
Health Based Mob Scaling
Mobs grow bigger and stronger based on their health. Dynamic scaling for a more immersive Minecraft experience.
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🧬 LifeScale – Health-Based Mob Scaling
Bring your world to life with dynamic mob scaling!
LifeScale makes every mob's size and movement scale with its health — creating a more immersive and challenging gameplay experience.
⚡ Features
- 📈 Mobs grow larger as their health increases
- 🦶 Step height increases with size (bigger mobs climb better)
- ⚙️ Fully automatic — no commands needed
- 🚀 Optimized for performance (updates once per second)
- 👥 Only affects mobs near players (reduces lag)
🧠 How It Works
Every mob dynamically updates:
- Scale = Health × 0.25
- Step Height = Health × 0.125
This means:
- Strong mobs become massive
- Weak mobs shrink down
🎮 Gameplay Impact
- Boss fights feel more intense
- Natural difficulty scaling
- More visual feedback for mob strength
⚙️ Requirements
- Minecraft 1.21.1 (or compatible 1.21.x)
- Fabric Loader
- Fabric API
🧪 Performance
- Updates every 20 ticks (1 second)
- Only affects mobs within 128 blocks of players
- Designed for smooth gameplay even in large worlds
📦 Future Plans
- Config file for scaling values
- Smooth scaling animations
- Per-mob customization
💬 Feedback
Have ideas or found a bug? Feel free to suggest improvements!
🏷️ Keywords
mob scaling, health based mobs, dynamic mobs, fabric mod, minecraft 1.21 mod, realistic mobs
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Лицензия:MIT
Опубликован:1 месяц назад
Обновлён:1 месяц назад
