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Моды/Variating Mobs
Variating Mobs

Variating Mobs

Mobs can spawn with varied stats! Aswell as a few more related things.

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This is a simple mod which gives mobs different or varied stats. So some zombies can be slightly faster or slower, or have more or less health. These different stats apply to most mobs in the game so every mob or monster feels a teensy bit different.

I'm currently remaking this mod for 1.21.1 NeoForge, So read the description for the version you're gonna use since older versions of the mod have more features.

1.21.1 Mod Description

I am currently working on this version of the mod but heres the current description.

This is the 1.21.1 version for Neoforge.

Only some stats vary so far, being:

  • Health can vary(up to 50% more by default)
  • Speed can vary(20% less to 25% more by default)
  • Knockback Resistance, only applied to mobs that normally dont have it, and will only apply 30% of the time.(up to 30% resistance)

This version actually has an Config

  • Toggle which stats can be changed when spawned in
  • Control how much they vary from the original stats
  • And you can enable size variations if you want.
Powerful Mobs

An Optional toggle that allows Mobs to rarely be buffed up. They have extra armor and speed but drop extra xp on death. Here's the Config Options

  • Please Note that this is Off by default
  • Powerful Mob Spawn Chance, Chance for a mob to spawn powerfully (%1 Chance by Default)
  • Only Affects Monsters?, Whether only Monster can rarely spawn in Powerful(On by Default)
  • Affects Boss Mobs?, If Bosses(like the Wither and End Dragon) can spawn in Powerful(Off by Default)
  • Powerful Mobs Drop Extra Exp, If Powerful Mobs drop extra experience on death(On by Default)
  • Bonus Xp Multiplier, Simple Multiplier for the health based bonus xp drop(1 by Default)
  • Powerful Mob Extra Xp, A Simple Flat number added onto the bonus Xp(15 by default)
  • Bonus Armor Enabled, Powerful Mobs have extra Armor(attribute wise not physically) (On by Default)
  • Bonus Armor Multiplier, Multiplies the bonus armor amount added onto the Mob(1 by Default)
  • Bonus Knockback Resistance Enabled, Powerful Mobs have extra knockback resistance(On by Default)
  • Knockback Resistance Minimum Amount, The minimum of the amount of knockback reistance added(from this number, to 1(so 0.2 to 1 by default)), (0.2 by Default)
  • Bonus Speed Enabled, Powerful Mobs are quicker than normal(On by Default)
  • Bonus Speed Variation Strength, Increasing the number means Powerful Mobs will on average be quicker. (1 by Default)

They can also be configured to drop an item or a loot table on death.

  • Simple Bonus Drop Enabled, Powerful Mobs drop a Specific Item on Death. (Off by Default)
  • Simple Bonus Drop, The item thats dropped. (Golden Apple by Default)
  • Simple Bonus Drop Chance, Percent Chance for the item to drop. (100 by Default)
  • Simple Bonus Drop Amount, Amount of that specific item to drop (1 by Default)
  • Bonus Loot Enabled, Powerful Mobs drop a loot table on Death. (Off by Default)
  • Bonus Loot Table Id, The Id of the loot table used, look at the description ingame for a bit more help. (minecraft:chests/simple_dungeon by Default)
  • Bonus Loot Drop Chance, Percent chance for the lootable to drop. (100 by Default)

Also Creepers cant be powerful cause they're buggy.

1.20.1 Mod Description

This is the 1.20.1 Forge Version of the Mod. It has varied stats, "boss mobs", and some new items. However it doesnt have a config (use gamerules), and it is client and server sided.

Mobs can spawn with different stats like health, speed, attack damage, and many other stats. So a zombie or a sheep might be quicker or slower than their friend.

However, rarely these mobs can have very different stats. Those are called "Powerful Mobs" they are usually faster, better harder, stronger and all in all, more powerful. They are most often found at night and have blue flames clouding them. Defeating these mobs can give extra experience aswell as a new thing call Powerful dust. 

New Items
  • Powerful Dust - Dropped from the special mobs. This can be eaten to mostly blow yourself up, or used as a weapon and smacking mobs to blow them up, or rarely making them powerful too. It can also be used as compost and fuel. But the best use is to bake it into bread and cookies for free mutations!

  • Altering Cookie - Made with a cookie and some powerful dust. This cookie will give a weak mutation effect for about 50 seconds. Nice and Tangy!

  • Mutational Bread - Made with bread and 3 Powerful dust. This will give a higher level of the mutation effect for about 3 minutes, can be eaten even when full. Hot and Spicy!

Also 4 new gamerules

Gamerules are this mods config for now!

  • entityNormalVariability - This Controls how varied mobs have their stats on spawn. This is multiplication, so 2 would be twice as varied.

  • entityPowerfulVariability - This Controls the range of how much more powerful a mob can get. A higher number will lead to even more powerful, powerful mobs. The Default is 1, and 2 would double the range.

  • entityPowerfulnessRarity - Controls how the rarity that a powerful mob will spawn. It is between 1 and this number. Setting to 0 will disable Powerful Mobs from Spawning.

  • dragonEggIncreasesVariation - Whenever a player gets the dragon egg achievement, the normal and powerful variation gamerules will increase by around double. This is off by default.

A New Effect

Mutations - Will change your stats during it's duration making you heavy and bulky or light and weak or anything inbetween. Levels influences how extreme this effect is, and if you don't like it than drink some honey to remove the effect.

Note: Gamerules are this mods config!

That's it, sorry if I stole someones idea, also Size Differences can be toggled in the new version and Have Fun!

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