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Моды/Create: Pipes'n physics
Create: Pipes'n physics

Create: Pipes'n physics

Adds simple siphon physics to your pipes

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🪠 Create Pipes'n Physics

!Sable physics

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⚠️ Known Issues There is an issues with the CROWNS mod blocking some of the physics this mod adds. A compat is work in progress

Pipes'n Physics overhauls Create's pipe and pump system with a new physics based engine. Flow is calculated based on the pipe networks structure. Pumps dont have ranges anymore, but supply head to your network and can lift fluid blocks.

Physics

  • Pressure and gravity. Fluids in tanks now produce pressure when connected to a pipe. Therefore naturally 2 connected pipes level out in fluid level, and fluid can flow downhill without a pump.
  • Pumps act as boosters. Pumps can lift your fluid by a given amount of blocks.
  • Viscosity and density of the fluid determine how fast it can flow and how hard it is to lift.
  • Siphon physics emerges naturally.

Full sable support

  • Custom fluid renderer which always show the fluid parallel to the flow.
  • Angle of the vessel determines fluid flow. So a titled tank with an open ended pipe will lose its fluid
  • Dynamic weight of fluid tanks. Density of the fluid will affect this. Also center of gravity of your vessel shifts.
  • Cross level piping. You can suck in fluids from the overworld into a sublevel, or vise versa.

Better goggles

  • Finally figure out how much fluid actually flows through your network.

Other features

  • Custom pipe renderer, half full pipes actually show as half full
  • Finetunable valves. Adjust exactly how much flow should go through a pipe.
  • Everything is configurable. Dont like the new physics, just turn them off.

Support

Join the Discord for support, bug reports, and suggestions: https://discord.gg/sTvftweba8

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Зависимости

Ссылки

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Опубликован:3 месяца назад
Обновлён:2 недели назад
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