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Моды/More Potion Effects
More Potion Effects

More Potion Effects

64 new interesting potion effects and 8 enchantments to utilize these potion effects have been added.

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More Potion Effects 3.0.0-1.21.1

alpha19 февраля 2026 г.

将更多药水效果模组移植至1.21.1

Ported more potion effect mods to 1.21.1

已经完成移植的药水效果:

The effect of the potion that has been transplanted has been completed:

  1. 效果窃取(Effect Siphon)
  2. 免疫(Immune)
  3. 不死(Immortal)
  4. 禁锢(Imprision)
  5. 锁定(Lock)
  6. 随机效果(Random Effect)
  7. 随机正面效果(Random Positive Effect)
  8. 随机负面效果(Random Negative Effect)
  9. 复用(Reuse)
  10. 强心(Strong Heart)
  11. 范围攻击(Attack AOE)
  12. 适应性(Adaptation)
  13. 生命静止(Static Life)

More Potion Effects 2.5.6

release10 февраля 2026 г.

2.5.6 更新日志 / Update Log

新增内容 / New Content

  1. 新增「副作用」效果 (SideEffect Effect) 当玩家带有副作用效果时,每次获得的新正面效果都会附带数个(可配置)负面效果。新增相关配置项,默认禁用当玩家正面效果过多时获得副作用效果的配置项。 Added "SideEffect" effect: When active, new positive effects will come with configurable negative effects. Added related configuration with default disabled setting for triggering when player has too many positive effects. 效果调整 / Effect Adjustments
  2. 槽位锁效果修改 (Slot Lock Effect Modification) 现在背包填满后强行扔物品会直接使物品消失。 Modified "Slot Lock" effect: Items now disappear when attempting to drop with full inventory.
  3. 死亡效果修复与调整 (Death Effect Fix & Adjustment) 修复了在某些情况下会被意外清除的问题,略微上调死亡效果的伤害。 Fixed "Death" effect clearing issue and slightly increased damage output.
  4. 近战领域配置项修改 (Melee Range Configuration) 支持修改计算公式。 Updated "Melee Range" configuration to support custom calculation formulas.
  5. 流血抗性扩展 (Bleed Resistance Expansion) 使流血抗性对其他模组的流血效果生效。 "Bleed Resistance" now works with bleeding effects from other mods.
  6. 衰变效果修复 (Decay Effect Fix) 修复了没有算入额外最大生命值时的问题。 Fixed "Decay" effect to properly account for additional max health values.

系统优化 / System Optimizations

  1. 追踪效果优化 (Homing Effect Optimization) 优化修复了追踪效果的实现,且现在实体射出的箭会优先锁定其仇恨目标。 Optimized "Homing" effect implementation with priority targeting of entity's aggro target for projectile shots.
  2. 附魔配置项扩展 (Enchantment Configuration Expansion) 大部分附魔的配置项修改,支持填入表达式计算概率。 Extended enchantment configurations to support expression-based probability calculations for most enchantments.

指令变更 / Command Changes

  1. 强制效果命令变更 (Force Effect Command Change) 使用强制效果命令由 /feffect 改为 /force_effect 或 /fe。 Changed force effect command from /feffect to /force_effect or /fe.

BUG修复 / Bug Fixes

  1. 盛宴效果修复 (Feast Effect Fix) 修复了盛宴效果增加食物提供的饥饿值的功能失效的问题。 Fixed "Feast" effect's food saturation boost functionality.
  2. 代码稳定性提升 (Code Stability Enhancement) 修复多个潜在问题,提升模组整体运行稳定性。 Fixed multiple potential issues to enhance overall mod stability.

More Potion Effects 2.5.5

release21 декабря 2025 г.

新增内容 / New Content

1. 新增「空间锚定」效果 (Spatial Anchor Effect)

  • I级:禁止常规传送(如珍珠传送、紫颂果传送、末影人传送)
  • II级:禁止改变维度
  • III级:禁止tp指令传送
    Added "Spatial Anchor" effect:
  • Tier I: Prevents standard teleportation (ender pearls, chorus fruit, enderman)
  • Tier II: Prevents dimension changes
  • Tier III: Prevents command-based teleportation

2. 新增「药水拮抗」效果 (Potion Antagonism Effect)
减少新获得的效果时长至 (0.5^等级),若此效果等级大于3,则新获得的效果等级减去(此效果等级-2)
Added "Potion Antagonism" effect: Reduces new effect duration to (0.5^level), and if this effect level > 3, reduces new effect levels by (this effect level - 2).


