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Моды/More Potion Effects
More Potion Effects

More Potion Effects

64 new interesting potion effects and 8 enchantments to utilize these potion effects have been added.

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The effects of the added potions are as follows:

effect list

Mod Overview

This mod adds rich new status effects and related enchantments to Minecraft, expands potion brewing mechanics, and supports full custom configuration.

Potion Effects

Positive Effects

  1. 生命静止(Static Life): All damage and healing effects are delayed until the effect ends;
  2. 坚盾(Solid Shield): Reduces damage from other entities by level;
  3. 限伤(Injury Limitation): Caps incoming damage at a percentage of maximum health (scales with level);
  4. 不死(Immortal): Grants one revival per level upon fatal damage, restoring health and consuming one effect level;
  5. 免疫(Immune): Grants resistance to negative effects per level; Level V negates all negative effects;
  6. 吸血(Leeching): Restores a percentage of health based on damage dealt;
  7. 近战领域(Melee Domain): Expands an immunity zone around the player by level (configurable);
  8. 长距(More Range): Increases attack range per level;
  9. 触及(Touch): Increases mining reach per level;
  10. 真伤(True Damage): Converts a portion of damage to armor-ignoring true damage per level;
  11. 自愈(Self-Healing): Restores a percentage of current health based on level and health percentage;
  12. 飞行(Flight): Grants flight; speed increases with level;
  13. 修复(Repair): Periodically repairs equipped gear durability by level;
  14. 流血抵抗(Bleeding Immunity): Counters or shortens bleeding effects; resists leeching;
  15. 精准(Accurate): Boosts ranged damage by a percentage per level;
  16. 巨力(Huge Force): Increases melee damage by a percentage per level;
  17. 百分比恢复(Percentage Recovery): Periodically restores a portion of maximum health by level;
  18. 高踏(Step Up): Increases automatic step height per level;
  19. 坚定(Firm): Boosts armor, armor toughness, and knockback resistance per level;
  20. 闪避(Evasion): Increases dodge chance per level (configurable);
  21. 生命链接(Injury Link): Reflects damage to nearby entities when injured;
  22. 屠戮(Slaughter): Deals increased damage to targets with lower remaining health;
  23. 盛宴(Feast): Rapidly heals when hunger is high; consumes health to replenish hunger when low;
  24. 同伴(Companion): Boosts attributes and restores health when nearby same-type entities die (limited uses);
  25. 位格(Rank): Strengthens attributes against non-players and inflicts debuffs based on rank difference; grants buffs against players (spawn rules configurable);
  26. 适应性(Adaptation): Extends post-damage invulnerability duration per level;
  27. 庇护(Asylum): Periodically grants Absorption Hearts; accumulates refresh time when hearts are full;
  28. 过量治疗(Overdose Treatment): Converts excess healing into Absorption Hearts (capped);
  29. 魔力聚焦(Magic Focus): Increases magic damage by a percentage per level;
  30. 魔法护盾(Magic Shield): Reduces magic damage by a percentage per level;
  31. 强心(Strong Heart): Amplifies healing effects by a percentage per level;
  32. 回响打击(Resonant Strike): Triggers a secondary attack of the same damage type on hit;
  33. 不屈意志(Unyielding Willpower): Grants a chance to survive fatal damage and gain Absorption Hearts;
  34. 速攻(Fast Attack): Reduces the target’s invulnerability ticks per level;
  35. 延时(Extension): Mode 1: Extends duration of newly applied effects; Mode 2: Prevents duration decay for specific effects per level (configurable);
  36. 亡命之债(Life Debt): Deals retaliation damage to the killer and inflicts a curse upon death;
  37. 踏空(Airstride): Generates invisible blocks beneath the player;
  38. 效果窃取(Effect Siphon): Steals a potion effect from the target on hit (max level = current effect level - 1);
  39. 复用(Reuse): Stores active buffs as throwable potion bottles;
  40. 随机正面效果(Random Positive Effect): Grants a random positive effect;
  41. 匿踪(Veiled Presence): Causes all entities to ignore the player unless attacked;
  42. 渊博(Erudite): Multiplies experience drops by effect level on kill;
  43. 暴食(Gluttony): Accelerates eating and drinking speed;
  44. 升级(Upgrade): Randomly upgrades lower-level effects when gaining new ones;
  45. 挖掘强化(Enhanced Digging): Boosts mining speed and mining level simultaneously;
  46. 爆燃(Deflagration): Deals (remaining burn time (ticks)/20) * level fire damage per tick; ends with explosion dealing remaining time (ticks) * level fire damage;
  47. 反弹(Recoil): Reflects the same damage type back to the attacker;
  48. 快速拉弓(Quick Draw): Increases bow-drawing speed.

