
Infected Manhunt
One infected hunter starts the chase. Every speedrunner death creates a new hunter. Your only objective: kill the Ender Dragon before everyone is infected.
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Infected Manhunt 1.0.2
release5 апреля 2026 г.Changelog
- Added live GUI team management so operators can move players between runner and infected directly during an active match.
- Added
/infected team <player> <runner|infected>for quick manual team fixes from chat/console. - Fixed the bug where a runner leaving the server was being incorrectly converted into infected.
- Fixed the related issue where players affected by that bug could not be moved back to runner properly.
- Team changes now correctly refresh all connected systems when a player is swapped:
- scoreboard/team display
- compass handling
- tracker targeting
- GUI state
- Disconnecting and rejoining now preserves the player’s current team instead of corrupting match state.
- Improved tracker cleanup so infected players do not keep invalid targets after team changes.
- Fixed compass tracking updates for infected players using a compass in the offhand.
- Tightened infected-only tracking access so only infected players can use the target picker.
- Updated the GUI/README to reflect the new team-management flow.
Infected Manhunt 1.0.1
release5 февраля 2026 г.InfectedManhunt v1.0.1 - NOT TESTED YET
- Fixed compass tracking issues across dimensions and improved target selection stability.
- Fixed infection flow so respawn rules apply correctly on first death.
- Prevented compass abuse by properly stripping compasses and removing them on reset.
- Live-applies tracking update interval changes from the GUI.
- Handles speedrunner disconnects to prevent stalled win conditions.
- Improves compass delivery when inventory is full.
- Added subtle start-of-game credit message.
Infected Manhunt; first release, woohoo
beta4 февраля 2026 г.Initial Release of the Infected Manhunt Plugin
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Лицензия:MIT
Опубликован:2 месяца назад
Обновлён:1 неделю назад
