/
Drones for CC: Tweaked
currently drones can:
drone.engineOn(true))drone.left(number) and drone.right(number))drone.up(number) and drone.down(number))drone.lookForward() drone.lookBack())drone.breakForward())drone.rotation())drone.isColliding())drone.hoverOn(true))drone.pickupBlock())drone.dropBlock())drone.pickUpEntity())drone.dropEntity())using the Drone Workbench as a peripheral you can use two commands
(let a be the wrap e.g a = peripheral.wrap("left"))
a.api() will reboot the computer after installing the drone api for ease of programminga.export(path) will take the lua program at path and send it to the first drone within 2 blocks of the workbench, this will then reboot the drone and start it executingyou can probably just use your favorite item mod to find the recipes but here they are anyway !Drone Workbench
!Drone
There are a few things I want to add, but I don't know when I'll add them:
This is certainly an early development build but I thought it was pretty cool so here it is, in all its alpha glory

Drones for CC Tweaked! they do turtle things, but with additional jank.