiful landscapes. Huge thanks to @jlk2003r for helping configure these lists!
  • Create Mod Compatibility
    • Added out-of-the-box recipe compatibility for Create: Bitterballen and Create Crafts & Additions.
    • You can now mill, crush, compact, roast, and smoke AHP Sunflower Seeds to progress through the Bitterballen tech tree seamlessly, bypassing the need to hunt down vanilla sunflowers. Thanks to @jlk2003r for teaching me about Create so I knew what recipes to add!
  • Armor Tier Jumping
    • You can now upgrade Hamster Armor between any tiers using the Smithing Table (e.g., Iron to Diamond, Diamond to Netherite). Previously, all upgrades had to start from base Acorn Armor. You can also downgrade it... should you decide to do so.
  • Infinite Bed Respawns
    • Added a new Tribute One-Time Use config setting. When enabled, a bed only requires the tribute item (Totem of Undying by default) once, permanently unlocking infinite respawns for that specific bed and hamster.
  • Taming Feedback
    • The mod will now provide snarky chat feedback if you try to tame a hamster incorrectly (such as not sneaking or offering them the wrong food) and will point you to the guidebook for help.
  • Hamster Bed Placement Safeguard
    • Unlinked hamster beds can no longer be placed in the world accidentally.
    • Attempting to do so for the first time triggers an audible warning and chat message explaining that they must be linked to a hamster first.
    • After receiving the warning, a 2-second cooldown begins. Once it expires, players are allowed to place the unlinked bed freely. The game remembers that you've been warned and won't bother you again.
    • Added config settings under 'Hamster Beds & Wander Mode' to disable the warning entirely, or to clear your history so you can experience it all over again.
    • The tooltips and guidebook entries have been updated to make the linking process ("right-click a hamster with bed in hand") much clearer.
  • Global Notification Toggle
    • Added a Server Disable Announcements config setting. Server owners can now globally disable the notification bell icon for all connected players.
  • Smoker Support
    • Green Beans can now be cooked into Steamed Green Beans using a Smoker, which cooks them twice as fast as a standard furnace.
  • Compostable Sunflowers
    • The custom Adorable Hamster Pets Sunflower can now be placed in a composter (matching the 65% compost chance of vanilla sunflowers).
  • Plantable Acorns
    • Acorns can now be planted directly on dirt/grass to grow vanilla Oak Trees. Once placed they will become Oak Saplings.

