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Моды/CobbleBadges [Cobblemon Addon]
CobbleBadges [Cobblemon Addon]

CobbleBadges [Cobblemon Addon]

CobbleBadges adds Badges with various effects to Cobblemon

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CobbleBadges 4.0.0+Beta-1

beta18 марта 2026 г.

Added:

  • Badges, Points and Tiers are now data driven (Make your own through data packs! see this wiki)

  • Attributes:

    • Point Gain - Define the amount of points earned (Default: 1)
    • Catch Rate - Multiplies the catch rate (Default: 1)
    • Shiny Chance - Multiplies the chance to find a shiny (Default: 1)
    • Pokémon Exp Gain - Multiplies the pokémon exp gain (Default: 1)
    • Pokémon Friendship Gain - Multiplies the friendship gain (Default: 1)
  • Badge Effects:

    • Bypass Invulnerability Frames - Ability to attack entities even during invulnerability frames
    • Creative Flight - Give creative flight
    • Damage Type Immunity - Give immunity to a certain damage type
    • Elytra Flight - Allow elytra flying without an elytra
    • Exp. All - Allow all pokémons in the party to earn Exp even when it hasn't entered the battle
    • Keep Inventory - Keep all items on death
  • Advancement Triggers:

    • NPC Defeated - Triggers when a Cobblemon NPC has been defeated
    • Points Owned - Triggers when the right amount of points has been obtained
    • Pokémon Captured - Triggers when a pokémon has been captured
    • Pokémon Defeated - Triggers when a pokémon has been defeated
  • A Slider to modulate the power of some effect

  • A Button to toggle specific effects

Changed:

  • Basically remade the mod from scratch

  • Complete rework of the way badges are obtained - They now use Advancement Triggers

  • Complete rework of the badge case interface

  • Complete rework of the way the data is stored on the player. !!! If you update the mod on an existing world, it should auto migrate to the new format but I'd still recommend to make a Backup !!!

  • Renamed the Normal rarity to Poké

  • Updated the badge textures to fit the new type textures

  • Changed the rarities outline textures to fit the rarity to the corresponding ball

  • Bug Badge:

    • Great - Replaced Decay Immunity with Decay on Attacks
    • Ultra - Replaced Decay on Attacks with Decay Immunity
    • Master - Inflicts Decay 2 on attacks
  • Fire Badge:

    • Great - Ignite on attack from 3s to 5s
    • Master - Ignite on attack from 10s to 20s
  • Ice Badge:

    • Master - Inflicts Slowness 2 on attacks & Slowness Immunity
  • Normal Badge:

    • Poké - Exp. All
    • Ultra - +1 Point Gain
    • Master - Keep Inventory

CobbleBadges 4.0.0+Beta-1

beta18 марта 2026 г.

Added:

  • Badges, Points and Tiers are now data driven (Make your own through data packs! see this wiki)

  • Attributes:

    • Point Gain - Define the amount of points earned (Default: 1)
    • Catch Rate - Multiplies the catch rate (Default: 1)
    • Shiny Chance - Multiplies the chance to find a shiny (Default: 1)
    • Pokémon Exp Gain - Multiplies the pokémon exp gain (Default: 1)
    • Pokémon Friendship Gain - Multiplies the friendship gain (Default: 1)
  • Badge Effects:

    • Bypass Invulnerability Frames - Ability to attack entities even during invulnerability frames
    • Creative Flight - Give creative flight
    • Damage Type Immunity - Give immunity to a certain damage type
    • Elytra Flight - Allow elytra flying without an elytra
    • Exp. All - Allow all pokémons in the party to earn Exp even when it hasn't entered the battle
    • Keep Inventory - Keep all items on death
  • Advancement Triggers:

    • NPC Defeated - Triggers when a Cobblemon NPC has been defeated
    • Points Owned - Triggers when the right amount of points has been obtained
    • Pokémon Captured - Triggers when a pokémon has been captured
    • Pokémon Defeated - Triggers when a pokémon has been defeated
  • A Slider to modulate the power of some effect

  • A Button to toggle specific effects

Changed:

  • Basically remade the mod from scratch

  • Complete rework of the way badges are obtained - They now use Advancement Triggers

  • Complete rework of the badge case interface

  • Complete rework of the way the data is stored on the player. !!! If you update the mod on an existing world, it should auto migrate to the new format but I'd still recommend to make a Backup !!!

  • Renamed the Normal rarity to Poké

  • Updated the badge textures to fit the new type textures

  • Changed the rarities outline textures to fit the rarity to the corresponding ball

  • Bug Badge:

    • Great - Replaced Decay Immunity with Decay on Attacks
    • Ultra - Replaced Decay on Attacks with Decay Immunity
    • Master - Inflicts Decay 2 on attacks
  • Fire Badge:

    • Great - Ignite on attack from 3s to 5s
    • Master - Ignite on attack from 10s to 20s
  • Ice Badge:

    • Master - Inflicts Slowness 2 on attacks & Slowness Immunity
  • Normal Badge:

    • Poké - Exp. All
    • Ultra - +1 Point Gain
    • Master - Keep Inventory

CobbleBadges 3.0.0+Beta-3

beta24 февраля 2025 г.

Added:

  • Badges are now visible in the menu even if it's not unlocked
  • A config to disable points earning

Changed:

  • Modified how points data is stored
  • Remade the /cobblebadges command
  • Merged chat messages when earning multiple of the same points from one battle (i.e. in an NPC battle with multiple pokémon)

CobbleBadges 3.0.0+Beta-3

beta24 февраля 2025 г.

Added:

  • Badges are now visible in the menu even if it's not unlocked
  • A config to disable points earning

Changed:

  • Modified how points data is stored
  • Remade the /cobblebadges command
  • Merged chat messages when earning multiple of the same points from one battle (i.e. in an NPC battle with multiple pokémon)

CobbleBadges 3.0.0+Beta-2

beta22 февраля 2025 г.

Added:

  • A new badge: Capture Badge (earn points by capturing wild pokémons)
  • Points earning when capturing out of battle
  • A gamerule (doBadgeEarnBroadcast default to false)

Совместимость

Minecraft: Java Edition

1.21.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 года назад
Обновлён:3 недели назад
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