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Nemesis System

Nemesis System

Shadow of Mordor/War's Nemesis System in Minecraft? You heard that right! Custom mobs, smart AI, a skill tree, 40+ abilities for enemies to learn from, and custom enchanments.

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Все версииDynamic Enemy System Alpha 1.4

Dynamic Enemy System Alpha 1.4

Alpha2 г. назад

Список изменений

Added in the Shaming mechanic from Shadow of War. If a Nemesis has 18% HP or lower, with your Ring/Amethyst Shard, left click them to shame them. It will show up on your sidebar when battling them when they can finally be shamed. The Nemesis will lose abilities and despawn. The amount of abilities they lose is random. The mechanic is still buggy and the Nemesis may not properly lose some of their abilities. Expect it to not work all the time.

Some reasons why you may want to shame instead of killing the Nemesis:

  • Get rid of the ExplodeOnDie ability so when you kill them, the area around you isn't destroyed

  • Get rid of the CheatsDeath ability so when you kill them next time, they stay dead.

  • Farm Nemeses for gear. If a Nemesis maxed out on the amount of abilities they can learn and the abilities don't apply to the weapons that they will drop when killed (e.g. the Totem ability will not get equipped on their weapon, but PoisonDamage will, allowing you to do PoisonDamage on enemies if you get their weapon), shame them and let them kill you again to learn better abilities that can get equipped on weapons. You may get very overpowered weapons like this with trial and error.

Attempted some fixes to stop errors spamming the console

If you fail to damage dual-axe or shield enemies too many times, a brief title will show up on your screen to right click them for a stun attack. (Many newcomers ignore the chat message that appears when you fail to damage them, even when it spams their chat. Hopefully this can help).

All newly generated Nemeses will now have randomized accuracy. Some Nemeses will be accurate, others not so much. This will also apply to any abilities that they have where they throw/shoot something at their foe (daggers, lassos, ender pearls, etc.).

You can now get the ShieldBreaker ability from Nemeses who have the ability and drop their weapons. For now, this will only work on players. I haven't tested it on players, so I'm not sure if it actually works.

Might now fully resets to 0 if you die

If a Nemesis is set on fire or steps in lava, they will try to move to an area that has no fire. By defalt, they will try to find water to extinguish themselves. Otherwise, they'll try to find a safe block to walk to.

Nemeses that are being Frozen to death due to powdered snow will now break the snow.

Nemeses with the ThrowEnderPearl Ability may now try to throw ender pearls at you when they are unable to reach/pathfind to you. It is presented to them as another option that they can use when trying to reach you.

PoisonBomb, WitherBomb, and HungerBomb will now damage any entity except the Nemesis who used the ability. Before, only players could be affected by it.

Made attempts to increase performance

Fixed a major bug/bad code which caused Nemeses to not drop weapons based on certain abilities that they learned (e.g., if they learned WitherDamage, they weren't dropping a weapon that gives the Wither effect to enemies).

Fixed a major bug which caused Nemeses to adapt to Stealth attacks even though you weren't Stealth attacking them.

Файлы

Minecraft-Nemesis-System-main.zip(35.80 KiB)
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Метаданные

Канал релиза

Alpha

Номер версии

1.4

Загрузчики

Paper
Purpur
Spigot

Версии игры

1.20.4

Загрузок

59

Дата публикации

2 г. назад

Загрузил

ID версии

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