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Моды/Variating Mobs
Variating Mobs

Variating Mobs

Mobs can spawn with varied stats! Aswell as a few more related things.

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Variating Mobs 2.3.0

release4 октября 2025 г.

Rebalancing Oops

  • Increased powerfulness rarity by about 80% since it was way too common
  • Powerful Dust will have a lower chance to make mobs powerful if they have quite a bit of health (>80), 25% chance normally but only 12.5% when over 40 hearts (which is 80 health)
  • Powerful Dust now heals to max on a succesful use
  • Mobs with alotta health (>140) or with the boss tag can no longer spawn in powerful
  • Mutational Bread recipe now only needs two dust to make instead of 3
  • Powerful Mobs now have health and damage added on instead of having their base stats be multiplied which should prevent crashes and make tough mobs easier to fight and weaker mobs harder.
  • One of the Altering Cookie recipes has been changed to putting 2 cookies with a powerful dust to get 2 altering cookies
  • Other crafting recipe with wheat, cocoa, and powerful dust now gives two cookies instead of one
  • Lessened gravity effects from mutations by like 30%
  • Powerful Dust can now be eaten whenever you want, weirdo.
  • Changed Color of Mutations effect to be slightly purpler which is very important.
  • Fixed bug where the extra powerfulness chance at night would affect other dimensions.
  • Some other little things probably

Was just playing with my mods and noticed this mod was pretty annoying at times so imma try to balance some things. Report bugs on the report bug link to the right. Don't forget to Have fun!

2.2.0

release17 мая 2025 г.

Late Spring Cleanin'

A few fixes and changes and a new gamerule!

  • Added a new gamerule "Lightningcausesmutations" which causes lightning strikes to cause mutations for a brief time (this is off by default)

  • Powerful Mobs are now slightly stronger, faster, and regenerate faster now

  • Powerful Mobs will now only drop extra experience and dust if a player or a player's pet kills it. I can remove this if ya don't like it

  • The Powerful effect now lasts forever instead of just a large number, hmph

  • Powerful Mobs no longer make a dumb loud sound when regenerating, it is now a quieter sound

  • Powerful Dust is no longer used up while in creative

  • Powerful Dust can now be eaten even if your not hungry

  • Fixed Powerful Mobs sometimes refusing to die

  • Fixed the Powerful Effect sometimes showing up when it shouldn't

  • Fixed Powerful dust powering up mobs that are already powered up

  • Fixed the Powerful effect from showing particles even if it was taken off (hopefully)

Lots of quality changes here and sorry for no updates on any of my other mods, so just enjoy this update. Also reporting issues now works

Variating Mobs 2.1.0

release11 марта 2025 г.

Small, Variation, Update

Added and Remembered to add some little things and also little changes.

  • Renamed Older Gamerules to start with entity in the gamerule menu instead of mob for better clarity.
  • Slight Rework to the Mutations Effect which makes them slightly balanced. Instead of being completly random, a value is random which determines how bulky or light you are. This was how I oringinally wanted the effect but I couldn't figure it out, until now.

A better explanation for this effect if you don't understand, if you have more health than youll be slower and heavier, if you're quicker than you'll have less health and be lighter.

  • "Added" dragonEggIncreasesVariation gamerule which increases the normal and powerful variations gamerule whenever a player picks up the dragon egg. This is off by default and a bit buggy.
  • Powerful Mobs now drop 1-2 Powerful Dust instead of just 1.

Maybe other little bug fixes too but thats about everything. Mod is in a gooder state now so yeah, Have Fun! Oh and Wahoo!

Variating Mobs 2.0.0

release9 марта 2025 г.

Completly Remade!?!

Yo I'm Back, and I'm jumping straight to 2.0 with this update because the mod was basically just remade/rewritten. Sorry for the bugs along the way but here I'll get rid of alot of them, and maybe make some new ones.

  • Mcreator version 2025.1! This means code is written better and more organized and also I didn't have to use so many plugins to make this. The mod should run better with this change. (Before this the mod was on 2023.4!)

  • Completly Remade almost all code! While I haven't updated many mods I have been doing stuff behind the scenes and now my "code" is way cleaner. I tore many scripts/procedures down and rebuilt them better and even reorganized a few things making it easier to update this mod. This should make the mod run even better and be even more optimized. Also many bugs fixed!

  • Reworked Variations! That might be a stretch but now mobs shouldn't randomly change variations and have weird delays. Also less crashes as the mod now checks attributes before changing them.  Also there are more attributes/stats being changed now, so overall basically better and also now more balanced/natural.

  • Reworked Powerful Mobs! Also a slight stretch but yeah they were remade. Powerful mobs now spawn more often at night. They now have a exponential value with their speed so they can't go mach 10, but they now gain armor with a random value usually between 1-15 if you haven't touched the gamerules. The Xp they drop is now linked to their health too!

  • Reworked Mutation Effect! The mutation effect has a better texture and works like a normal effect now. However as the way I change attributes is different now, I had to make some small changes to the effect and it is now not totally random with most stats being either good or bad now. It's hard to explain but you can check it ingame. And the effect is now applied normally rather than just by the food.

  • Goodbye Difficulty Scaling! This mod no longer has the difficulty scaling based on advancements and stuff. I removed it as it was a big mess and made the mod unnecessarily complex. But as a little replacement I added a new very little gamerule which kinda does this, just read the next thing.

  • Cooler Gamerules! There were like 8 different dumb gamerules before which were hard to understand so I got rid of them and replaced them with 3 instead

  1. entityNormalVariability - This controls the range/how varied mobs can spawn. The default is 1, setting it to 2 will make mobs have the possibility to be twice as varied basically. 

  2. entityPowerfulVariability - This controls the range of how strong powerful mobs can be. Works like the normal variability, higher numbers usually mean that these dudes will be stronger

  3. entityPowerfulnessRarity - This controls how rare it is for a powerful dude to spawn. Those mobs spawn from a number between 1-this number so the higher the number the rarer. The default is 100, and setting it to 0 will disable them from spawning.

Yup. I probably missed a few things but those are the most important.  I also fixed the mod being varianting instead of variating, woops.

Oh also, Powerful dust can be composted and used as fuel now!

Enjoy the Update and Have fun!

Variating Mobs 1.4.2

release14 мая 2024 г.

Little jimmy Update

  • Made poweful mobs not move at light speed(usually)
  • Made powerful mobs a little bit rarer
  • Other very small changes

Did some gameplay testing and noticed these were very extreme and didn't really feel fun.

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Minecraft: Java Edition

1.20.x

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Опубликован:1 год назад
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