
Numerical HUD declutters your screen by replacing the bulky vanilla health, hunger, armor, and experience bars with a sleek, compact numerical interface. Designed for players who want precise information without sacrificing screen real estate, this mod provides real-time data with smooth animations and context-aware visuals.
| FEATURES |
|---|
- Dynamic Health Tracking: Displays absorption, poison, wither, and freezing effects through unique icon variants and color changes.
- Contextual Oxygen & Vehicles: The oxygen counter and vehicle health bar only appear when needed, keeping your UI clean.
- Enhanced XP Display: Shows your exact experience level as a decimal (e.g.,
12.45) so you know exactly how close you are to the next level. - Visual Feedback: Icons "blink" upon taking damage or changing stats, and low health/hunger triggers a recurring blink animation.
- Saturation Overlay: Includes a subtle transparency layer on the hunger icon to track your current saturation level.
- In-Game Configuration: Adjust animation style and module visibility without leaving the game, via Mod Menu.
- Three Animation Styles: Choose between Decimal, Fade, and Popup animations for all modules (except XP Module).
- Decimal (default): Values count up/down with decimal precision, turning Green when increasing and Red when decreasing.
- Fade: The number snaps instantly while the text color fades from Green/Red back to White.
- Popup: A delta label (e.g.
+2,-3) floats beside the module, traveling upward for heals and downward for damage.
| HOW TO USE |
|---|
Once installed, the mod automatically replaces the following vanilla HUD elements:
- Health & Absorption
- Armor
- Hunger & Saturation
- Experience Level & Progress
- Oxygen & Mount Health (appear only when relevant)
Simply play the game as usual — the values update in real time as you take damage, eat food, or gain experience.
| CONFIGURATION |
|---|
Open Mod Menu in-game to access the settings screen:
- Animation Style: Switch between Decimal, Fade, and Popup.
- Show Armor at Zero: Toggle whether the Armor module is visible when no armor is worn.
| REQUIREMENTS |
|---|
- Fabric Loader
- Fabric API
- Cloth Config API
- Mod Menu (recommended for easy in-game configuration)
| CLIENT-SIDE ONLY |
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All functionality is done client-side and is compatible with vanilla servers.
| FREE & OPEN SOURCE |
|---|
This is a completely free project. I'm not asking for donations or "buy me a coffee" contributions. If you enjoy the mod, the best way to support it is by:
- Leaving a rating/review
- Sharing it with friends
- Reporting any bugs you find
| GALLERY |
|---|
A. Health Icons:
Poisoned / Withered / Frozen / Absorbing / Hardcore / Ridden Mob's Health

Damaged / Healing (with Fade animation)

B. Armor Icons:
(Removing / Breaking) / Wearing (with Popup animation)

C. Hunger Icons
Starving / Full / Saturated

Note: The recurring blink animation is triggered every N seconds (N = the current hunger value) only when Hunger < 20. Also applies to the Health icons.
D. XP Icons
No XP / (Gaining / Losing XP)

E. Oxygen Icons
No Air / Infinite

Drowning / Breathing (with Decimal animation)

Note: The quality of the GIF doesn't match the texture in-game.

