
The Real New World
A modpack that has Create, Immersive Engineering and Create Aeronautics, while also bringing many improvements and rebalances to the Vanilla Minecraft!
Список изменений
3.0-beta.1!
This is a new era for The Real New World, bringing in Immersive Engineering and some additions to smoothen the experience and intertwining between IE, Create and Create: Aeuronautics. Also, past some testing it was decided to fully resign custom worldgen as it often breaks many things.
Onto other major changes - the Fletching Table now has UI, allowing to craft arrows for cheaper price, tipped arrows and spectral arrows. And also, woodland mansions now house pillagers, witches, and our secret guest - illusionist, making it the only place you can meet him!
A neat addition for Multiplayer, you can now see if someone's typing in the chat or goes AFK.
This one is in Beta phase for now, as some extensive testing is required before it can be pushed to be a fully stable version.
New World (no pun intended) or hefty portion of the world deleted and regenerated is required for the IE ores and updated terrain to spawn!
Changes:
- Added Mods:
- Immersive Engineering
- Immersive Petroleum
- Create Crafts & Additions
- Biome Cleaner
- Faster Iris Shadow Mapper
- What Are They Up To (Watut)
- Villa la Revolution
- Better Selection
- Added Resoure Packs:
- Immersive Engineering: Reimmersed
- Updated Mods:
- Sodium (0.8.12-beta.2 > 0.8.12)
- Sinytra Connector (2.0.0-beta.14 > 2.0.0-beta.15)
- Accurate Block Placement Reborn (1.4.4 > 1.4.5)
- quick pack (1.3.2 > 1.3.3)
- Removed Mods:
- Tectonic
- Removed Data Packs:
- NoRaidTotems
- Disabled Amendments' Wall Lanterns
- Decreased the default volume for ambient sounds from 50% to 35%
- Decreased the default volume for the weather from 75% to 60%
- Increased the default master volume from 75% to 100%
- Changed Distant Horizons settings:
- Increased the LOD Chunks render distance from 192 to 384
- Disabled layered cloud rendering
- Changed generation progress display: overlay is now gone, instead showing the progress in the game's log with 30 second intervals
Known Issues
- The included shaderpack doesn't have consistent PBR textures for all the added items / blocks, expect inconsistencies
- Some UI sound effects for items and block are not consistent or appropriate (Create's glass breaking sound, carts UI sound, etc)
- Capes will break when sweeping any weapon, they are disabled by default as a workaraound; Better Combat issue
- Combat animations look very f[$!%]ing weird when looking up and hitting something; Better Combat issue
- /locate biome might not always work correctly if the biome is too small; Biome Cleaner issue
- New hanging signs from Immersive Engineering don't support putting items into them
