
Health Based Mob Scaling
Mobs grow bigger and stronger based on their health. Dynamic scaling for a more immersive Minecraft experience.
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Health Based Mob Scaling 1.0.0
release22 марта 2026 г.🟢 v1.0 – Initial Release
✨ Features
- Added health-based mob scaling system
- Mobs dynamically change size based on their current health
- Step height now scales with mob size
- Fully automatic system (no commands required)
⚙️ Mechanics
- Scale = Health × 0.25
- Step Height = Health × 0.125
- Only affects living entities (mobs)
🚀 Performance
- Optimized update system (runs every 20 ticks / 1 second)
- Only affects mobs within 128 blocks of players
- Designed to minimize lag in survival worlds
🛠️ Technical
- Uses Minecraft attribute system (scale & step height)
- Safe attribute checks to prevent crashes
- Compatible with Fabric 1.21.11
📦 Requirements
- Fabric Loader
- Fabric API
- Minecraft 1.21.11
🔮 Future Updates
- Config file for custom scaling values
- Smooth scaling transitions
- Per-mob customization options
Совместимость
Создатели
Детали
Лицензия:MIT
Опубликован:1 месяц назад
Обновлён:1 месяц назад