效果重写 / Effect Reworks

1. 重做「盛宴」效果 (Feast Effect Rework)
全新机制包含:
(1) 吃食物时每级提供额外饱食度
(2) 存储进食后溢出的饱食度,在饱食度下降时补充,并使你的饱食度不会超过19以持续进食
(3) 消耗存储的溢出饱食度以恢复生命值
(4) 饱食度过低时会受到饥饿伤害
Complete rework of "Feast" effect with:
(1) Additional saturation per level when eating
(2) Stores overflow saturation, replenishes when saturation drops, keeps saturation below 19 for continuous eating
(3) Consumes stored overflow saturation to restore health
(4) Takes hunger damage when saturation is too low


效果调整 / Effect Adjustments

1. 「升级」效果调整 (Upgrade Effect Adjustment)
调整了升级效果的具体表现。
Adjusted "Upgrade" effect mechanics.

2. 「回响打击」与「反伤」效果调整 (Resonating Strike & Recoil Adjustment)
调整实现方式(也许能解决很多和其他模组类似功能的兼容问题)。
Adjusted implementation of "Resonating Strike" and "Recoil" effects (may resolve compatibility issues with similar features in other mods).


系统优化 / System Optimizations

1. 随机效果白名单配置 (Random Effect Whitelist Configuration)
新增随机效果抽取效果的白名单配置项。
Added whitelist configuration option for "Random" effect extraction.

2. 赌徒效果文本提示开关 (Gambler Text Prompt Toggle)
增加配置项开关赌徒效果的文本提示。
Added configuration toggle for Gambler effect text prompts.

3. 非可移除效果配置项 (Non-Removable Effects Configuration)
新增配置项 NON-Removable,设定不会被移除的药水效果,除非持续时间结束或使用 /feffect 指令。
Added "NON-Removable" configuration for effects that cannot be removed except by duration expiration or /feffect command.

4. 免疫效果配置项调整 (Immunity Effect Configuration)
将免疫效果每级免疫的效果种类设置成配置项。
Made immune effect types per level configurable for "Immunity" effect.

5. feffect指令扩展 (feffect Command Extension)
feffect 指令增加 update 选项。
Added "update" option to feffect command.


BUG修复 / Bug Fixes

1. 配置项计算功能修复 (Configuration Calculation Fix)
修复配置项计算功能。
Fixed configuration calculation functionality.

2. 借势效果调试信息清理 (Kinetic Debug Messages)
移除借势(Kinetic)效果的调试信息。
Removed debug messages from "Kinetic" effect.

3. 随机效果崩溃修复 (Random Effect Crash Fix)
修复了随机(Random)效果的崩溃问题。
Fixed crash issue with "Random" effect.

4. 飞行效果崩溃修复 (Flight Effect Crash Fix)
修复飞行(Flight)效果在无对应附魔情况下被移除时导致的崩溃。
Fixed crash when "Flight" effect is removed without corresponding enchantment.

5. 死亡效果服务端修复 (Death Effect Server Fix)
修复死亡效果在服务端的问题。
Fixed "Death" effect issues on server.

6. 快速拉弓无限射击修复 (Quick Draw Infinite Shooting Fix)
修复当骷髅有过高等级的快速拉弓时会不停射箭的问题。
Fixed infinite shooting issue with high-level Quick Draw on skeletons.

7. 槽位锁崩溃修复 (Slot Lock Crash Fix)
修复槽位锁(Slot Lock)效果在背包被填满时尝试扔出物品导致的崩溃。
Fixed crash when "Slot Lock" attempts to drop items with full inventory.

More Potion Effects 2.5.4

release22 ноября 2025 г.

新增内容 / New Content

  • 新增「攀爬」效果 (Climbing Effect)
    允许实体攀爬墙壁。
    Added "Climbing" effect: Allows entities to climb walls.

  • 新增「众矢之的」效果 (Aggro Effect)
    拥有效果的生物会吸引周边生物的仇恨。
    Added "Aggro" effect: Entities with this effect attract hostility from nearby creatures.

