▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Pyre

Pyre

Experimental TNT and explosion optimization focused on smoother heavy explosion scenarios without intentional game play changes.

31
1

Split client/server architecture for 1.21.11

release11 апреля 2026 г.

Pyre 1.5.0 for Minecraft 1.21.11

Second release of Pyre for Minecraft 1.21.11.

Added

  • Split side-aware architecture inside one mod jar
  • Dedicated client initializer and client-only lifecycle handling
  • Client-side explosion effect manager
  • Client-side particle budgeting for explosion spam
  • Client-side explosion sound coalescing
  • Client-side explosion clustering for local effect smoothing
  • Separate server and client config sections
  • Client-only mixin path for explosion packet handling
  • Cleanup for client state on world unload and disconnect

Changed

  • Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
  • Moved shared and server-safe logic under common packages
  • Isolated client-only classes from dedicated-server classloading
  • Improved side safety and overall project structure

Compatibility

  • Client-side smoothing only affects local explosion effects
  • Server-side optimization remains the real gameplay-safe optimization path
  • Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
  • Does not modify packet semantics or rendering backend internals

Notes

  • Built for Fabric on Minecraft 1.21.11
  • Use the Pyre jar built for Minecraft 1.21.11
  • In singleplayer, both server-side optimization and client-side smoothing can run
  • In multiplayer without Pyre on the server, only local client-side effect smoothing applies

Split client/server architecture for 1.21.10

release11 апреля 2026 г.

Pyre 1.5.0 for Minecraft 1.21.10

Release of Pyre for Minecraft 1.21.10.

Added

  • Split side-aware architecture inside one mod jar
  • Dedicated client initializer and client-only lifecycle handling
  • Client-side explosion effect manager
  • Client-side particle budgeting for explosion spam
  • Client-side explosion sound coalescing
  • Client-side explosion clustering for local effect smoothing
  • Separate server and client config sections
  • Client-only mixin path for explosion packet handling
  • Cleanup for client state on world unload and disconnect

Changed

  • Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
  • Moved shared and server-safe logic under common packages
  • Isolated client-only classes from dedicated-server classloading
  • Improved side safety and overall project structure

Compatibility

  • Client-side smoothing only affects local explosion effects
  • Server-side optimization remains the real gameplay-safe optimization path
  • Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
  • Does not modify packet semantics or rendering backend internals

Notes

  • Built for Fabric on Minecraft 1.21.10
  • Use the Pyre jar built for Minecraft 1.21.10
  • In singleplayer, both server-side optimization and client-side smoothing can run
  • In multiplayer without Pyre on the server, only local client-side effect smoothing applies

Split client/server architecture for 1.21.9

release11 апреля 2026 г.

Pyre 1.5.0 for Minecraft 1.21.9

Release of Pyre for Minecraft 1.21.9.

Added

  • Split side-aware architecture inside one mod jar
  • Dedicated client initializer and client-only lifecycle handling
  • Client-side explosion effect manager
  • Client-side particle budgeting for explosion spam
  • Client-side explosion sound coalescing
  • Client-side explosion clustering for local effect smoothing
  • Separate server and client config sections
  • Client-only mixin path for explosion packet handling
  • Cleanup for client state on world unload and disconnect

Changed

  • Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
  • Moved shared and server-safe logic under common packages
  • Isolated client-only classes from dedicated-server classloading
  • Improved side safety and overall project structure

Compatibility

  • Client-side smoothing only affects local explosion effects
  • Server-side optimization remains the real gameplay-safe optimization path
  • Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
  • Does not modify packet semantics or rendering backend internals

Notes

  • Built for Fabric on Minecraft 1.21.9
  • Use the Pyre jar built for Minecraft 1.21.9
  • In singleplayer, both server-side optimization and client-side smoothing can run
  • In multiplayer without Pyre on the server, only local client-side effect smoothing applies

Split client/server architecture for 1.21.8

release11 апреля 2026 г.

Pyre 1.5.0 for Minecraft 1.21.8

Release of Pyre for Minecraft 1.21.8.

Added

  • Split side-aware architecture inside one mod jar
  • Dedicated client initializer and client-only lifecycle handling
  • Client-side explosion effect manager
  • Client-side particle budgeting for explosion spam
  • Client-side explosion sound coalescing
  • Client-side explosion clustering for local effect smoothing
  • Separate server and client config sections
  • Client-only mixin path for explosion packet handling
  • Cleanup for client state on world unload and disconnect

Changed

  • Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
  • Moved shared and server-safe logic under common packages
  • Isolated client-only classes from dedicated-server classloading
  • Improved side safety and overall project structure

Compatibility

  • Client-side smoothing only affects local explosion effects
  • Server-side optimization remains the real gameplay-safe optimization path
  • Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
  • Does not modify packet semantics or rendering backend internals

Notes

  • Built for Fabric on Minecraft 1.21.8
  • Use the Pyre jar built for Minecraft 1.21.8
  • In singleplayer, both server-side optimization and client-side smoothing can run
  • In multiplayer without Pyre on the server, only local client-side effect smoothing applies

Split client/server architecture for 1.21.7

release11 апреля 2026 г.

Pyre 1.5.0 for Minecraft 1.21.7

Release of Pyre for Minecraft 1.21.7.

Added

  • Split side-aware architecture inside one mod jar
  • Dedicated client initializer and client-only lifecycle handling
  • Client-side explosion effect manager
  • Client-side particle budgeting for explosion spam
  • Client-side explosion sound coalescing
  • Client-side explosion clustering for local effect smoothing
  • Separate server and client config sections
  • Client-only mixin path for explosion packet handling
  • Cleanup for client state on world unload and disconnect

Changed

  • Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
  • Moved shared and server-safe logic under common packages
  • Isolated client-only classes from dedicated-server classloading
  • Improved side safety and overall project structure

Compatibility

  • Client-side smoothing only affects local explosion effects
  • Server-side optimization remains the real gameplay-safe optimization path
  • Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
  • Does not modify packet semantics or rendering backend internals

Notes

  • Built for Fabric on Minecraft 1.21.7
  • Use the Pyre jar built for Minecraft 1.21.7
  • In singleplayer, both server-side optimization and client-side smoothing can run
  • In multiplayer without Pyre on the server, only local client-side effect smoothing applies

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Создатели

Детали

Лицензия:MPL-2.0
Опубликован:1 месяц назад
Обновлён:1 месяц назад
Главная