
Pyre
Experimental TNT and explosion optimization focused on smoother heavy explosion scenarios without intentional game play changes.
31
1
Split client/server architecture for 1.21
Release1 мес. назад
Список изменений
Pyre 1.5.0 for Minecraft 1.21
Release of Pyre for Minecraft 1.21.
Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
Notes
- Built for Fabric on Minecraft 1.21
- Use the Pyre jar built for Minecraft 1.21
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
Файлы
pyre-fabric-1.21-1.5.jar(397.00 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.5
Загрузчики
Fabric
Версии игры
1.21
Загрузок
3
Дата публикации
1 мес. назад
