Hamsters now utilize a fully procedural and configurable genetics engine with 3,158 new wild variants, 2,285,046 potential breeding outcomes, recessive red eyes, 13 new advancements, and a guidebook update that explains everything. Added comprehensive breeding settings to balance obsessions with server tick speed (looking at you, Janet). Also many bugs were squashed, and hamsters learned to play tag and spit out gifts from their cheeks. Make sure you update Patchouli to the latest version or your game won't launch!
/ahp print genetics report ↓ |
| Adorable Hamster Pets Procedural Genetics Engine
| --------------------------------------------------------------------------------
| Base Fur Palettes ................. | 45
| Base Fur Patterns ................. | x 1
| Potential Wild Overlay Types ...... | x 235 (26 Palettes x 9 Patterns + 1 blank)
| Potential Breeding Overlay Types .. | x 406 (45 Palettes x 9 Patterns + 1 blank)
| Potential Eye Color Types ......... | x 2
| Visually Distinct Wild Variants ... | = 3,231
| ↑ Filtered: Overlays must...
| - Be allowed (WHITE, LIGHT_GRAY, DARK_GRAY, CREAM) ← default: neutrals
| - Be brighter than base color
| - Be less saturated than base color
| - Not clash with the BLUE, LAVENDER color zones
| Total Possible After Breeding ..... | = 2,285,046
| Number of 3D Color Relationships .. | = 2,610,718,753,581
|
HamsterGenome detailing its precise genetic makeup across six distinct traits./ahp spawn_all_bases_3D) with the Hamster Tips guidebook to visualize the genetic probability distribution for their offspring via a cloud of Wax On particles. The particle spawning logic uses the exact same probability math that is used when creating babies, so it gives you a perfectly accurate representation of potential outcomes.Br) and eventually breed Red-Eyed (rr) variants. Uses punnet squares.Disable Baby Food Refusal) allows you to bypass their desire for dietary variety specifically for babies if you want. This is turned off by default, so to bypass their pickiness you'll need lots of Hamster Food Mix if you want to quickly grow them up.Enable Breeding toggle (on by default) to instantly shut down all romance.Max Breeding Cycles limit per hamster to stop them from infinitely multiplying (off by default).Limit Breeding By Player toggle. (also off by default). Limits can be assigned per-player based on Minecraft days or Real Life days, or simply capped as a lifetime maximum limit. Includes feedback to explain what's happening when attempting to over-feed beyond the limit./ahp reset_player_breeding_history command for server operators to reset their own breeding history./ahp reset_hamster_breeding_history command for server operators to reset a specific hamster's timesBred quota to zero.Babies Spawn Wild setting. When enabled, babies are born feral and do not inherit their parent's ownership status, letting multiplayer groups decide who claims them./ahp set_age command to manually override a hamster's age (since older hamsters will start at 0 days old upon updating to this version of the mod). It accepts units (days, months, years) and provides autocomplete suggestions.Display IRL Age config setting that dictates how fast the hamster ages. If true, their age progresses at 1/72nd the normal speed (matching the real-world 24-hour cycle).GeoRenderLayer passes. Every hamster, regardless of its complex genetics or equipped items, now costs exactly one draw call to render (previously it was anywhere from 2 to 8!), resulting in a massive performance boost. Especially noticeable when numerous hamsters are on screen at the same time.Performance Mode toggle in the config (and an assignable keybind) designed specifically for viewing absurd numbers of hamsters simultaneously without melting your GPU.Allowed Wild Overlay Zones list to the World Gen & Loot config. This allows server owners/modpack makers to explicitly control which color zones the genetics engine is allowed to use when picking an overlay for a naturally spawning hamster. Defaults to natural colors (WHITE, LIGHT_GRAY, DARK_GRAY, and CREAM).Restricted Base Colors and Clashing Overlay Colors lists. By default, these prevent CREAM and DARK_GRAY wild overlays from spawning on top of BLUE and LAVENDER base coats, as these color combinations tend to look a bit strange visually.Enforce Brighter Overlays and Enforce Muted Overlays toggles. Allows players to disable the overlay filtering that prevents saturated colors (like Cream) from spawning on muted bases (like Black) and darker colors from being used as overlays on top of lighter bases.Prevent Owner Friendly Fire to the Core config toggles.ProjectileEntity instances while airborne. This provides automatic, out-of-the-box compatibility with external mods that use targets or hoops (such as the Tin Hoops in Caverns and Chasms).#c:seeds and #forge:seeds to ensure compatibility across all versions and mod loaders.UI & Quality of Life > Hamster Renaming)
