
GLOWING+
A emissive resourcepack, providing various emissive support for MC mods (not just ores), and being more friendly to your eyes!
A emissive resource pack (more than just ores), which is a secondary creation branch of 7777777_4547's Glowing resource pack,
Note: Starting from version number (0.1), it has been changed to an add-on and requires the Glowing resource pack to run. When loaded with a higher priority than Glowing (placed above it in the resource pack screen), the modified ancient debris texture will be activated.
Compared to the original Glowing, some textures have had their emissive parts modified, and some entities also have self-luminous features. Supports emissive textures for more modded ores, making it more eye-friendly!
Dependencies:
OptiFine (If using Fabric, install OptiFabric)
or
(Most Recommended!)
Fabric Environment:
Continuity (If Sodium version ≤ 0.5.11, install Indium) + Entity Texture Features [ETF]
(Neo)Forge Environment (1.20.1+) :
Continuity (Load via Sinytra Connector, it's recommended to also install Connector Extras to fix some issues with mod texture support after translation) (If Embeddium version ≤ 0.3.19, install Lazurite) + Entity Texture Features [ETF]
(For 1.20.1 only: If Blueprint is installed, also install Blueprint Texture Issue Fix)
Forge Environment (1.19.2-) :
Connectedness + (If installing alongside Embeddium, install Reforgium) + Entity Texture Features [ETF]
Do not use Rubidium! It is outdated! Issues potentially caused by it will not be addressed here! Use Embeddium!
or
+
or
Shaders with PBR support (e.g., Complementary Shaders, iterationT, iterationRP)
or
Connected Textures Mod [CTM] (Not recommended, only supports block functionality, entity effects are not supported)
It is recommended to run with shaders for the best experience! (Works without shaders too!)
Supported Mods:
The Aether (Recommended to use together with Aether Addon: Emissivity)
Nature's Spirit (The built-in emissive textures in Nature's Spirit have problems; this pack rewrites them, so there's no need to use the built-in version)
Currently working on compatibility with Eternal Starlight……