Changed

  • Config GUI Major Overhaul
    • During development on v3.6.1, the mod's configuration file exceeded Minecraft's hard-coded networking limits due to a Fzzy Config NeoForge bug which I've already reported. As a work-around, the main config has been split into multiple smaller, organized configs. It needed to be done anyway, so I simultaneously re-organized everything, making it more intuitive to navigate.
  • Dismount Keybinding Simplification
    • Removed the confusing config toggle that forced players to enable a custom keybind in the config before they could rebind the "Dismount Hamster" key in the Controls > Key Binds menu. The keybind is now permanently exposed.
    • The "Dismount Hamster" keybind now utilizes an unbound fallback system. By default, the keybind is set to Unbound, and the game will naturally listen to your vanilla Sneak key to dismount hamsters. However, if you manually assign a key to it in the controls menu, it will override the sneak behavior and listen exclusively to your custom key.
    • The default "Button-Press Behavior" config setting has been changed from Single Press to Double Tap to prevent accidental dismounts when sneaking near ledges. Originally it was set to single press to mimic vanilla parrot behavior, but it's just so annoying. I finally can't stand it anymore. Lol.
    • Added a Custom Key Behavior Override config toggle (true by default). When you bind a custom key for dismounting, it automatically overrides the Double Tap behavior and makes it a Single Press. I assume if you assigned a dedicated key to it, you don't want to have to tap it twice.
  • Keybind Names
    • Renamed several of the key binds to make the Controls > Key Binds menu more intuitive.
  • Hamster Attacking AI
    • Hamsters can no longer pathfind outside the follow radius when targeting entities. They will instead exhibit erratic behavior near the edge of the boundary.
    • This prevents repetitive teleportation back to the player when the hamster is aggressively targeting something outside the follow distance.
    • To compensate, follow distance has been increased by five blocks when the hamster is in MENACE mode.
  • The Hamster Yeet
    • Throwing a hamster is no longer canceled/prevented if the player's crosshair is over non-solid blocks like tall grass, flowers, sugar cane etc.
    • Reduced the default gravity applied to thrown hamsters by 30%, resulting in naturally longer, flatter arcs out-of-the-box. Hamsters will feel less "heavy" now during throws.
    • Thrown hamsters now generate a shower of block-breaking particles upon impacting a surface.
    • Resolved an issue where players throwing their hamsters very far away wouldn't hear some of the animation-based impact sounds due to vanilla audio distance attenuation.
  • Hamster Tips Guidebook
    • "The Great Escape" has been renamed to "Beds & Wander Mode," and "Acorn Armor" has been renamed to "Tree Heist & Armor" so you guys won't keep coming into my Discord server asking how the beds work and where to find acorns 😂
    • This has another super useful perk: Now whenever you search through the guidebook for a specific topic, you can search for things like "bed," "tree heist," or "armor" and those specific entries will pop up in the results.
    • Now utilizes dynamic text injection to accurately display your configured resurrection tribute items. So now if a server owner or modpack creator changes the default item from a Totem of Undying, the guidebook will update itself automatically.
  • Tag Mini-Game
    • Wild hamsters can no longer initiate a game of tag to prevent interference with taming. Tamed hamsters can still play tag with strangers if enabled in the config.
    • The game will no longer randomly start while you are sneaking, preventing interference with petting.
    • You can now manually start a game of tag on-demand by rapidly sneaking and un-sneaking while maintaining eye contact with a tamed hamster.
    • Since there is now a manual trigger, the chance of the game starting is now much lower. You will need to stare at a hamster for ~15 seconds on average for the game to automatically start.
    • Starting a game of tag now plays a sound, spawns particles, and displays an action bar message to clearly indicate that it is a fun event and not a bug.
    • Hamsters will now lovingly slap you (applying knockback and brief nausea, but no damage) when the game starts.
    • Added a 1-second interaction cooldown when the game starts to prevent accidentally catching the hamster immediately.
  • Genetics & Color Groups
    • Renamed the ROSE color group to CHERRY since the only hamster in that group is the "Pearl Rose" hamster, which is basically pink anyway.
    • Added a new RUST color group. The "Rust" hamster has officially been evicted from the ORANGE category, allowing it to have its own dedicated spawning rules.
  • Spawning Config Overhaul
    • Reorganized the World Gen config UI to clearly separate the global "Allow/Prevent Spawns" lists from the "Region-Based Color Filters". It now clearly explains the "filter funnel" concept so you know exactly why the Plains environment acts as a catch-all.
    • Expanded the procedural spawning logic from 10 environments to 12, giving modpack makers perfect 1:1 granular control over all 12 hamster color groups.
    • The Wildcard: Added a "Priority 1: Wildcard" zone. Allows server owners to surgically extract specific biomes from broader categories and assign them unique colors without overhauling the other lists. (i.e., If you wanted to separate the environments in which Light Gray and Dark Gray hamsters spawn, now you can do so).
    • Sky Environments: Added a dedicated zone for floating island biomes to host the SKY color group. Vanilla players— no need to freak out; there's still a 15% chance to find SKY hamsters instead of WHITE in snowy areas.
    • Cherry Environments: Extracted Cherry Groves out of the Magical environments so they can be balanced independently. Defaults to 100% CHERRY hamsters.
    • Auburn Environments: Added a dedicated zone targeting Badlands (and modded autumnal forests with red trees if you like). This is the exclusive new home for RUST hamsters. (ORANGE hamsters will no longer spawn in Badlands by default).
    • Re-balanced Weights: Adjusted the default spawning weights across the Icy, Magical, and Snowy environments to accommodate the new color zones.
  • ⚠ Important Config Note for Existing Worlds
    • If you are updating an existing modpack, your old config files will obstinately hold on to their old settings. This is good, otherwise you would lose all your work every time I pushed out an update. However, this means that in order to see these new default spawn weights, you will need to right-click specific settings in the config screen and select "Restore Defaults." Alternatively, click the "Changes" button (bottom-right corner) and click "Restore Defaults" to reset everything at once (only affects the config from my mod).
  • Hamster Bedding Leaf Particles
    • Doubled the visual size of the Hamster Bedding particles to better match the leaves on the trees and on the hamster bed itself.
  • Pink Petal Accessories
    • Added a new config toggle (true by default) to dynamically render Pink Petal accessories on the outside of equipped armor, so your hamster can be safe and fabulous simultaneously.
  • Configurable 3D Visualizer Particles
    • Added a Continuous Genetics Cylinder toggle to the config. When disabled, the 3D bounding cylinder generated by /ahp spawn_all_bases_3D will only render for the first second after spawning to reduce clutter.
  • Spawning & Testing Commands
    • Added /ahp undo_last_spawn. Easily discards all hamsters spawned by your very last /ahp spawn... command. Perfect for when you set up a hamster display and then accidentally run the 2-million permutation command in the wrong location.
    • Overhauled the /ahp spawn_all_possible_permutations_THIS_CAN_BREAK_YOUR_WORLD command. It is now called /ahp spawn_random_group <count>.
      • You must now provide a <count> argument. It accepts standard numbers (e.g., 500) or an all_THIS_CAN_BREAK_YOUR_WORLD string.
      • Hamsters are now spawned in a completely randomized order and placement on the grid.
      • If the requested count is 5,000 or less, the hamsters are spawned synchronously and instantly without invoking the asynchronous batch-spawning system.
    • Added five additional optional arguments to the 2D, 3D, and randomized spawn commands: [spacing_multiplier], [match_player_yaw], [randomize_sitting], [randomize_sleeping], and [randomize_yaw]. These arguments allow you to expand or shrink the physical distance between the spawned hamsters, force the entire grid of spawned hamsters to face one direction, a random direction, and/or give them static poses to keep things more visually interesting.
    • Added a new argument to the /ahp spawn_random_group command called use_wild_overlay_rules_for_breeding_overlays. Allows you to spawn a more realistic/natural looking random group of hamsters.
    • Added a new <pose> argument to the /ahp spawn hamster command, allowing you to specify sitting, sleeping, idle, or none.
    • Added personality ID's for command-spawned hamsters. The random sitting/sleeping poses are based on that ID, so they will retain those poses even after being tamed.
    • Updated the Admin Commands chapter in the Hamster Tips guidebook to include descriptions for these new commands and arguments.
  • Hamster Bed Placement
    • Placing down a new hamster bed no longer forces the hamster to sleep in it immediately unless the conditions are correct (i.e., time of day, config settings).
  • Wandering Hamster Sitting
    • Hamsters linked to a bed will no longer automatically sit down when their owner logs out or changes dimensions, as long as the bed is still intact.

Fixed

  • Hamsters Falling Into End Portals
    • Hamsters that wander into the exit End Portal will now bounce right back out, complete with particle and sound effects.
    • Prevents them from teleporting to the Overworld spawn coordinates and getting lost.
    • Added a toggle to the config to revert to standard vanilla behavior if desired.
  • Hamster Yeet & Evilcraft Bug
    • Resolved an bug that prevented hamsters from being thrown on Forge and NeoForge dedicated servers, caused by environment annotations running on the server thread. Super niche little insect that slipped by because it doesn't exist on Fabric. You should be able to throw your hamsters in multiplayer again!
    • This also resolves a server startup crash when playing with EvilCraft, which attempts to instantiate the projectile to check its blood levels. Lol.
  • Food Item Stacking
    • Resolved an issue on 1.21.1 where the configurable food items became unstackable in the inventory GUI after being split or spread.
    • Implemented a stable ComponentMap caching system to ensure GUI right-click dragging correctly identifies dynamic food stacks as equal.
  • Sliced Cucumber Feeding
    • Resolved a bug where already-tamed hamsters would refuse to eat their taming food (e.g. Sliced Cucumber) to heal or breed.
  • Projectile Accessories
    • Fixed a visual bug where a hamster's equipped armor and accessories would temporarily vanish while they were airborne during a throw.
  • Server Performance
    • Resolved a few pathfinding and AI issues where tamed hamsters following the player would sometimes experience server-tick lag spikes. Usually you wouldn't notice these unless you had a lot of hamsters following you at once.
  • Wander Mode Override
    • Resolved a bug where disabling Wander Mode in the global config wouldn't stop already-wandering hamsters from lingering around their beds.
  • Cheese Item Texture
    • Finally fixed the 99% transparent pixel in the bottom left corner of the cheese item texture. I only recently realized what was causing it to look so strange. Lol
  • Console Log Spam
    • Resolved an issue where players with internet disabled (or those playing in regions where GitHub is blocked) would receive a massive, screen-filling error stack trace in their console every 5 minutes when the mod silently checked for updates in the background. Background network failures are now politely logged as a single warning line.
    • Resolved an issue where the genetics engine would spam the server console with warnings when attempting to generate wild overlays for hamsters with extremely bright base coats (like Coconut).
  • Sweet Potato Easter Egg
    • Renaming a hamster to "Sweet Potato" now correctly applies the easter egg texture without accidentally deleting the hamster's eyes, skin layer, and accessories. So that's good.
    • Resolved an issue where the effects would trigger immediately upon renaming a hamster via the GUI, before the screen was closed.
    • Resolved an issue where the affects would not trigger at all on 1.20.1 if a hamster was renamed via the GUI.
  • Missing Vanilla Tags
    • The custom AHP Sunflower block is now properly registered under the vanilla #minecraft:flowers and #minecraft:tall_flowers tags. This resolves compatibility issues with mods like Alex's Mobs that rely on these tags to identify flowers in the world.
  • Flashback Mod
    • Resolved a server crash that occurred when scrubbing through replay timelines using the Flashback mod, caused by missing NBT data on Hamster Beds.
    • Resolved a persistent desync issue where shoulder hamsters would disappear when scrubbing backwards or jumping to different points on the replay timeline. Future replays will hopefully be fixed via a periodic server-side data sync that runs once per second.
  • File Parsing Crashes
    • Fixed a crash that occurred when reading corrupted .json cache files for the supporter perk system. It will now safely ignore the corrupted file and download a fresh copy from the internet.
  • Guidebook Server Synchronization
    • Resolved an issue where the "Missing Guidebook" chat warning would trigger repeatedly across multiple game sessions when playing on a dedicated server due to a configuration synchronization flaw.
    • Fixed an issue where players were falsely led to believe they could locally disable Guidebook Auto-Delivery on dedicated servers. These settings now properly sync from the server to the client's config UI, reflecting the server's true authority over the book's delivery.
  • Food Interactions
    • Fixed a bug where players could not toggle their hamster's sitting state if they were holding Hamster Food Mix or other food items.
  • "Hampter" Custom Name
    • The "Use 'Hampter' as Default Name" config setting now properly reflects on the Jade HUD overlay and the Hamster Inventory screen.
  • Cheek Pouch Allowed Items
    • Fixed an issue where all vanilla food items were forbidden in the Cheek Pouch on 1.20.1 due to a typo.
  • Spawn Commands
    • Resolved an issue where AI-disabled hamsters generated by /ahp spawn_all_bases_3D would sometimes suffocate and die if they spawned inside each other. They are now completely invulnerable until they are tamed/woken up.
  • Cheek Pouch Desync
    • Fixed an issue where a hamster's cheek pouches would visually deflate in heavily modded environments due to partial NBT syncing from mods like Jade.
  • Guidebook Recovery Routing
    • The "Missing Guidebook" chat warning now correctly opens the root configuration menu so the recovery button is actually visible.

Файлы

adorablehamsterpets-3.6.1-1.20.1+fabric.jar(14.87 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

3.6.1-1.20.1+fabric

Загрузчики

Fabric
Quilt

Версии игры

1.20.1

Загрузок

4.8K

Дата публикации

01.07.2026

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ID версии

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