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More Potion Effects

More Potion Effects

64 new interesting potion effects and 8 enchantments to utilize these potion effects have been added.

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Все версииMore Potion Effects 2.5.3

More Potion Effects 2.5.3

Release7 мес. назад

Список изменений


新增内容 / New Content

新增「范围攻击」效果 (Attack AoE Effect) 攻击时对目标周围一定范围内的其他实体造成部分伤害。 Added "Attack AoE" effect: Deals partial damage to nearby entities within a radius on attack.


效果调整 / Effect Adjustments

  1. 轻装上阵 & 重甲效果调整 (Lightstep & Heavy Armor Rework) 移动速度加成/减益由固定值改为百分比增减,提升不同情境下的平衡性与可扩展性。
    Speed modifiers from "Lightstep" and "Heavy Armor" now apply as percentage-based changes, improving balance and scalability.

  2. 优化「免疫」效果性能 (Immunity Effect Performance Optimization) 重构免疫效果的判定逻辑,提升性能表现。
    Refactored internal logic of "Immunity" effects, improving performance.

  3. 「爆燃」效果终结调整 (Blaze Surge Final Explosion Change) 爆燃效果结束时产生的爆炸不再破坏环境方块,仅对实体造成伤害,避免不必要的地形破坏。
    Explosion at the end of "Blaze Surge" effect no longer destroys blocks — damage now applies to entities only.

  4. 「生命静止」高阶修复 (Still Life Effect Fix above Level V) 修复当「生命静止」等级超过 V 级时,伤害返还机制异常导致数值错误或失效的问题,现已正常运作。
    Fixed incorrect or non-functional damage return mechanics when "Still Life" exceeds level V.

  5. Rank 效果粒子优化 (Rank Effect Particle Tuning) 调整 Rank 类状态效果的粒子表现,降低频率与密度,避免视觉过载,同时保留辨识度。
    Adjusted particle frequency and density for Rank-tier effects to prevent visual clutter while maintaining visibility.

  6. 庇护效果粒子调整 (Sanctuary Golden Heart Particles) 优化「庇护」效果的黄心粒子动画,提升流畅度与视觉协调性,更贴合保护类效果的柔和氛围。
    Refined golden heart particles from "Sanctuary" for smoother animation and better thematic consistency.

  7. 滞留型随机药水机制更新 (Lingering Random Potion Behavior) 滞留型随机药水生成的区域效果云(Area Effect Cloud)直接携带最终随机化后的药水效果
    Lingering Random Potions now emit Area Effect Clouds with finalized randomized effects applied immediately.


系统优化 / System Optimizations

自定义酿造系统增强 / Custom Brewing System Upgrade

  • 自定义配方对应的药水箭(Tipped Arrows)

  • 以及经由龙息转化(Lingering Potions)和火药转化(Splash Potions)生成的成品药水
    均已自动加入创造模式物品栏

    • Tipped arrows from custom brews
    • Lingering and splash variants produced via dragon's breath or gunpowder
      are now automatically added to the Creative inventory.

BUG修复 / Bug Fixes

  1. 修复「赐福之源」与「诅咒之源」被错误标记为装备附魔的问题,现已正确归类为武器附魔
    Fixed "Blessing of Origin" and "Curse of Origin" being incorrectly classified as armor enchantments; now properly assigned to weapon enchantments.

  2. 修复多个潜在崩溃问题(Crash Fixes),包括状态效果同步异常,提升整体服务端稳定性。
    Addressed several potential crash vectors (e.g., status effect sync errors), improving server stability.

  3. 修复若干零散小问题,优化代码健壮性与兼容性,提升模组整体运行稳定性。
    Fixed miscellaneous minor issues to enhance robustness.

  4. 修复「潜匿」隐形逻辑,修复此前版本中潜匿效果在特定情况下无法正确隐藏玩家模型、盔甲或手持物品的问题,现已实现稳定完全隐形
    Fixed instability in "Veiled Presence" invisibility; now consistently hides player model, armor, and held items.


Файлы

more_potion_effects-2.5.3-forge-1.20.1.jar(533.47 KiB)
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Метаданные

Канал релиза

Release

Номер версии

2.5.3

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

1.9K

Дата публикации

7 мес. назад

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ID версии

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