Enable GUI Renaming: Master toggle for the feature.Consume Name Tag: Forces players to sacrifice a Name Tag from their inventory (or the hamster's cheeks) to finalize the rename.Pencil Icon Placement: Allows swapping the icon to the left or right of the text for those who read in different directions.anim_hamster_cheek_unload animation used for gifting items, complete with item and spit particle effects./ahp spawn hamster <basePalette> <wildPattern> <wildPalette> <breedPattern> <breedPalette> <eyes>. This command features a custom Brigadier auto-complete engine that suggests exact, human-readable palette and pattern names as you type, allowing you to easily test specific genetic combinations./ahp spawn_all_bases_2D. Systematically lines up every single hamster color base in the game (including custom community additions), sorted cleanly into rows by their dynamically determined, mathematical color zone./ahp spawn_all_bases_3D. Spawns the hamsters hovering in a physical 3D "cylinder" representing their Hue/Saturation/Brightness coordinates. This is useful for the Breeding Inheritance and Visualization Tool (see below).
/ahp spawn_all_bases... command spawns just the 45 base colors, but each one comes with 3 optional arguments to change the number of hamsters spawned:[with_wild_overlays] Displays all 3,231 hamster variants that can spawn naturally in the wild.[with_sample_breeding_overlays] Displays genetic combinations of every wild hamster but adds in a small sample of three breeding overlays (Tortoise Shell, Silver, and Rust). Due to the triple-multiplication math involved, this heavily increases the total number of hamsters spawned (from 3,231 up to 9,693) creating a much bigger display.[author] only uses color palletes from a certain author (e.g., jimcerberus or default)./ahp spawn_all_possible_permutations_THIS_CAN_BREAK_YOUR_WORLD. Exactly what it sounds like. Don't run it unless you have a super-flat world, a fire extinguisher for your PC, and a lot of patience. Note that every time I have run this command, my server tick speed never quite returned to baseline— even after deleting all the hamsters that were spawned using /kill @e[type=!player]./ahp print_genetics_report command, allowing server operators to recalculate and view the current 3D color-space math of the genetics engine at runtime. Useful because it dynamically updates its readout based on your exact AhpWorldGenConfig wild overlay settings, so you can see how your changes are affecting the total possible variant numbers without having to spawn them all./ahp reset_tree_economy for quick clearing of tree depletion memory without needing to open the config screen.HamsterGenome hashes without lagging the player entity.Pixie Dust particle system featuring a dense, short-lived, shimmering effect.Supporter Perks config group.DataTracker networking.cheesecake_mocha.png -> "Cheesecake Mocha").Allow Taming to Re-Enable AI toggle to the config in case you're a server owner who wants to sell specific hamster breeds in a shop. If you have OP permissions on your server, you can turn this off to prevent players from taming and "waking up" frozen hamsters, allowing them to be used as shop displays or decorative statues.HEAD_FIRST.1.21.1-93.Forced Animation State setting with three distinct settings. You can now independently force the Head, Left Shoulder, and Right Shoulder hamsters into specific animation loops (when dynamic animations are disabled).World Gen & Loot config (such as wild bush or hamster spawning settings) required a full game restart to take effect. Saving changes to any config now recalibrates the mod's logic caches on both the client and the server.sliced_cucumber_from_cutting_board.json recipe for compatibility with Farmers Delight failed to load on 1.20.1 due to a typo.Hamsters now utilize a fully procedural and configurable genetics engine with 3,158 new wild variants, 2,285,046 potential breeding outcomes, recessive red eyes, 13 new advancements, and a guidebook update that explains everything. Added comprehensive breeding settings to balance obsessions with server tick speed (looking at you, Janet). Also many bugs were squashed, and hamsters learned to play tag and spit out gifts from their cheeks. Make sure you update Patchouli to the latest version or your game won't launch!
/ahp print genetics report ↓ |
| Adorable Hamster Pets Procedural Genetics Engine
| --------------------------------------------------------------------------------
| Base Fur Palettes ................. | 45
| Base Fur Patterns ................. | x 1
| Potential Wild Overlay Types ...... | x 235 (26 Palettes x 9 Patterns + 1 blank)
| Potential Breeding Overlay Types .. | x 406 (45 Palettes x 9 Patterns + 1 blank)
| Potential Eye Color Types ......... | x 2
| Visually Distinct Wild Variants ... | = 3,231
| ↑ Filtered: Overlays must...
| - Be allowed (WHITE, LIGHT_GRAY, DARK_GRAY, CREAM) ← default: neutrals
| - Be brighter than base color
| - Be less saturated than base color
| - Not clash with the BLUE, LAVENDER color zones
| Total Possible After Breeding ..... | = 2,285,046
| Number of 3D Color Relationships .. | = 2,610,718,753,581
|
HamsterGenome detailing its precise genetic makeup across six distinct traits./ahp spawn_all_bases_3D) with the Hamster Tips guidebook to visualize the genetic probability distribution for their offspring via a cloud of Wax On particles. The particle spawning logic uses the exact same probability math that is used when creating babies, so it gives you a perfectly accurate representation of potential outcomes.Br) and eventually breed Red-Eyed (rr) variants. Uses punnet squares.Disable Baby Food Refusal) allows you to bypass their desire for dietary variety specifically for babies if you want. This is turned off by default, so to bypass their pickiness you'll need lots of Hamster Food Mix if you want to quickly grow them up.Enable Breeding toggle (on by default) to instantly shut down all romance.Max Breeding Cycles limit per hamster to stop them from infinitely multiplying (off by default).Limit Breeding By Player toggle. (also off by default). Limits can be assigned per-player based on Minecraft days or Real Life days, or simply capped as a lifetime maximum limit. Includes feedback to explain what's happening when attempting to over-feed beyond the limit./ahp reset_player_breeding_history command for server operators to reset their own breeding history./ahp reset_hamster_breeding_history command for server operators to reset a specific hamster's timesBred quota to zero.Babies Spawn Wild setting. When enabled, babies are born feral and do not inherit their parent's ownership status, letting multiplayer groups decide who claims them./ahp set_age command to manually override a hamster's age (since older hamsters will start at 0 days old upon updating to this version of the mod). It accepts units (days, months, years) and provides autocomplete suggestions.Display IRL Age config setting that dictates how fast the hamster ages. If true, their age progresses at 1/72nd the normal speed (matching the real-world 24-hour cycle).GeoRenderLayer passes. Every hamster, regardless of its complex genetics or equipped items, now costs exactly one draw call to render (previously it was anywhere from 2 to 8!), resulting in a massive performance boost. Especially noticeable when numerous hamsters are on screen at the same time.Performance Mode toggle in the config (and an assignable keybind) designed specifically for viewing absurd numbers of hamsters simultaneously without melting your GPU.Allowed Wild Overlay Zones list to the World Gen & Loot config. This allows server owners/modpack makers to explicitly control which color zones the genetics engine is allowed to use when picking an overlay for a naturally spawning hamster. Defaults to natural colors (WHITE, LIGHT_GRAY, DARK_GRAY, and CREAM).Restricted Base Colors and Clashing Overlay Colors lists. By default, these prevent CREAM and DARK_GRAY wild overlays from spawning on top of BLUE and LAVENDER base coats, as these color combinations tend to look a bit strange visually.Enforce Brighter Overlays and Enforce Muted Overlays toggles. Allows players to disable the overlay filtering that prevents saturated colors (like Cream) from spawning on muted bases (like Black) and darker colors from being used as overlays on top of lighter bases.Prevent Owner Friendly Fire to the Core config toggles.ProjectileEntity instances while airborne. This provides automatic, out-of-the-box compatibility with external mods that use targets or hoops (such as the Tin Hoops in Caverns and Chasms).#c:seeds and #forge:seeds to ensure compatibility across all versions and mod loaders.UI & Quality of Life > Hamster Renaming)
Enable GUI Renaming: Master toggle for the feature.Consume Name Tag: Forces players to sacrifice a Name Tag from their inventory (or the hamster's cheeks) to finalize the rename.Pencil Icon Placement: Allows swapping the icon to the left or right of the text for those who read in different directions.anim_hamster_cheek_unload animation used for gifting items, complete with item and spit particle effects./ahp spawn hamster <basePalette> <wildPattern> <wildPalette> <breedPattern> <breedPalette> <eyes>. This command features a custom Brigadier auto-complete engine that suggests exact, human-readable palette and pattern names as you type, allowing you to easily test specific genetic combinations./ahp spawn_all_bases_2D. Systematically lines up every single hamster color base in the game (including custom community additions), sorted cleanly into rows by their dynamically determined, mathematical color zone./ahp spawn_all_bases_3D. Spawns the hamsters hovering in a physical 3D "cylinder" representing their Hue/Saturation/Brightness coordinates. This is useful for the Breeding Inheritance and Visualization Tool (see below).
/ahp spawn_all_bases... command spawns just the 45 base colors, but each one comes with 3 optional arguments to change the number of hamsters spawned:[with_wild_overlays] Displays all 3,231 hamster variants that can spawn naturally in the wild.[with_sample_breeding_overlays] Displays genetic combinations of every wild hamster but adds in a small sample of three breeding overlays (Tortoise Shell, Silver, and Rust). Due to the triple-multiplication math involved, this heavily increases the total number of hamsters spawned (from 3,231 up to 9,693) creating a much bigger display.[author] only uses color palletes from a certain author (e.g., jimcerberus or default)./ahp spawn_all_possible_permutations_THIS_CAN_BREAK_YOUR_WORLD. Exactly what it sounds like. Don't run it unless you have a super-flat world, a fire extinguisher for your PC, and a lot of patience. Note that every time I have run this command, my server tick speed never quite returned to baseline— even after deleting all the hamsters that were spawned using /kill @e[type=!player]./ahp print_genetics_report command, allowing server operators to recalculate and view the current 3D color-space math of the genetics engine at runtime. Useful because it dynamically updates its readout based on your exact AhpWorldGenConfig wild overlay settings, so you can see how your changes are affecting the total possible variant numbers without having to spawn them all./ahp reset_tree_economy for quick clearing of tree depletion memory without needing to open the config screen.HamsterGenome hashes without lagging the player entity.Pixie Dust particle system featuring a dense, short-lived, shimmering effect.Supporter Perks config group.DataTracker networking.cheesecake_mocha.png -> "Cheesecake Mocha").Allow Taming to Re-Enable AI toggle to the config in case you're a server owner who wants to sell specific hamster breeds in a shop. If you have OP permissions on your server, you can turn this off to prevent players from taming and "waking up" frozen hamsters, allowing them to be used as shop displays or decorative statues.HEAD_FIRST.1.21.1-93.Forced Animation State setting with three distinct settings. You can now independently force the Head, Left Shoulder, and Right Shoulder hamsters into specific animation loops (when dynamic animations are disabled).World Gen & Loot config (such as wild bush or hamster spawning settings) required a full game restart to take effect. Saving changes to any config now recalibrates the mod's logic caches on both the client and the server.sliced_cucumber_from_cutting_board.json recipe for compatibility with Farmers Delight failed to load on 1.20.1 due to a typo.Hamsters now utilize a fully procedural and configurable genetics engine with 3,158 new wild variants, 2,285,046 potential breeding outcomes, recessive red eyes, 13 new advancements, and a guidebook update that explains everything. Added comprehensive breeding settings to balance obsessions with server tick speed (looking at you, Janet). Also many bugs were squashed, and hamsters learned to play tag and spit out gifts from their cheeks. Make sure you update Patchouli to the latest version or your game won't launch!
/ahp print genetics report ↓ |
| Adorable Hamster Pets Procedural Genetics Engine
| --------------------------------------------------------------------------------
| Base Fur Palettes ................. | 45
| Base Fur Patterns ................. | x 1
| Potential Wild Overlay Types ...... | x 235 (26 Palettes x 9 Patterns + 1 blank)
| Potential Breeding Overlay Types .. | x 406 (45 Palettes x 9 Patterns + 1 blank)
| Potential Eye Color Types ......... | x 2
| Visually Distinct Wild Variants ... | = 3,231
| ↑ Filtered: Overlays must...
| - Be allowed (WHITE, LIGHT_GRAY, DARK_GRAY, CREAM) ← default: neutrals
| - Be brighter than base color
| - Be less saturated than base color
| - Not clash with the BLUE, LAVENDER color zones
| Total Possible After Breeding ..... | = 2,285,046
| Number of 3D Color Relationships .. | = 2,610,718,753,581
|
HamsterGenome detailing its precise genetic makeup across six distinct traits./ahp spawn_all_bases_3D) with the Hamster Tips guidebook to visualize the genetic probability distribution for their offspring via a cloud of Wax On particles. The particle spawning logic uses the exact same probability math that is used when creating babies, so it gives you a perfectly accurate representation of potential outcomes.Br) and eventually breed Red-Eyed (rr) variants. Uses punnet squares.Disable Baby Food Refusal) allows you to bypass their desire for dietary variety specifically for babies if you want. This is turned off by default, so to bypass their pickiness you'll need lots of Hamster Food Mix if you want to quickly grow them up.Enable Breeding toggle (on by default) to instantly shut down all romance.Max Breeding Cycles limit per hamster to stop them from infinitely multiplying (off by default).Limit Breeding By Player toggle. (also off by default). Limits can be assigned per-player based on Minecraft days or Real Life days, or simply capped as a lifetime maximum limit. Includes feedback to explain what's happening when attempting to over-feed beyond the limit./ahp reset_player_breeding_history command for server operators to reset their own breeding history./ahp reset_hamster_breeding_history command for server operators to reset a specific hamster's timesBred quota to zero.Babies Spawn Wild setting. When enabled, babies are born feral and do not inherit their parent's ownership status, letting multiplayer groups decide who claims them./ahp set_age command to manually override a hamster's age (since older hamsters will start at 0 days old upon updating to this version of the mod). It accepts units (days, months, years) and provides autocomplete suggestions.Display IRL Age config setting that dictates how fast the hamster ages. If true, their age progresses at 1/72nd the normal speed (matching the real-world 24-hour cycle).GeoRenderLayer passes. Every hamster, regardless of its complex genetics or equipped items, now costs exactly one draw call to render (previously it was anywhere from 2 to 8!), resulting in a massive performance boost. Especially noticeable when numerous hamsters are on screen at the same time.Performance Mode toggle in the config (and an assignable keybind) designed specifically for viewing absurd numbers of hamsters simultaneously without melting your GPU.Allowed Wild Overlay Zones list to the World Gen & Loot config. This allows server owners/modpack makers to explicitly control which color zones the genetics engine is allowed to use when picking an overlay for a naturally spawning hamster. Defaults to natural colors (WHITE, LIGHT_GRAY, DARK_GRAY, and CREAM).Restricted Base Colors and Clashing Overlay Colors lists. By default, these prevent CREAM and DARK_GRAY wild overlays from spawning on top of BLUE and LAVENDER base coats, as these color combinations tend to look a bit strange visually.Enforce Brighter Overlays and Enforce Muted Overlays toggles. Allows players to disable the overlay filtering that prevents saturated colors (like Cream) from spawning on muted bases (like Black) and darker colors from being used as overlays on top of lighter bases.Prevent Owner Friendly Fire to the Core config toggles.ProjectileEntity instances while airborne. This provides automatic, out-of-the-box compatibility with external mods that use targets or hoops (such as the Tin Hoops in Caverns and Chasms).#c:seeds and #forge:seeds to ensure compatibility across all versions and mod loaders.UI & Quality of Life > Hamster Renaming)
Enable GUI Renaming: Master toggle for the feature.Consume Name Tag: Forces players to sacrifice a Name Tag from their inventory (or the hamster's cheeks) to finalize the rename.Pencil Icon Placement: Allows swapping the icon to the left or right of the text for those who read in different directions.anim_hamster_cheek_unload animation used for gifting items, complete with item and spit particle effects./ahp spawn hamster <basePalette> <wildPattern> <wildPalette> <breedPattern> <breedPalette> <eyes>. This command features a custom Brigadier auto-complete engine that suggests exact, human-readable palette and pattern names as you type, allowing you to easily test specific genetic combinations./ahp spawn_all_bases_2D. Systematically lines up every single hamster color base in the game (including custom community additions), sorted cleanly into rows by their dynamically determined, mathematical color zone./ahp spawn_all_bases_3D. Spawns the hamsters hovering in a physical 3D "cylinder" representing their Hue/Saturation/Brightness coordinates. This is useful for the Breeding Inheritance and Visualization Tool (see below).
/ahp spawn_all_bases... command spawns just the 45 base colors, but each one comes with 3 optional arguments to change the number of hamsters spawned:[with_wild_overlays] Displays all 3,231 hamster variants that can spawn naturally in the wild.[with_sample_breeding_overlays] Displays genetic combinations of every wild hamster but adds in a small sample of three breeding overlays (Tortoise Shell, Silver, and Rust). Due to the triple-multiplication math involved, this heavily increases the total number of hamsters spawned (from 3,231 up to 9,693) creating a much bigger display.[author] only uses color palletes from a certain author (e.g., jimcerberus or default)./ahp spawn_all_possible_permutations_THIS_CAN_BREAK_YOUR_WORLD. Exactly what it sounds like. Don't run it unless you have a super-flat world, a fire extinguisher for your PC, and a lot of patience. Note that every time I have run this command, my server tick speed never quite returned to baseline— even after deleting all the hamsters that were spawned using /kill @e[type=!player]./ahp print_genetics_report command, allowing server operators to recalculate and view the current 3D color-space math of the genetics engine at runtime. Useful because it dynamically updates its readout based on your exact AhpWorldGenConfig wild overlay settings, so you can see how your changes are affecting the total possible variant numbers without having to spawn them all./ahp reset_tree_economy for quick clearing of tree depletion memory without needing to open the config screen.HamsterGenome hashes without lagging the player entity.Pixie Dust particle system featuring a dense, short-lived, shimmering effect.Supporter Perks config group.DataTracker networking.cheesecake_mocha.png -> "Cheesecake Mocha").Allow Taming to Re-Enable AI toggle to the config in case you're a server owner who wants to sell specific hamster breeds in a shop. If you have OP permissions on your server, you can turn this off to prevent players from taming and "waking up" frozen hamsters, allowing them to be used as shop displays or decorative statues.HEAD_FIRST.1.21.1-93.Forced Animation State setting with three distinct settings. You can now independently force the Head, Left Shoulder, and Right Shoulder hamsters into specific animation loops (when dynamic animations are disabled).World Gen & Loot config (such as wild bush or hamster spawning settings) required a full game restart to take effect. Saving changes to any config now recalibrates the mod's logic caches on both the client and the server.sliced_cucumber_from_cutting_board.json recipe for compatibility with Farmers Delight failed to load on 1.20.1 due to a typo.Hamsters now utilize a fully procedural and configurable genetics engine with 3,158 new wild variants, 2,285,046 potential breeding outcomes, recessive red eyes, 13 new advancements, and a guidebook update that explains everything. Added comprehensive breeding settings to balance obsessions with server tick speed (looking at you, Janet). Also many bugs were squashed, and hamsters learned to play tag and spit out gifts from their cheeks. Make sure you update Patchouli to the latest version or your game won't launch!
/ahp print genetics report ↓ |
| Adorable Hamster Pets Procedural Genetics Engine
| --------------------------------------------------------------------------------
| Base Fur Palettes ................. | 45
| Base Fur Patterns ................. | x 1
| Potential Wild Overlay Types ...... | x 235 (26 Palettes x 9 Patterns + 1 blank)
| Potential Breeding Overlay Types .. | x 406 (45 Palettes x 9 Patterns + 1 blank)
| Potential Eye Color Types ......... | x 2
| Visually Distinct Wild Variants ... | = 3,231
| ↑ Filtered: Overlays must...
