
UnsnappingLeads
Prevents leads from snapping during flight and teleportation. Adds passive mob leashing, entity Godmode, fence-to-fence ropes and more.
Transporting normally unleashable mobs
Fence-to-fence leads for additional detail
If you ever wanted to use leads as powerlines, well, now you can. Reworked core lead behaviour to fully fit in the game, giving it a "vanilla feel".
Fence-to-fence
A simple fence using leads (won't prevent entities or players from passing through, this is purely visual)
Settings GUI
Type /uleads (requires admin) in the chat to access a simple GUI that instantly changes your settings, on the fly.
Fence-to-fence distance indicator
Fence-to-fence breaks at 50 blocks, so to help you gauge the distance, a built-in distance measurement tool pops up when you tie a lead to a fence
Powerlines
Example pic.
Unleashable mobs tied to fence posts
Villager on a lead
Visual confirmation
When you try to lead an entity that is already tied, or do fence-to-entity, or select and deselect a fence post, the game reactively shows messages. Also includes passing interactions with other players.