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Моды/TickRate
TickRate

TickRate

Tick different chunks/entities at different rates.

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Все версииTickRate 0.5.0-1.21.5

TickRate 0.5.0-1.21.5

Beta8 мес. назад

Список изменений

  • Overhauled TickRate's data storage methods to use Fabric Data Attachments. This means that:
    • Freeze/step/sprint status will now persists across server restarts
    • Makes TickRate's codebase significantly easier to work with
    • Unfortunately as a consequence, opening worlds with TickRate data without TickRate present may result in the loss of said data. In other words, when updating your worlds, ensure the mod is present.
    • All current data in your worlds from previous TickRate versions will be migrated automatically.
  • Max sound pitch (sound speed) has been reduced from 4 to 2
  • Some bug fixes
  • TickRate API v2 -> v3
    • All server related events now also give you the MinecraftServer instance
    • All chunk related events now give you a WorldChunk instead of just a ChunkPos

This is likely the last release for 1.21.5, barring any critical issues.

Файлы

tickrate-0.5.0-1.21.5.jar(143.41 KiB)
Основной
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tick-0.5.0-1.21.5-javadoc.jar(115.09 KiB)
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tick-0.5.0-1.21.5-sources.jar(86.96 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.5.0-1.21.5

Загрузчики

Fabric

Версии игры

1.21.5

Загрузок

438

Дата публикации

8 мес. назад

Загрузил

ID версии

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