| - Be allowed (WHITE, LIGHT_GRAY, DARK_GRAY, CREAM) ← default: neutrals
| - Be brighter than base color
| - Be less saturated than base color
| - Not clash with the BLUE, LAVENDER color zones
| Total Possible After Breeding ..... | = 2,285,046
| Number of 3D Color Relationships .. | = 2,610,718,753,581
|
HamsterGenome detailing its precise genetic makeup across six distinct traits./ahp spawn_all_bases_3D) with the Hamster Tips guidebook to visualize the genetic probability distribution for their offspring via a cloud of Wax On particles. The particle spawning logic uses the exact same probability math that is used when creating babies, so it gives you a perfectly accurate representation of potential outcomes.Br) and eventually breed Red-Eyed (rr) variants. Uses punnet squares.Disable Baby Food Refusal) allows you to bypass their desire for dietary variety specifically for babies if you want. This is turned off by default, so to bypass their pickiness you'll need lots of Hamster Food Mix if you want to quickly grow them up.Enable Breeding toggle (on by default) to instantly shut down all romance.Max Breeding Cycles limit per hamster to stop them from infinitely multiplying (off by default).Limit Breeding By Player toggle. (also off by default). Limits can be assigned per-player based on Minecraft days or Real Life days, or simply capped as a lifetime maximum limit. Includes feedback to explain what's happening when attempting to over-feed beyond the limit./ahp reset_player_breeding_history command for server operators to reset their own breeding history./ahp reset_hamster_breeding_history command for server operators to reset a specific hamster's timesBred quota to zero.Babies Spawn Wild setting. When enabled, babies are born feral and do not inherit their parent's ownership status, letting multiplayer groups decide who claims them./ahp set_age command to manually override a hamster's age (since older hamsters will start at 0 days old upon updating to this version of the mod). It accepts units (days, months, years) and provides autocomplete suggestions.Display IRL Age config setting that dictates how fast the hamster ages. If true, their age progresses at 1/72nd the normal speed (matching the real-world 24-hour cycle).GeoRenderLayer passes. Every hamster, regardless of its complex genetics or equipped items, now costs exactly one draw call to render (previously it was anywhere from 2 to 8!), resulting in a massive performance boost. Especially noticeable when numerous hamsters are on screen at the same time.Performance Mode toggle in the config (and an assignable keybind) designed specifically for viewing absurd numbers of hamsters simultaneously without melting your GPU.Allowed Wild Overlay Zones list to the World Gen & Loot config. This allows server owners/modpack makers to explicitly control which color zones the genetics engine is allowed to use when picking an overlay for a naturally spawning hamster. Defaults to natural colors (WHITE, LIGHT_GRAY, DARK_GRAY, and CREAM).Restricted Base Colors and Clashing Overlay Colors lists. By default, these prevent CREAM and DARK_GRAY wild overlays from spawning on top of BLUE and LAVENDER base coats, as these color combinations tend to look a bit strange visually.Enforce Brighter Overlays and Enforce Muted Overlays toggles. Allows players to disable the overlay filtering that prevents saturated colors (like Cream) from spawning on muted bases (like Black) and darker colors from being used as overlays on top of lighter bases.Prevent Owner Friendly Fire to the Core config toggles.ProjectileEntity instances while airborne. This provides automatic, out-of-the-box compatibility with external mods that use targets or hoops (such as the Tin Hoops in Caverns and Chasms).#c:seeds and #forge:seeds to ensure compatibility across all versions and mod loaders.UI & Quality of Life > Hamster Renaming)
Enable GUI Renaming: Master toggle for the feature.Consume Name Tag: Forces players to sacrifice a Name Tag from their inventory (or the hamster's cheeks) to finalize the rename.Pencil Icon Placement: Allows swapping the icon to the left or right of the text for those who read in different directions.anim_hamster_cheek_unload animation used for gifting items, complete with item and spit particle effects./ahp spawn hamster <basePalette> <wildPattern> <wildPalette> <breedPattern> <breedPalette> <eyes>. This command features a custom Brigadier auto-complete engine that suggests exact, human-readable palette and pattern names as you type, allowing you to easily test specific genetic combinations./ahp spawn_all_bases_2D. Systematically lines up every single hamster color base in the game (including custom community additions), sorted cleanly into rows by their dynamically determined, mathematical color zone./ahp spawn_all_bases_3D. Spawns the hamsters hovering in a physical 3D "cylinder" representing their Hue/Saturation/Brightness coordinates. This is useful for the Breeding Inheritance and Visualization Tool (see below).
