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Список изменений
Note: This release includes significant breaking changes.
- The command syntax for
/tick chunk|entityhas been completely overhauled.- See here for the reasons.
- The new syntax is explained in detail on the main description page.
- With this, it is now possible to select more than one chunk for
/tick chunk.
- Players can now actually tick over 20 TPS client-side. This means player movements/actions will now occur faster when over 20 TPS.
- Do note that the higher the TPS, the more difficult it is to control the player entity.
- TickRate's data now also saves when the server autosaves.
- A lot of bug fixes
Файлы
tickrate-0.2.0.jar(108.65 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.2.0
Загрузчики
Fabric
Версии игры
1.21.4
Загрузок
99
Дата публикации
1 г. назад
