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TickRate 0.7.0 for Fabric 26.1
beta25 марта 2026 г.- Update to 26.1
- Added
/tick freeze <override>and/tick sprint <override>, where<override>is true/false (#15).- If true, all entities/chunks will be affected regardless of their specific tick state
- If false, entities/chunks with specific tick states will not be affected
- If unspecified, defaults to true
TickRateAPIserver methods have been updated accordingly
- Improved compatibility with Fabric API's
ClientTickEventsandServerTickEvents
TickRate 0.6.1 for Fabric 1.21.11
beta6 марта 2026 г.- Fix a potentical crash that may occur when leaving a dedicated server
- Fix another potential crash that may occur immediately upon joining a world
TickRate 0.6.1 for Fabric 1.21.1
beta6 марта 2026 г.Fix a potential crash that may occur when leaving a dedicated server.
TickRate 0.6.0 for Fabric 1.21.11
beta10 декабря 2025 г.Updated for 1.21.11
TickRate 0.6.0 for Fabric 1.21.1
beta17 октября 2025 г.Vanilla clients connecting to servers with TickRate installed can now have their TPS manipulated.
- Vanilla clients can now be affected by
/tick entityand theTickRateAPI - Vanilla clients with no specific TPS will follow their chunk's TPS, similar to clients with the mod installed.
However, there are still certain limitations for vanilla clients:
- Everything in the world (e.g. entities) will animate at the TPS of the player, regardless of their respective TPS
- Visually, there may be some brief incorrect/weird behaviour for entities as they may be ticking out-of-sync with the server.
- Generally, the experience is still buggier compared to clients with the mod installed
It is still recommended to install TickRate on both the client and server for the best possible experience. These changes were made mainly to help datapack creators, as requested.
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Лицензия:MIT
Опубликован:1 год назад
Обновлён:3 недели назад
