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Моды/Variable Spawner Hardness
Variable Spawner Hardness

Variable Spawner Hardness

Makes spawners take longer to destroy depending on your difficulty for a slight extra challenge.

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Makes spawners take longer to destroy depending on your difficulty for a slight extra challenge.

Default spawner hardnesses

  • Peaceful: Same hardness as vanilla (5F)
  • Easy: Same as end stone (9F)
  • Normal: Same as ender chests (22.5F)
  • Hard: Same as ancient debris (30F)
  • Hardcore: Same as obsidian (50F)

Unlike some of the blocks mentioned above, you can still destroy a spawner with any tool you want as long as you don't use your bare hands.

Config

As of v1.3.0, the spawner hardnesses are configurable in the variablespawnerhardness-common.toml config file.

Sponsors

Thanks to the following GitHub sponsors for donating towards my modding efforts, who help motivate me to continue working on projects like Variable Spawner Hardness:

  • (None at the moment)

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Minecraft: Java Edition

25w43a26.2.x26.1.x1.21.x1.20.x1.19.x1.18.x1.17.x1.16.x

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Лицензия:
Опубликован:2 года назад
Обновлён:1 месяц назад
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