/ahp spawn_all_bases... command spawns just the 45 base colors, but each one comes with 3 optional arguments to change the number of hamsters spawned:[with_wild_overlays] Displays all 3,231 hamster variants that can spawn naturally in the wild.[with_sample_breeding_overlays] Displays genetic combinations of every wild hamster but adds in a small sample of three breeding overlays (Tortoise Shell, Silver, and Rust). Due to the triple-multiplication math involved, this heavily increases the total number of hamsters spawned (from 3,231 up to 9,693) creating a much bigger display.[author] only uses color palletes from a certain author (e.g., jimcerberus or default)./ahp spawn_all_possible_permutations_THIS_CAN_BREAK_YOUR_WORLD. Exactly what it sounds like. Don't run it unless you have a super-flat world, a fire extinguisher for your PC, and a lot of patience. Note that every time I have run this command, my server tick speed never quite returned to baseline— even after deleting all the hamsters that were spawned using /kill @e[type=!player]./ahp print_genetics_report command, allowing server operators to recalculate and view the current 3D color-space math of the genetics engine at runtime. Useful because it dynamically updates its readout based on your exact AhpWorldGenConfig wild overlay settings, so you can see how your changes are affecting the total possible variant numbers without having to spawn them all./ahp reset_tree_economy for quick clearing of tree depletion memory without needing to open the config screen.HamsterGenome hashes without lagging the player entity.Pixie Dust particle system featuring a dense, short-lived, shimmering effect.Supporter Perks config group.DataTracker networking.cheesecake_mocha.png -> "Cheesecake Mocha").Allow Taming to Re-Enable AI toggle to the config in case you're a server owner who wants to sell specific hamster breeds in a shop. If you have OP permissions on your server, you can turn this off to prevent players from taming and "waking up" frozen hamsters, allowing them to be used as shop displays or decorative statues.HEAD_FIRST.1.21.1-93.Forced Animation State setting with three distinct settings. You can now independently force the Head, Left Shoulder, and Right Shoulder hamsters into specific animation loops (when dynamic animations are disabled).World Gen & Loot config (such as wild bush or hamster spawning settings) required a full game restart to take effect. Saving changes to any config now recalibrates the mod's logic caches on both the client and the server.sliced_cucumber_from_cutting_board.json recipe for compatibility with Farmers Delight failed to load on 1.20.1 due to a typo.The hamsters were too squishy. This update introduces enchantable armor, a new accessory, and configurable bed respawning. I may have also added a questionable, overengineered method of deforestation, configurable loot injection, farming mechanics, and quality-of-life features while I was at it... and TONS of other stuff. It’s a big one. Brace yourself.
TreeSearcher entity. This proxy physically navigates the mapped leaf volume for that specific tree in real-time, randomizing its path to "rummage" for acorns.enableRespawnInBed) to allow hamsters linked to a bed to respawn there upon death. Disabled by default so fit the mod's vanilla-friendly theme.Sunflower Seeds can now be planted to grow the custom 2-block tall Sunflower.Shoulders First vs Head First).celebrationOres (Desirable Ores) and sulkingOres (Disappointing Ores) lists to the config.anim_hamster_sitting_headshake for when a hamster refuses food while sitting.Config Value + Random(0 to 4 seconds).Ride Hamster, unbound by default) that allows you to mount a hamster.body_child bone.c tags for Cheese to improve cross-mod compatibility.config > supplementaries-common.json > functional > cage > require_taming and turn it off.Exclude Biome Tags list to the World Gen config. By default, this now excludes #minecraft:is_ocean and #minecraft:is_river to prevent spawns in those biomes regardless of other settings.hamster_thump_sound keyframe in the crash animation, triggering ModSounds.HAMSTER_THUMP for extra dramatic effect.adorablehamsterpets:is_cave instead of c:is_cave). I had already made my own internal union tags months ago (which point to the Fabric's convention tags for 1.21.1 and Forge tags for 1.20.1), but forgotten to actually point to them in the config.stationary_headshake and the code calling standing_headshake).Items.PALE_OAK_PLANKS does not exist in the code yet, so I cannot reference it in the Java generator to create the recipe.c:plains instead of c:is_plains).
Мод Adorable Hamster Pets добавляет в Майнкрафт милых хомячков с уникальными механиками: поиск алмазов, метание врагов, инвентарь в щеках и более 3000 вариантов окраса. Превратите своего питомца в полезного компаньона!