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Documentation is currently located here
Respiration attribute has been removed (due to vanilla oxygen attribute)spell_school and spell_type have been changed to spell/<namespace>/<path> and school/<namespace>/<path>additional_attributes:looting)additional_attributes:respiration)additional_attributes:fishing_lure)additional_attributes:fishing_lure)The base value for these is the enchantment value which gets checked
multiply_base / multiply_total if you don't have the enchantmentaddition will be affected by multiply_totalCan be used to increase the amount of harvested items
additional_attributes:harvestaddition of 1 means one additional crop (not seed)An attribute that adds a chance to affix crafted items
Logic works as follows (using the baseline Apotheosis rarities):
common raritycommon and uncommon rarityuncommon and rare rarityrare and epic rarityepic and mythic raritymythic and ancient rarityancient rarityIf the attribute value is exactly 0 nothing will happen
A value of 1.3 has a 30% chance to consider uncommon rarity - The luck attribute will still affect the actually picked rarity
additional_attributes:apothic_crafting_blacklist)additional_attributes/rarity_definitionsitems: A tag, single entry or a list of entriesmin_rarity: Min. rarity (if said rarity is above the max. rarity of the current attribute value, it will not be considered) (Optional)max_rarity: Max. rarity (if said rarity is above the max. rarity of the current attribute value, it will not be considered) (Optional)additional_attributes:spell_general)additional_attributes:spell_school_<...>)
additional_attributes:spell_school_fireadditional_attributes:school/<namespace>/<path>additional_attributes:spell_type_<...>)
additional_attributes:spell_type_shockwaveadditional_attributes:spell/<namespace>/<path>
additional_attributes:spell/traveloptics/orbital_voidHow it works:
1 won't have their spell level increased, since there usually is no reason to do so (configurable)1.75 will result in 1These spells will be available independent of the current spellbook, weapon, etc.
additional_attributes:innate_school/<namespace>/<path>)
additional_attributes:innate_school/irons_spellbooks/fireadditional_attributes:innate_spell/<namespace>/<path>)
additional_attributes:innate_spell/irons_spellbooks/cloud_of_regenerationAdded an attribute to potentially not use up a scroll
additional_attributes:keep_scroll0 (0% chance) and 1 (100% chance)multiply_base will have no effect since the base value is 0multiply_total without prior addition will also have no effectReferences: