In minecraft models can be randomized to prevent things looking too repetitive like the stone and the camo will also feature the same randomization
Here is an example of the self culling feature with glass blocks applied to the blocks on the left
An Overview of all the shapes accessible in ReFramed from v1.6.6 on
By default the blocks will have a single way of computing which texture should be rendered but here culling will change based on what the camo block rendering method is.
This new addition takes what framed block also has using the existing shapes and featuring a by part dynamic culling on the shapes
a small view of most of the states of all the shapes present in the mod
The frames can have camo with different states applied like here the logs with its 3 axes
because there will be blueprint the shapes need to have some coherence based on the order of the themes
The frames will connect to any connected blocks of the same type if the Connected textures are handled using Athena like it is the case on Chipped