
Fluidlogged API
Библиотека для Minecraft 1.12.2, добавляющая кастомизируемую систему затопления блоков жидкостями. Поддерживает любые модифицированные жидкости, исправляет баги ванили и улучшает симуляцию жидкостей.
Non-Source Fluidlogging
This screenshot is inspired by how Mojang originally showed waterlogging back in 2017. In this screenshot, tall grass is added to the fluidlogging whitelist, and the shaders used are Complementary Reimagined.
Vanilla Blocks
Image by Titoo8899
Modded Blocks
Any blocks (vanilla or modded) can be made fluidloggable through this mod's config! The blocks in the background are from: CB Multipart, Chisels and Bits, Ender IO, Project Red, Quark, and Thermal Dynamics
Fluidlogged Fluids
All fluid source blocks (vanilla or modded) are fluidloggable!
Shader Support
All Optifine shaders are supported! The one used in the screenshot is Complementary Shaders