  • 新增「槽位锁」效果 (Slot Lock Effect)
    禁止扔出物品。
    Added "Slot Lock" effect: Prevents items from being thrown.

  • 新增「死亡」效果 (Death Effect)
    每次效果自然结束后变为更高一级的死亡效果(配置项增加了SuperDeathMode)。
    Added "Death" effect: After natural expiration, the effect upgrades to a higher level (added SuperDeathMode configuration).

  • 新增「镇静」效果 (Calming Effect)
    受击时屏幕不再抖动且免疫同等级的恐惧效果。
    Added "Calming" effect: No screen shake when hit and immune to fear effects of the same level.

  • 新增「穿透」效果 (Pierce Effect)
    每级弓箭可多穿透一个实体。
    Added "Pierce" effect: Each level allows arrows to penetrate one additional entity.

  • 新增「生命转化」效果 (Health Conversion Effect)
    每次受到攻击恢复(伤害*20%*等级)的血量。
    Added "Health Conversion" effect: Restores (damage * 20% * level) health when attacked.

  • 新增「追踪」效果 (Homing Effect)
    使你射出的普通箭矢可以追踪。
    Added "Homing" effect: Your normal arrows can home in on targets.


效果调整 / Effect Adjustments

  1. 吸血效果恢复机制调整 (Lifesteal Healing Change)
    吸血效果的恢复由setHealth改为heal,以更好地兼容其他治疗效果。
    Lifesteal effect now uses heal instead of setHealth for restoration, improving compatibility with other healing effects.

  2. 重写「借势」效果为「动能」 (Leverage Reworked to Kinetic)
    重写借势效果,使其更符合新版本的长矛增伤机制。
    "Leverage" effect has been reworked into "Kinetic", aligning better with the spear damage bonus in the new version.

  3. 重写「真伤」效果 (True Damage Rework)
    真伤效果现在变为[(原伤害 - 真伤) * 减伤比例 + 真伤],并更新了图标。
    "True Damage" effect now calculates as [(original damage - true damage) * damage reduction ratio + true damage], with an updated icon.

  4. 「适应」效果无敌时间调整 (Adaptation Invincibility Time Change)
    适应效果增加的无敌时间改为线性增长(每级+50%)。
    Invincibility time from "Adaptation" effect now increases linearly (+50% per level).

  5. 「坚盾」效果数值调整 (Solid Shield Value Adjustment)
    坚盾效果调整为每级减少(等级 * (2 + 护甲 * 0.1))点伤害。
    "Solid Shield" effect now reduces damage by (level * (2 + armor * 0.1)) per level.

  6. 优化「禁锢」效果 (Imprisonment Effect Optimization)
    修改了禁锢效果的实现,优化效果。
    Modified the implementation of "Imprisonment" effect.

  7. 调整「爆燃」效果 (Blaze Surge Adjustment)
    非自然移除时产生爆炸,存在时每tick根据剩余着火时长造成火焰伤害。
    "Blaze Surge" now creates an explosion when removed unnaturally, and deals fire damage per tick based on remaining fire duration.

  8. 重写「不屈」效果 (Unyielding Willpower Rework)
    重写了不屈效果,并增加了对应配置项。
    "Unyielding Willpower" effect has been reworked, with added configuration options.

  9. 扩展「快速拉弓」效果 (Quick Draw Effect Extension)
    快速拉弓效果现在可以对骷髅生效。
    "Quick Draw" effect now applies to skeletons.

  10. 优化「飞行」效果 (Flight Effect Optimization)
    当飞行效果移除时,如果玩家处于创造模式则不会取消飞行能力。
    When "Flight" effect is removed, players in creative mode will not lose flight ability.

  11. 重写优化「踏空」效果 (Airstride Effect Rework and Optimization)
    重写优化了踏空效果,解决挤压问题并改进实现。
    "Airstride" effect has been reworked and optimized, resolving crushing issues and improving implementation.


BUG修复 / Bug Fixes

  1. 修复「快速拉弓」使弩无法使用的问题,现在快速拉弓只对弓有效。
    Fixed "Quick Draw" effect preventing crossbows from functioning; now only affects bows.

  2. 修复了「燃烧」效果在雨天时发出噪音的问题。
    Fixed "Burning" effect producing noise during rain.

