!Astral Arsenal Shocking Stories title
Astral Arsenal is a combat focused mod that looks to replace vanilla combat with movement, and more interesting weapon choices. This includes the new kosmogliph system.
Astral Arsenal adds a lot of stuff to the game in order to make combat more interesting and fast paced. Here is a brief list.
Astral arsenal currently adds 4 new weapons. The railgun, nailcannon, astral greathammer, and the tome of hexes. These are all late game items that have powerful effects when used correctly.
The railgun is a weak weapon that becomes incredibly powerful when given a kosmogliph, dealing high amounts of damage and causing a multitude of effects.
The nailcannon fires a continuous stream of nails that each do low damage. It recharges slowly while not using it.
The astral greathammer deals more damage then a sword with the same cooldown, but has no sweeping attack. It is a great tool for criting opponents out, but not great while fighting a hoard of mobs.
The tome of hexes is a powerful support tool that gives you a buff that lets you pass on devastating hexes to your opponents when you deal damage to them, but be careful, as damaging yourself or getting interupted while reading the tome will turn the tides and afflict you with the hex...
Kosmogliphs are a powerful concentration of astral power. They grant strong effects to weapons, armour and tools. In order to be put on gear, you need to make a cosmic table and cosmic gems. Every kosmogliph costs 1 gem, but a tool that has a gem can have its kosmogliph freely swapped out.
Try experimenting with kosmogliphs. Every kosmogliph has an in game description to tell you what it does. Experiment with combos and have fun with it!
Reduce: Increases damage taken by 5%. Increases by 5% every level.
Bleed: Causes the entity to take 0.4 damage per level per second.
Conductive: effected entities take more damage from electrical sources and chain lightning to nearby entities.
Tear: The first melee hit on this target will deal up to 15 extra damage depending on how many levels of Tear the target has.
Immortality: Grants immunity to all sources of damage besides the users own attacks. Is only used in short bursts.
Astral Arsenal makes a few changes to vanilla in order to make it more balanced for PVP. Here is a list.
Last description update: 29/05/2025 for version 4.0.0
If you want to be notified when this mod is updated, you should join the Team Voided discord server and get the "Astral Arsenal Notifications" role. We also have a channel just for discussing this mod, where you can suggest balance changes, ask questions and whatever else!
If you find any bugs or things you believe to be unintentional, feel free to put them on the github issues page. Hope you enjoy this mod :3
If this mod has won your heart, then consider letting me win your wallet! I have a Ko-Fi page that you can use to support me. It would be incredibly appreciated if you did as im nearing a time where working on mods and projects like this might not be possible anymore.
If there are issues with grammer, or just incorrect information here, kosmogliph descriptions in game, or elsewhere, let me know. I am a one-person team mostly working on co-ordinating, coding, and balancing the mod. Any thoughts are greatly appreciated.
Notes: If you want to use entity culling, you are going to need to add "astral_arsenal:beam_renderer" to the "entityWhitelist" in it's config.

A combat mod that looks to do much more then vanilla could