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Плагины/Nemesis System
Nemesis System

Nemesis System

Shadow of Mordor/War's Nemesis System in Minecraft? You heard that right! Custom mobs, smart AI, a skill tree, 40+ abilities for enemies to learn from, and custom enchanments.

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Dynamic Enemy System Alpha 1.7

alpha9 августа 2025 г.

Added support for Bogged mobs to be properly equipped with weapons/armor and to be Nemeses (sorry I forgot to include them)

Fixed a bug where an additional skeleton type mob would spawn when being mounted

Bones will no longer shoot daggers if right clicked (so you can tame wolves easily)

Added support for mobs to randomly spawn with Bolt and Flow trim patterns. These trim patterns will not work on 1.20.4, but will work on 1.20.5/1.20.6 with the Experiment Update 1.21 enabled, or on versions 1.21+

Added support for Resin trim material.

The Denizen jar file included should work on 1.21.8 and 1.20.6. For support of older versions and their download links, please see the Github

Dynamic Enemy System Alpha 1.6

alpha25 июля 2025 г.

**READ CAREFULLY: Modrinth wouldn't let me upload the files unless I added a .jar file.

Unless your Minecraft server version is 1.21.8, you can throw away the Denizen DEV jar. That only works in 1.21.8 and even then, it is a development version of 1.21.8. You still need the Citizens file for 1.21.8. The latest Sentinel build should work with 1.21.8**

Made sure enchantments that newly spawned Nemeses and mobs get now match the actual armor piece (e.g. No more Swift Sneak on chestplates, no more Respiration on leggings, no more Frost Walker on helmets, etc.)

Made swords and axes data based from a list. Easier to make changes to in the future to add new weapons

Bows can now get multishot and piercing enchantments which should work properly on mobs/Nemeses. The enchantments should work for you, the player, if the weapon is dropped.

Crossbows can now get infinity, flame, power, and punch enchantments which should work properly on mobs/Nemeses. The enchantments should work for you, the player, if the weapon is dropped.

New Nemesis Ability: Sniper. A Nemesis with a bow/crossbow with this ability may try shoot you with a high velocity arrow from a long distance

New Nemesis Ability: Backstabber. Deals 2x damage from hitting an enemy from behind

Newly spawned Nemeses and mobs with a shield may now get a colored shield banner

Newly spawned Nemeses with tridents will no longer shoot daggers by default when they can't pathfind to the player (because they have a trident they can shoot instead)

Nemeses with the NoFallDamage Ability will now pathfind to take huge vertical falls. If you jump into a ravine or canyon, you may not be safe from these Nemeses as they will still pursue you and take the fall (as they won't take fall damage)

Tried to improve performance of Nemeses who get set on fire to seek water/a safe block that is not fire/lava

Improved AI of Nemeses who break blocks to get to you. They also should no longer break blocks that they can't see

Improved AI of Nemeses with ThrowEnderPearl Ability to be smarter, especially on when they should throw an Ender Pearl

Nemeses with the ReinforcementMelee/ReinforcementRanged ability should now spawn reinforcements of the mob type they are (e.g. Wither Skeletons spawning Wither Skeleton reinforcements, Zombie Villagers spawning Zombie Villager reinforcements, Piglin Brutes spawning Piglin Brute reinforcements, etc.) if possible. Defaults to husks/strays otherwise.

Fixed a bug where Nemeses with a shield can still get the Totem Ability despite not having a Totem in their offhand or it sometimes replaces their shield with a totem

Fixed a bug where Nemeses can spawn reinforcements despite being stunned

Dynamic Enemy System Alpha 1.5

alpha8 апреля 2024 г.

Nemeses which aren't Drowned mobs will usually try to avoid water when pathfinding to you or an enemy

All Nemeses should now be able to open doors

Nemeses with the ability NoFallDamage will now adjust their pathfinding according to the ability. For example, if the Nemesis is on top of a cliff and you are at the bottom of the cliff, the Nemesis will not be afraid to fall down multiple blocks to get to you since they are immune to fall damage.

