
Fluidlogged API
A library mod that adds highly customizable fluidlogging to 1.12.2!
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v3.2.0-mc1.12.2
release6 февраля 2026 г.Features:
- Add Modrinth
updateJSONurl. - Minor performance improvements.
Bug Fixes:
- Fix concurrency issue with
FluidFlowHandler::getFlowVec(fixes #275 and #283). - Fix crash with Java 9+ (fixes #284) (this bug only affected v3.1.3 of Fluidlogged API).
- Fix minor inconsistency with normal fluid flow logic.
Compatibility Fixes:
- Gauges and Switches:
- Fix blocks not emitting a redstone signal (fixes #282).
- Schematica:
- Fix crash when rendering schematica with fluids (fixes #279).
API Changes:
- New method:
...api.util.IFluidloggable.canFluidConnect(IBlockAccess, BlockPos, IBlockState, EnumFacing). - New method:
...api.util.FluidloggedUtils.canFluidConnect(IBlockAccess, BlockPos, IBlockState, EnumFacing). - Restore
FluidloggedUtilsmethods that were accidentally removed in v3.0.0.
v3.1.3-mc1.12.2
release5 января 2026 г.Bug Fixes:
- Fix bugs if certain transformers are run twice, by resetting asm plugin search index ints before running them.
- Fixes FutureMC scaffolding asm conflict (fixes #273).
- Fixes possible weird fluid rendering when "fancy fluid rendering" is disabled.
- Fix concurrency issue with
FluidState::withLevel(fixes #274). - Fix "fluidlogged_api is missing the required element 'version' and a version.properties file could not be found" console error.
Compatibility Fixes:
v3.1.2-mc1.12.2
release12 ноября 2025 г.Bug Fixes:
v3.1.1-mc1.12.2
release1 октября 2025 г.Compatibility Fixes:
- Astral Sorcery:
- Crystal cluster creation now accounts for FluidStates (only if the block there is replaceable).
- Fix crystal tool item entity crash (#266).
- Liquid Starlight now uses this mod's fluid collision system, fixing some bugs.
v3.1.0-mc1.12.2
release20 сентября 2025 г.Features:
- Fluidlogged API's config gui is now translucent while in a world. This will probably be added to all of my other mods as well!
Bug Fixes:
- Fix a possible crash (#243 (comment) & #257).
- Fix a possible
FluidState.withLevelcrash (#252). - Fix fluid collision for "pseudo-fluid" blocks (#258).
- Redownload community configs if the internal versions.jsonc file got corrupted. This fixes a possible crash.
- Server-side fluidlogging configs are now always sent to connected players.
- While "nonSourceFluidlogging" was disabled, source fluid blocks could be created with non-source fluid blocks, by flowing into a fluidloggable block with other non-source fluids on two different sides. Now adjacent source blocks are required for this behavior once again, like in v2.x.x (#249).
Compatibility Fixes:
- Chisels and Bits:
- Allow chiseled bits to be placed inside replaceable blocks.
- Fix chiseled blocks voiding fluids on placement.
- Fix fluid collision for chiseled blocks (#248).
- Galacticraft:
- Fix crash with old Galacticraft (non-legacy) versions (#255).
- Industrial Foregoing:
- Fluidlogged pink slime fluid no longer removes the block when spawning a pink slime entity (it only removes the fluid now).
- The fluid pump now (actually) accounts for FluidStates.
- The resource fisher now accounts for FluidStates.
- The water collector now accounts for FluidStates.
- Optifine:
- PneumaticCraft:
- Allow Empty PCBs to be filled using FluidStates.
- Random Things:
- Fix wireless redstone (#253).
- Ruins:
- Forcibly prevent Ruins structures from being able to contain old FluidStates (#254).
- Thermal Expansion:
- The Aquatic Entangler now accounts for FluidStates.
- The Aqueous Accumulator now accounts for FluidStates.
API Changes:
...mod.common.message.SMessageSyncRuntimeConfigshas been renamed to...mod.common.message.SMessageSyncConfigs. This is an internal class, so it shouldn't affect any mods.- New interface:
...api.message.IServerMessageHandler. Functions as a server-side counterpart toIClientMessageHandler. - New method:
...api.message.IClientMessageHandler.isCtxValid(REQ, MessageContext). - New method:
...api.message.MessageUtils.readJson(ByteBuf). Utility method that reads a JsonElement with UTF8 byte encoding from the buffer. - New method:
...api.message.MessageUtils.writeJson(ByteBuf, JsonElement). Utility method that writes a JsonElement with UTF8 byte encoding to the buffer. - New method:
...api.util.FluidloggedUtils.positionDripParticle(World, BlockPos, FluidState). Utility method that returns the position to spawn a drip particle, or empty if one cannot be spawned. - Split
ToFluidloggedDataFixerfunctionality from the legacy data fixer. This change allows for separate versioning between them, and allows other mods besides Fluidlogged API to increment theToFluidloggedDataFixerversion (other mods increment it automatically when adding a newIFluidloggedDataMapper).
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Лицензия:LicenseRef-Custom-License
Опубликован:2 года назад
Обновлён:2 месяца назад
