▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/RuneDelta
RuneDelta

RuneDelta

150 runes for weapons, armor, shields and tools that spice up combat and exploration

121
2

RuneDelta 0.3.1-1.21.11-Fa

release13 марта 2026 г.

RuneDelta 0.3.1 (2026-03-13)

Highlights

  • Guide book copy fixes and bolded section headers for clarity.
  • Creative item menu now shows fully revealed rune names.
  • Infused runes start at 50% discovery progress.
  • Undiscovered rune names remain obfuscated during infusion/apply.

Gameplay & UI

  • Applied rune tooltips now include tier (T#); creative menu reveals fully.
  • Utility item advancements now trigger on pickup (extractor/glyph/cypher/etc.).
  • Mastery activation advancements increased to 240 / 1200 activations.
  • Beastmaster mounts get stronger horse pursuit behavior.

Visuals

  • Rune extractor and rune cypher now use distinct item textures.

Notes

  • Modrinth App may show local jars as “Unknown” due to cache; the jar contains valid metadata.

RuneDelta 0.3.0-1.21.11-Fa

release9 марта 2026 г.

RuneDelta 0.3.0

Released: Mar 9, 2026

This update introduces the new Rune Discovery and Mastery systems, major UI fixes, and expanded boss and progression mechanics.


Highlights

  • Added Rune Discovery system with progressive rune reveal
  • Added Rune Mastery and Rune Family Mastery skill trees
  • Major Codex / Metrics / Builds UI fixes
  • Overhauled boss loot systems for major vanilla bosses
  • Added dimension and source-gated rune progression
  • Multiple stability and crash fixes

Core Fixes

  • Fixed RuneDelta advancement tab visibility and advancement trigger flow
  • Fixed codex, builds, and metrics UI layout issues (wrapping, overlap, centering, scaling)
  • Fixed mastery and family UI interaction behavior
  • Reduced excessive rune tooltip and debug chat spam
  • Fixed discovery and encryption display issues across Codex and metrics pages
  • Fixed several crash scenarios tied to UI page rendering and corrupted jar edge cases

Rune Discovery & Codex Systems

Added a progressive rune discovery system.

  • Undiscovered runes start obfuscated
  • Reduced rune effectiveness while undiscovered
  • Rune reveal progresses through activation usage
  • Codex mirrors reveal state with progress counters
  • Added rarity-based discovery targets (basic → top-tier)
  • Added randomized reveal behavior (not strictly left-to-right)
  • Added creative-mode override (fully revealed runes in creative)
  • Added obfuscation support to metrics and recommended builds pages

Mastery Systems

Added new progression trees.

Rune Mastery Tree

Branches include:

  • Discovery
  • Power
  • Acquisition

Rune Family Mastery Tree

Includes:

  • Family progression page
  • Set-bonus progression scaling

Additional improvements:

  • Clearer branch and category structure
  • Added progress indicators (x/x tracking)
  • Improved unlock user experience
  • Added detailed effect and multiplier descriptions
  • Tuned mastery pacing to prevent overly fast progression
  • Added ascended ranks for family mastery (rank 2 support)
  • Set bonuses now scale with ascended family mastery

Boss / Raid / Crusader Changes

  • Reduced big crusader raid size to better match legacy balance
  • Reduced Warlord guaranteed fragment drop to 9

Boss Loot Packages

Major vanilla bosses now drop:

  • 1 Legendary Rune
  • 2 Utility Items
  • 27 Rune Fragments (enough for infusing 3 runes)

Additional changes:

  • Added weighted legendary rune pools per boss (Dragon / Wither / Warden)
  • Added boss rune memory to prevent duplicate legendary drops
  • Added boss-specific weighted utility drop tables
  • Runebosses now despawn when the player dies

Beastmaster Improvements

  • Fixed mount handling and hostility logic
  • Updated spear material behavior across tiers

Rune / Item / Gameplay Adjustments

  • Tightened mining fragment proc restrictions to intended tool scope
  • Adjusted utility item and set bonus behavior for design parity
  • Updated Cyberboots behavior
    • Removed wind charge
    • Fixed jump timing
    • Fixed slow-fall behavior

Glint System Updates

  • Stabilized glint behavior for intended targets
  • Added fallback direction logic when rune interaction fails

World & Drop Progression

  • Added dimension-based rune drop restrictions
  • Added source-gated rune acquisition paths
    • Boss
    • Dungeon
    • Dimension
    • Endgame
  • Added cypher gating for top-tier rune unlock paths

Advancements

  • Added advancement coverage for mastery and family progression
  • Added boss, mastery, and family advancement chains
  • Fixed advancement schema issues preventing tab population

Stability & Packaging

  • Hardened build and deploy workflow
  • Added jar validation checks
  • Improved logging and issue tracking

Version updated to 0.3.0.