Negative Effects

  1. 护甲破裂(Armor Broken): Reduces armor value and toughness per level;
  2. 流血(Bleeding): Inflicts periodic physical damage per level;
  3. 恐惧(Fear): Cooldowns held items and drastically reduces damage dealt per level;
  4. 溃力(Wane): Reduces attack damage;
  5. 脆弱(Fragile): Increases damage taken by a percentage per level;
  6. 窒息(Suffocation): Drains oxygen per level;
  7. 弱效回复(Weakening Recovery): Reduces healing effectiveness by a percentage per level; Level V blocks healing entirely;
  8. 腐蚀(Corrosion): Periodically degrades gear durability per level;
  9. 沉重(Heavy): Increases gravity and reduces movement speed per level;
  10. 剧毒(Highly Toxic): Inflicts periodic armor-ignoring toxic damage per level;
  11. 伤势累积(Injury Accumulation): Deals internal damage based on lost health and level (increases when injured);
  12. 伤势爆发(Injury Outburst): Explodes internal damage upon effect end (based on lost health and level);
  13. 失准(Misalignment): Reduces ranged damage by a percentage per level;
  14. 禁锢(Imprison): Fully restricts movement and jumping;
  15. 病毒(Virus): Inflicts damage and spreads infection; triggers same-level virus effects when infection maxes;
  16. 诅咒(Curse): Applies multiple debuffs and prevents duration decay of other negative effects;
  17. 混乱(Confusion): Causes random teleportation per level;
  18. 衰变(Decay): Reduces maximum health per second (restored after effect ends);
  19. 破碎魔抗(Broken Magic Shield): Increases magic damage taken by a percentage per level;
  20. 魔力抑制(Magic Inhibition): Reduces magic damage dealt by a percentage per level;
  21. 驱散(Dispel): Lowers the level of all positive effects on the target;
  22. 随机负面效果(Random Negative Effect): Inflicts a random negative effect.

Neutral Effects

  1. 燃命(Health Sacrifice): Loses health per second while boosting damage (scaling with duration and level);
  2. 轻装上阵(Lightly Loaded): Increases movement speed but reduces armor and damage resistance per level;
  3. 重甲(Heavy Armor): Decreases movement speed but boosts armor and damage resistance per level;
  4. 赌徒(Gambler): Randomly doubles damage dealt/taken (multiplier range scales with level and Luck stat);
  5. 燃烧(Combustion): Sets the target on fire; duration shortens in water;
  6. 借势(Leverage): Converts movement speed into damage (and recoil damage) per level;
  7. 锁定(Lock): Prevents effect removal (except by duration decay);
  8. 随机效果(Random Effect): Grants random effects (positive/negative/neutral; quantity scales with level).

Enchantments

  1. 消法之刃(Elimination Effect): Randomly removes a potion effect on hit;
  2. 惩法之刃(Potion Punisher): Deals bonus damage to targets with potion effects;
  3. 不屈(Unyielding): Grants temporary Static Life on fatal damage;
  4. 碎甲之刃(Sunder Armor): Applies Armor Broken on hit with a chance;
  5. 剧毒之刃(Highly Toxic Blade): Applies Highly Toxic on hit with a chance;
  6. 腐败施加(Infliction Corrosion): Applies Corrosion on hit with a chance;
  7. 抑疗(Inhibit Therapy): Applies Weakening Recovery on hit with a chance;
  8. 生机勃勃(Vibrant): Grants Strong Heart while worn;
  9. 飞行(Flying): Grants Flight while worn (loot-only);
  10. 祝福之源(Source of Blessing): Grants a random positive effect on hit with a chance;
  11. 诅咒之源(Source of Curseing): Inflicts a random negative effect on hit with a chance.

Custom Brewing System

  • Supports adding custom brewing recipes via JSON configuration:
  • Potions can have multiple status effects simultaneously;
  • custom potion names and colors are configurable;
  • auto-generates config folder and sample recipe to /config/more_potion_effects/example_recipe.json on first launch;
  • crafted potions auto-added to Creative Mode inventory; compatible with JEI for viewing custom recipes.

Commands

/feffect: Force effect management command; supports forcibly adding/removing effects (ignores immunity).

Configuration Options

Provides extensive configuration; numerical values adjustable in more_potion_effects.toml: Configure random effect exclusion lists; adjust specific effect parameters; set visual behaviors for specific effects.

Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.19.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 год назад
Обновлён:1 месяц назад
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