Added ImmunePoison ability for Nemeses. If a Nemesis learns this ability, they are immune to poison attacks.

Added ImmuneWither ability for Nemeses. If a Nemesis learns this ability, they are immune to wither attacks.

For performance reasons, Nemeses damaged by fire will have a lower pathfinding range to extinguish themselves.

Dynamic Enemy System Alpha 1.4

alpha13 марта 2024 г.

Added in the Shaming mechanic from Shadow of War. If a Nemesis has 18% HP or lower, with your Ring/Amethyst Shard, left click them to shame them. It will show up on your sidebar when battling them when they can finally be shamed. The Nemesis will lose abilities and despawn. The amount of abilities they lose is random. The mechanic is still buggy and the Nemesis may not properly lose some of their abilities. Expect it to not work all the time.

Some reasons why you may want to shame instead of killing the Nemesis:

  • Get rid of the ExplodeOnDie ability so when you kill them, the area around you isn't destroyed

  • Get rid of the CheatsDeath ability so when you kill them next time, they stay dead.

  • Farm Nemeses for gear. If a Nemesis maxed out on the amount of abilities they can learn and the abilities don't apply to the weapons that they will drop when killed (e.g. the Totem ability will not get equipped on their weapon, but PoisonDamage will, allowing you to do PoisonDamage on enemies if you get their weapon), shame them and let them kill you again to learn better abilities that can get equipped on weapons. You may get very overpowered weapons like this with trial and error.

Attempted some fixes to stop errors spamming the console

If you fail to damage dual-axe or shield enemies too many times, a brief title will show up on your screen to right click them for a stun attack. (Many newcomers ignore the chat message that appears when you fail to damage them, even when it spams their chat. Hopefully this can help).

All newly generated Nemeses will now have randomized accuracy. Some Nemeses will be accurate, others not so much. This will also apply to any abilities that they have where they throw/shoot something at their foe (daggers, lassos, ender pearls, etc.).

You can now get the ShieldBreaker ability from Nemeses who have the ability and drop their weapons. For now, this will only work on players. I haven't tested it on players, so I'm not sure if it actually works.

Might now fully resets to 0 if you die

If a Nemesis is set on fire or steps in lava, they will try to move to an area that has no fire. By defalt, they will try to find water to extinguish themselves. Otherwise, they'll try to find a safe block to walk to.

Nemeses that are being Frozen to death due to powdered snow will now break the snow.

Nemeses with the ThrowEnderPearl Ability may now try to throw ender pearls at you when they are unable to reach/pathfind to you. It is presented to them as another option that they can use when trying to reach you.

PoisonBomb, WitherBomb, and HungerBomb will now damage any entity except the Nemesis who used the ability. Before, only players could be affected by it.

Made attempts to increase performance

Fixed a major bug/bad code which caused Nemeses to not drop weapons based on certain abilities that they learned (e.g., if they learned WitherDamage, they weren't dropping a weapon that gives the Wither effect to enemies).

Fixed a major bug which caused Nemeses to adapt to Stealth attacks even though you weren't Stealth attacking them.

Dynamic Enemy System Alpha 1.3

alpha2 марта 2024 г.

Many new first and last names added for Nemeses! Names are now alphabetized in the data.dsc file. A big thank you to funkychicken493 and jumpsplat120 on GitHub!

Fixed bad code that would cause Nemeses to not leap across empty spaces to get to the player. They can now jump longer distances, with a little more tolerance on the y axis. Be careful if there is an almost flat gap between you and the Nemesis.

Gave slightly more tolerance for Nemeses building up to the player.

Fixed a bug which caused Nemeses with Overwhelming Will to not damage nearby entities.

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Minecraft: Java Edition

1.21.x1.20.x

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Лицензия:Apache-2.0
Опубликован:2 года назад
Обновлён:8 месяцев назад
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