
Nemesis System
Shadow of Mordor/War's Nemesis System in Minecraft? You heard that right! Custom mobs, smart AI, a skill tree, 40+ abilities for enemies to learn from, and custom enchanments.
Список изменений
**READ CAREFULLY: Modrinth wouldn't let me upload the files unless I added a .jar file.
Unless your Minecraft server version is 1.21.8, you can throw away the Denizen DEV jar. That only works in 1.21.8 and even then, it is a development version of 1.21.8. You still need the Citizens file for 1.21.8. The latest Sentinel build should work with 1.21.8**
Made sure enchantments that newly spawned Nemeses and mobs get now match the actual armor piece (e.g. No more Swift Sneak on chestplates, no more Respiration on leggings, no more Frost Walker on helmets, etc.)
Made swords and axes data based from a list. Easier to make changes to in the future to add new weapons
Bows can now get multishot and piercing enchantments which should work properly on mobs/Nemeses. The enchantments should work for you, the player, if the weapon is dropped.
Crossbows can now get infinity, flame, power, and punch enchantments which should work properly on mobs/Nemeses. The enchantments should work for you, the player, if the weapon is dropped.
New Nemesis Ability: Sniper. A Nemesis with a bow/crossbow with this ability may try shoot you with a high velocity arrow from a long distance
New Nemesis Ability: Backstabber. Deals 2x damage from hitting an enemy from behind
Newly spawned Nemeses and mobs with a shield may now get a colored shield banner
Newly spawned Nemeses with tridents will no longer shoot daggers by default when they can't pathfind to the player (because they have a trident they can shoot instead)
Nemeses with the NoFallDamage Ability will now pathfind to take huge vertical falls. If you jump into a ravine or canyon, you may not be safe from these Nemeses as they will still pursue you and take the fall (as they won't take fall damage)
Tried to improve performance of Nemeses who get set on fire to seek water/a safe block that is not fire/lava
Improved AI of Nemeses who break blocks to get to you. They also should no longer break blocks that they can't see
Improved AI of Nemeses with ThrowEnderPearl Ability to be smarter, especially on when they should throw an Ender Pearl
Nemeses with the ReinforcementMelee/ReinforcementRanged ability should now spawn reinforcements of the mob type they are (e.g. Wither Skeletons spawning Wither Skeleton reinforcements, Zombie Villagers spawning Zombie Villager reinforcements, Piglin Brutes spawning Piglin Brute reinforcements, etc.) if possible. Defaults to husks/strays otherwise.
Fixed a bug where Nemeses with a shield can still get the Totem Ability despite not having a Totem in their offhand or it sometimes replaces their shield with a totem
Fixed a bug where Nemeses can spawn reinforcements despite being stunned