RuneDelta 0.2.0-1.16.5

release5 марта 2026 г.

RuneDelta 1.16.5 Update

This update brings a major parity backport from the modern RuneDelta versions, adds new world progression systems, new Runeboss structures, and a large number of gameplay fixes and improvements.


Highlights

New Crusader Raid System

A new progression-based raid system tied to rune discovery.

  • Unlocks after discovering 5 runes
  • New Warlord enemy class
  • Role-based raid compositions
  • Overworld-only raid behavior
  • Progression warning messages before unlock
  • Automatic guide book delivery

This makes midgame progression far more dynamic and dangerous.


Runeboss Dens

New underground structures that contain powerful encounters.

  • Underground boss dens generate across the world
  • Boss encounter triggers when entering
  • Loot scales with depth
  • Rune rewards scale with encounter difficulty
  • Warning messages alert nearby players

Locate them with:

/locate structure runeboss_bed

Boss Progression Rework

  • Boss tiers now unlock based on world age
  • New 10-day progression gates
  • Improved spawn reliability
  • Improved commands
  • Expanded mob pool capable of becoming bosses

Full Changes

Crusader System

  • Full rebuild of crusader progression
  • Unlock tied to the 5th discovered rune
  • Added staged warnings before unlock
  • Added warning book delivery
  • Overworld-only spawning behavior
  • Added Warlord class
  • Updated raid compositions
  • Class behavior tuning for:
    • Legionnary
    • Deadbolt
    • Beastmaster
    • Warlord
  • Raid messaging improvements
  • Despawn behavior when player dies
  • Added configuration toggles
  • ModMenu integration

Runeboss Systems

  • World-day-based tier unlock progression
  • 10-day boss progression gates
  • Spawn reliability improvements
  • Improved command behavior
  • Balanced boss drop economy by rarity and tier
  • Expanded boss-capable mob pool beyond zombie/skeleton-only logic

Runeboss Dens

  • New underground structures
  • Depth-scaled encounter difficulty
  • Boss spawn trigger on entry
  • Depth-scaled chest loot
  • Rune reward logic improvements
  • Environmental polish and warning messages
  • Structure generation reliability improvements
  • Water-surround prevention fixes

Rune Gameplay Fixes

Large combat and trigger pass across rune systems.

  • Fixed multiple trigger conditions
  • Balanced melee / ranged / armor / tool rune behaviors
  • Fixed defensive proc loops causing near-invincibility
  • Added cooldown guards to repeat-trigger effects
  • Fixed tool targeting mismatches
  • Fixed invalid rune application cases
  • Improved hostile rune drop behavior
  • Added dimension-based drop multipliers

Codex and Progression Improvements

  • Added rune condition sections in codex entries
  • Added discovery counter
  • Improved discovery visibility
  • Improved search and filters
  • Improved command suggestions
  • Expanded advancements and toast notifications
  • Added crusader progression messaging

Guide, Build Kits, and Commands

  • Guide book restored on first spawn
  • Improved command access flow
  • Better creative vs survival behavior
  • Improved checklist / build kit system
  • Random netherite build tooling improvements
  • Command cleanup

Stability and Release Polish

  • Naming cleanup for the 1.16.5 release
  • Removed incompatible content paths
  • System polish across multiple mechanics
  • General stability improvements

RuneDelta 0.2.0-1.21.11

release27 февраля 2026 г.

So much changed! Fewer runes because I removed quasi-duplicates, but the remaining are much cooler in my opinion! Also fixed issues with math leading to no rune triggers, added a custom stat tracker for each rune, and added recommended builds and a random kit command.

RuneDelta 0.1.0-1.21.11

alpha25 февраля 2026 г.

Some runes are placeholders as of right now. All else should work though

Совместимость

Minecraft: Java Edition

1.21.x1.16.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Создатели

Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 месяц назад
Обновлён:1 неделю назад
Главная