
UnsnappingLeads
Prevents leads from snapping during flight and teleportation. Adds passive mob leashing, entity Godmode, fence-to-fence ropes and more.
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UnsnappingLeads
Prevents leads from snapping during flight, teleportation, and high-speed movement.
This plugin overrides vanilla behavior to ensure your mobs stay with you, no matter how fast you travel or how far you teleport.
Key Features
- Unsnapping Leads: Leads never snap. Instead, mobs are automatically teleported 2 blocks behind you if the lead is about to break.
- Teleportation Support: Allow leashed mobs to teleport with you instantly.
- Leash Passive Mobs: Allows you to attach leads to normally unleashable passive mobs (Villagers, Pandas, Turtles, etc.).
- Villager Control: Optional toggle to allow/disallow Villagers from teleporting, even if other mobs are allowed to.
- Elytra Flight Fix: Bypasses the vanilla mechanic that snaps leads when using firework rockets.
- Fence-to-Fence Leashing: Create permanent rope connections between two fence posts up to 50 blocks away, complete with a visual distance indicator.
- Fence-to-Entity Leashing: Introduced a "Reverse Tying" mechanic where clicking a fence post and then a mob ties them together instantly.
- Pass Leads: Securely hand off leashed mobs to other players by right-clicking them while facing each other.
- Entity Godmode: Mobs on a lead become invulnerable to damage (suffocation, fall damage, kinetic energy) while being towed.
Additional Features
- Fence & Knot Support: You can tie fences together for additional detail.
- Smart Action Cancellation: When tying fences together, the selection is now automatically cancelled if you switch to a different item in your inventory, ensuring temporary preview knots are cleaned up immediately. Simply hitting the preview knot also cancels the action.
- Tethered Happy Ghasts: Prevents Happy Ghasts from floating upward and breaking their leads, keeping them safely tethered to fences or players.
- Configurable Snap Threshold: Set the maximum distance a lead can stretch before breaking (25, 50, 100, or 200 blocks). This acts as the "safe limit" even when teleportation is disabled.
Commands & Permissions
| Command | Permission | Description |
|---|---|---|
/uleads | unsnappingleads.admin | Opens the GUI to toggle settings and thresholds. |
Configuration
You can configure all settings in-game via the GUI (/uleads).
- Teleport With Entities: Enabled / Disabled
- Villager Teleport: Enabled / Disabled (Requires global teleport to be True)
- Entity Godmode: Enabled / Disabled
- Leash Passive Mobs: Enabled / Disabled
- Fence Connect: Enabled / Disabled
- Pass Leads: Enabled / Disabled
- Teleport Threshold: 25, 50, 100, 200 blocks. (For a custom distance, edit the
config.ymldirectly).
Built for 1.21.1 specifically, but it should work for all 1.21 versions. If it doesn't, please contact @euthanasia_enthusiast on discord.
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Лицензия:MIT
Опубликован:2 месяца назад
Обновлён:1 месяц назад
