
Pyre
Experimental TNT and explosion optimization focused on smoother heavy explosion scenarios without intentional game play changes.
Pyre
Pyre is an experimental Minecraft optimization mod focused on reducing client and integrated-server stutter during heavy TNT and explosion situations.
What it does
Pyre optimizes selected explosion-related workload paths to reduce unnecessary repeated work during bursty explosion events.
The goal is to keep normal Minecraft explosion behavior intact while improving smoothness in TNT-heavy scenarios.
Current status
Pyre is currently focused on Minecraft 1.21.11 and is intended for singleplayer and integrated-server use.
This project is still early. Performance gains may vary depending on world size, TNT count, hardware, and installed mods.
Features
- Reduces some overhead during heavy explosion activity
- Focuses on TNT-heavy and chained explosion scenarios
- Keeps gameplay-facing explosion behavior as close to vanilla as possible
- Lightweight implementation
- Designed to avoid changing game balance
Important notes
- Pyre is not a gameplay-changing TNT mod.
- Pyre does not intentionally change explosion power, TNT fuse time, damage, knockback, or block destruction rules.
- Pyre is not a replacement for general optimization mods like Sodium, Lithium, or FerriteCore.
- Compatibility with other optimization mods may vary and should be tested per modpack.
Summary
Pyre aims to make TNT-heavy situations smoother without intentionally changing how vanilla explosions behave.