  3. 又又又又修复了「免疫」效果的崩溃问题。
    Fixed yet another crash issue with "Immunity" effect.

  4. 修复了强制移除效果的bug。
    Fixed a bug with forced effect removal.

  5. 暂时方案-解决了现有很多药水/药水箭显示本地化键的问题。
    Temporarily resolved the issue where many potions and tipped arrows displayed localization keys.


More Potion Effects 2.5.3

release8 августа 2025 г.

新增内容 / New Content

新增「范围攻击」效果 (Attack AoE Effect) 攻击时对目标周围一定范围内的其他实体造成部分伤害。 Added "Attack AoE" effect: Deals partial damage to nearby entities within a radius on attack.


效果调整 / Effect Adjustments

  1. 轻装上阵 & 重甲效果调整 (Lightstep & Heavy Armor Rework) 移动速度加成/减益由固定值改为百分比增减,提升不同情境下的平衡性与可扩展性。
    Speed modifiers from "Lightstep" and "Heavy Armor" now apply as percentage-based changes, improving balance and scalability.

  2. 优化「免疫」效果性能 (Immunity Effect Performance Optimization) 重构免疫效果的判定逻辑,提升性能表现。
    Refactored internal logic of "Immunity" effects, improving performance.

  3. 「爆燃」效果终结调整 (Blaze Surge Final Explosion Change) 爆燃效果结束时产生的爆炸不再破坏环境方块,仅对实体造成伤害,避免不必要的地形破坏。
    Explosion at the end of "Blaze Surge" effect no longer destroys blocks — damage now applies to entities only.

  4. 「生命静止」高阶修复 (Still Life Effect Fix above Level V) 修复当「生命静止」等级超过 V 级时,伤害返还机制异常导致数值错误或失效的问题,现已正常运作。
    Fixed incorrect or non-functional damage return mechanics when "Still Life" exceeds level V.

  5. Rank 效果粒子优化 (Rank Effect Particle Tuning) 调整 Rank 类状态效果的粒子表现,降低频率与密度,避免视觉过载,同时保留辨识度。
    Adjusted particle frequency and density for Rank-tier effects to prevent visual clutter while maintaining visibility.

  6. 庇护效果粒子调整 (Sanctuary Golden Heart Particles) 优化「庇护」效果的黄心粒子动画,提升流畅度与视觉协调性,更贴合保护类效果的柔和氛围。
    Refined golden heart particles from "Sanctuary" for smoother animation and better thematic consistency.

  7. 滞留型随机药水机制更新 (Lingering Random Potion Behavior) 滞留型随机药水生成的区域效果云(Area Effect Cloud)直接携带最终随机化后的药水效果
    Lingering Random Potions now emit Area Effect Clouds with finalized randomized effects applied immediately.


系统优化 / System Optimizations

自定义酿造系统增强 / Custom Brewing System Upgrade

  • 自定义配方对应的药水箭(Tipped Arrows)

  • 以及经由龙息转化(Lingering Potions)和火药转化(Splash Potions)生成的成品药水
    均已自动加入创造模式物品栏

    • Tipped arrows from custom brews
    • Lingering and splash variants produced via dragon's breath or gunpowder
      are now automatically added to the Creative inventory.

BUG修复 / Bug Fixes

  1. 修复「赐福之源」与「诅咒之源」被错误标记为装备附魔的问题,现已正确归类为武器附魔
    Fixed "Blessing of Origin" and "Curse of Origin" being incorrectly classified as armor enchantments; now properly assigned to weapon enchantments.

  2. 修复多个潜在崩溃问题(Crash Fixes),包括状态效果同步异常,提升整体服务端稳定性。
    Addressed several potential crash vectors (e.g., status effect sync errors), improving server stability.

  3. 修复若干零散小问题,优化代码健壮性与兼容性,提升模组整体运行稳定性。
    Fixed miscellaneous minor issues to enhance robustness.

  4. 修复「潜匿」隐形逻辑,修复此前版本中潜匿效果在特定情况下无法正确隐藏玩家模型、盔甲或手持物品的问题,现已实现稳定完全隐形
    Fixed instability in "Veiled Presence" invisibility; now consistently hides player model, armor, and held items.


Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.19.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 год назад
Обновлён:1 месяц назад
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