Cobblemon Villager overhaul - [ADDON] 0.2.2
release28 марта 2026 г.CobbleDollars Villagers Overhaul — what’s new
This update focuses on smoother trading, better multiplayer behaviour, RCT trainer support, and quality-of-life around the custom shop UI.
Shop UI — smoother and more stable
- Less flicker and “screen reset” when buying or selling (including single-player and multiplayer). The shop is built to stay open while you trade; balance updates without tearing the whole UI down every click.
- Buy tab always shows in the category list, even when there are no buy offers yet, so the layout stays consistent.
- Trades tab polish
- Tweaked the arrow between items so barters read more clearly.
- “Trade” on the action button uses a slightly smaller label so longer translations don’t spill past the button (Buy / Sell stay full size).
- When the shop does get a full data refresh (for example after cycling trades), the client tries to keep your scroll position when you’re still on the same tab, so it feels less jumpy.
Villager trading — how it feels in-game
- Trade XP is still granted, but experience orbs are not spawned for these trades (XP is applied directly), so trading stays tidy.
- Trade XP scales with stack size when you buy/sell multiple at once (where applicable).
- Quantity in the shop is no longer forced back to 1 after every action — it stays where you set it until you change it.
Multiplayer & dedicated servers
- Important shop options (custom shop UI, villagers use CobbleDollars, datapack trades, RCT overhaul) are synced from the server when you join, so the client matches the world you’re playing on — no more “it works in single-player but not on my server” from mismatched local config alone.
RCT (Radical Cobblemon Trainers) — trainer association UI
- Improved handling when trading with RCT trainer association NPCs using the CobbleDollars-style shop, including series / card flows and tooltips where supported.
- Behaviour is aligned so RCT-only paths don’t fight the normal villager shop logic.
Fabric notes
- Extra client-side handling so the custom shop and vanilla merchant screen don’t fight each other right after opening (overlap / recovery), especially on multiplayer.
- C key (when the shop is open) still works with cycle trades when supported and when Trade Cycling–compatible behaviour is available.
For modpack authors & server owners
- Project build targets Java 21 via Gradle toolchain (same game requirement you’re already on for current Minecraft versions).
Small print
- After many trades without closing the shop, offer uses / “out of stock” on the list might lag visually until you close and reopen the shop or get another full refresh — this is the trade-off for keeping the UI stable instead of reloading the whole panel every trade.
Thanks for playing — if something feels off on Fabric vs NeoForge or on a specific server setup, report it with your loader, MC version, and whether you’re on single-player or multiplayer.
Cobblemon Villager overhaul - [ADDON] 0.2.2
release27 марта 2026 г.CobbleDollars Villagers Overhaul — what’s new
This update focuses on smoother trading, better multiplayer behaviour, RCT trainer support, and quality-of-life around the custom shop UI.
Shop UI — smoother and more stable
- Less flicker and “screen reset” when buying or selling (including single-player and multiplayer). The shop is built to stay open while you trade; balance updates without tearing the whole UI down every click.
- Buy tab always shows in the category list, even when there are no buy offers yet, so the layout stays consistent.
- Trades tab polish
- Tweaked the arrow between items so barters read more clearly.
- “Trade” on the action button uses a slightly smaller label so longer translations don’t spill past the button (Buy / Sell stay full size).
- When the shop does get a full data refresh (for example after cycling trades), the client tries to keep your scroll position when you’re still on the same tab, so it feels less jumpy.
Villager trading — how it feels in-game
- Trade XP is still granted, but experience orbs are not spawned for these trades (XP is applied directly), so trading stays tidy.
- Trade XP scales with stack size when you buy/sell multiple at once (where applicable).
- Quantity in the shop is no longer forced back to 1 after every action — it stays where you set it until you change it.
Multiplayer & dedicated servers
- Important shop options (custom shop UI, villagers use CobbleDollars, datapack trades, RCT overhaul) are synced from the server when you join, so the client matches the world you’re playing on — no more “it works in single-player but not on my server” from mismatched local config alone.
RCT (Radical Cobblemon Trainers) — trainer association UI
- Improved handling when trading with RCT trainer association NPCs using the CobbleDollars-style shop, including series / card flows and tooltips where supported.
- Behaviour is aligned so RCT-only paths don’t fight the normal villager shop logic.
Fabric notes
- Extra client-side handling so the custom shop and vanilla merchant screen don’t fight each other right after opening (overlap / recovery), especially on multiplayer.
- C key (when the shop is open) still works with cycle trades when supported and when Trade Cycling–compatible behaviour is available.
For modpack authors & server owners
- Project build targets Java 21 via Gradle toolchain (same game requirement you’re already on for current Minecraft versions).
Small print
- After many trades without closing the shop, offer uses / “out of stock” on the list might lag visually until you close and reopen the shop or get another full refresh — this is the trade-off for keeping the UI stable instead of reloading the whole panel every trade.
Thanks for playing — if something feels off on Fabric vs NeoForge or on a specific server setup, report it with your loader, MC version, and whether you’re on single-player or multiplayer.
Cobblemon Villager overhaul - [ADDON] 0.2.1-hotfix
release22 марта 2026 г.0.2.1-hotfix
Fixed
- Fabric – Opening a villager’s CobbleDollars shop more than once should no longer glitch or close right away. If you had trouble on Fabric after the first open, update to this version.
Notes
- NeoForge – Same version number; nothing special to do unless you want to stay in sync with the latest build.
Cobblemon Villager overhaul - [ADDON] 0.2.1-hotfix
release22 марта 2026 г.0.2.1-hotfix
Fixed
- Fabric – Opening a villager’s CobbleDollars shop more than once should no longer glitch or close right away. If you had trouble on Fabric after the first open, update to this version.
Notes
- NeoForge – Same version number; nothing special to do unless you want to stay in sync with the latest build.
Cobblemon Villager overhaul - [ADDON]
release18 марта 2026 г.Changelog
[0.2.0] – Branch Changes
Added
- Bank button – Open CobbleDollars bank directly from the villager shop
- Cycle trades button – Refresh offers with one click (when Trade Cycling or Easy Villagers is installed)
- Scrollbar dragging – Drag the offer list to scroll through long trade lists
- Live updates – Shop refreshes in place after cycling trades (no need to reopen)
- Free 1-emerald trades – Config option: trades that cost 1 emerald (after curing) charge no CobbleDollars
- Exclude villager types – Config: keep native UIs for specific villagers (e.g. Casino Worker, CobbleMerchant)
- Deposit custom currency – Custom currency items can now be deposited in the CobbleDollars bank
Changed
- C key – Built-in trade cycling; works with or without Trade Cycling / Easy Villagers
- Cycle button – Only shown when Trade Cycling or Easy Villagers is installed
- Fixed tooltips on secondary cost items (costB) in the offer list
Compatibility
- Casino Rocket – Casino Worker villagers keep their casino UI; other villagers use the CobbleDollars shop
- CobbleMerchant – Uses its own UI; other villagers use the CobbleDollars shop
Совместимость
Создатели
Детали
Лицензия:MIT
Опубликован:2 месяца назад
Обновлён:2 недели назад
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