Water stops being scenery. A second bar sits above hunger and empties as the day goes on, faster while running and faster still in the Nether, so every trip out needs something to drink along the way.
| Thirst bar | Water purity |
|---|---|
| !Thirst bar above the hunger bar, part drained | !Water bottle tooltips showing Dirty, Slightly Dirty, Acceptable and Purified |
Running out
The bar has two parts, mirroring hunger and saturation. Filled droplets are thirst itself. Outlined droplets on the second row are quenched hydration, a reserve that drains first and holds the bar steady while it lasts.
Natural healing slows as soon as the bar is not full. Sprinting stops once it drops to three droplets. At zero, thirst starts taking health.
!An empty thirst bar with health down to two hearts
Not all water is safe
The biome sets the grade.
| Where the water comes from | Usual grade |
|---|---|
| Mountains | Acceptable |
| Rivers | Slightly dirty |
| Most other biomes | Slightly dirty |
| Swamps, jungles, savannas and badlands | Dirty |
| Oceans and beaches | Salty |
Hot biomes, and mud, farmland or a composter within a couple of blocks, make water worse. Cold biomes and water that is high up or deep underground make it better.
Dirty water still quenches thirst, but it can bring Nausea, Hunger or Poison with it. Salt water is the exception that catches people out: it restores nothing, causes Nausea, and boiling will not fix it.
Making it safe
A furnace or a campfire raises the grade of anything drinkable, bottles, buckets and bowls alike.
!Water bottles and bowls being purified over a campfire
| Into the fire | Out of the fire |
|---|---|
| Dirty | Acceptable |
| Slightly dirty | Purified |
| Acceptable | Purified |
Carrying it
Clay is the early answer. Three clay balls make four Clay Bowls, a furnace turns each one into a Terracotta Bowl, and that bowl scoops from any water, including the flowing kind a glass bottle refuses.
!The ThirstWasTaken2 creative tab containing its bowls and waterskin
Bowls and bottles hold one drink each. The waterskin holds three in the same slot, keeps their purity, and mixes what is poured into it, which makes three leather and a piece of string an easy trade.
!The waterskin recipe, three leather and one string in a crafting table
Settings
Everything is adjustable through Mod Menu or config/thirstwastaken2.json: how fast the bar drains,
how harsh dirty water is, where the bar sits on screen, and which items count as a drink.
The server decides the gameplay settings. Each player decides their own HUD settings.
AppleSkin is supported. With it installed and its exhaustion underlay switched on, the thirst bar gets the same underlay the hunger bar has.
Languages
English, French, Japanese, Korean, Polish, Russian, Vietnamese, Simplified Chinese and Traditional Chinese.
Credits
ThirstWasTaken2 is a fork of Thirst Was Taken by ghen, rebuilt for Fabric and extended since.
- Documentation
- Changelog
- What changed from the original
- Source code
- Report a problem
Как поиграть с друзьями с модом Thirst Was Taken 2?
Мод Thirst Was Taken 2 куда интереснее в компании: поднимите сервер Майнкрафт с уже установленным модом, позовите друзей и играйте по своим правилам. Хостинг Майнкрафт для мода Thirst Was Taken 2 будет готов за пару минут - BungeeHost сделает всё за вас.

