
Phoxel PT
[WIP] Phoxel strives to capture some of the beauty of real life, mixed with the unique ambience and blocky beauty of the Minecraft we've all come to love
Please read!
This shader is still in beta, expect to encounter issues, because you will. When you do come across issues, let me know about it! I am actively working on improving and fixing up Phoxel, and your help will make it a lot easier
About Phoxel
Phoxel was started because of a lack of publicly available path tracing shaders for Minecraft, and was originally meant to be purely vanilla in it's style. But with the 0.6 re-release, Phoxel is starting to take on it's own visual style, and I now strive for Phoxel to capture some of the beauty of real life, mixed with the unique ambience and blocky beauty of the Minecraft we've all come to love.
Phoxel currently covers two shaders: Phoxel PT, and Phoxel Lite, some info will differ between the two. All new releases and features will come out on Phoxel PT before Phoxel Lite, but Phoxel Lite will have a few features before Phoxel PT, purely because some features are much easier to implement without path tracing.
Phoxel PT
Phoxel PT is designed for screenshots, if you want to use Phoxel for gameplay, please check out Phoxel Lite (Not yet available)
Phoxel PT is the original, with the goal of eventually capturing Phoxel, with it's core philosophy, at it's absolute best. (with some render time of course :P)
Extra Info
Report issues and see up coming updates for the project on Github. See events, ask questions, and do more in the Discord
Most Recent Update
Phoxel is back, but there are changes to how things will work:
- I will no longer be releasing Beta versions, instead all projects will now only include releases and patches
- All full releases will receive patches to make sure they work with the most recent version of Minecraft
Generally this does mean releases will be much more spread out in comparison to pre Phoxel Beta 0.5 releases, but I feel you all deserve not crappy shaders and projects. I'm going to try a couple more things, but if what I try doesn't work, or is something beyond me, Phoxel will not be able to be as performant as needed, and may move to a screenshot directed shader, rather than a real time path tracer, and the quality will probably never be comparable to others.
