
NotEnoughTrials-1.21.11-v5.1.jar
release24 марта 2026 г.26.1 support
NotEnoughTrials-1.21-v5.0
release15 января 2026 г.The Vertical Trial Chambers Update!

-added an entirely new variant of the trial chambers structure, the vertical trial chambers
-entrances can be found poking out of highland biomes (all peaks, groves, cherry groves, snowy slopes, meadows) (modded mountain biomes should be supported too if they are tagged)
-contains more spawners, vaults and chambers compared to standard trial chambers to compensate for its rarity and higher difficulty
-added an advancement for stepping foot in one
-added four new special rare enchantments to act as another incentive to grind vaults instead of running straight to the boss chamber
-a book containing one of these enchantments has a 25% chance to come out of ominous vaults but only if the player has the luck effect (luck potions can be found in secret chambers)
-all are single level, situationally powerful, and changes the behavior of the weapon a bit, sort of in the same vein as channeling or silk touch
-Storm Front: Causes a wind charge explosion wherever a trident is thrown. Acts as a renewable wind charge. Incompatible with riptide
-Daredevil: Creates an explosion on the opponent if hit with a mace's smash attack and deals massive damage, but also damages you depending on how close you are
-Razor Tip (1.21.11+): Spears deal 2x damage if a hit is landed right at the tip of your attack range. The bonus damage range increases if the player's attack reach also increases (including creative mode)
-Equity: Axes mimic Flame II and Knockback II (along with a small damage increase) when attacking an entity holding a sword.
-the mod version of Not Enough Trials now has support for the mod Enchantment Descriptions
-added secret chamber 4
-text for advancements and enchantments are now in lang folders so they can be translated (mod version only)
-added translations for Chinese Simplified (China Mainland), Chinese Traditional (Taiwan), and Polish
-added tips for the Tips mod (mod version only) (1.21.1 only)(only available in English)
-added a bridge type for the top layer of corridors which have dripstone that can be dropped down when a wind charge is thrown at it
-added a rare relief in the atrium
-fixed tons of small design inconsistencies
-made trident holding drowned spawners in channel more rare
-fixed drowned spawning as babies sometimes
-changed several reliefs to fit in the structure more
-fixed supporting spawners in boss chambers not ejecting anything when all of its mobs are defeated (they're supposed to eject wind charges)
NotEnoughTrials-1.21.2-v5.0
release15 января 2026 г.The Vertical Trial Chambers Update!

-added an entirely new variant of the trial chambers structure, the vertical trial chambers
-entrances can be found poking out of highland biomes (all peaks, groves, cherry groves, snowy slopes, meadows) (modded mountain biomes should be supported too if they are tagged)
-contains more spawners, vaults and chambers compared to standard trial chambers to compensate for its rarity and higher difficulty
-added an advancement for stepping foot in one
-added four new special rare enchantments to act as another incentive to grind vaults instead of running straight to the boss chamber
-a book containing one of these enchantments has a 25% chance to come out of ominous vaults but only if the player has the luck effect (luck potions can be found in secret chambers)
-all are single level, situationally powerful, and changes the behavior of the weapon a bit, sort of in the same vein as channeling or silk touch
-Storm Front: Causes a wind charge explosion wherever a trident is thrown. Acts as a renewable wind charge. Incompatible with riptide
-Daredevil: Creates an explosion on the opponent if hit with a mace's smash attack and deals massive damage, but also damages you depending on how close you are
-Razor Tip (1.21.11+): Spears deal 2x damage if a hit is landed right at the tip of your attack range. The bonus damage range increases if the player's attack reach also increases (including creative mode)
-Equity: Axes mimic Flame II and Knockback II (along with a small damage increase) when attacking an entity holding a sword.
-the mod version of Not Enough Trials now has support for the mod Enchantment Descriptions
-added secret chamber 4
-text for advancements and enchantments are now in lang folders so they can be translated (mod version only)
-added translations for Chinese Simplified (China Mainland), Chinese Traditional (Taiwan), and Polish
-added tips for the Tips mod (mod version only) (1.21.1 only)(only available in English)
-added a bridge type for the top layer of corridors which have dripstone that can be dropped down when a wind charge is thrown at it
-added a rare relief in the atrium
-fixed tons of small design inconsistencies
-made trident holding drowned spawners in channel more rare
-fixed drowned spawning as babies sometimes
-changed several reliefs to fit in the structure more
-fixed supporting spawners in boss chambers not ejecting anything when all of its mobs are defeated (they're supposed to eject wind charges)
NotEnoughTrials-1.21.4-v5.0
release15 января 2026 г.The Vertical Trial Chambers Update!

-added an entirely new variant of the trial chambers structure, the vertical trial chambers
-entrances can be found poking out of highland biomes (all peaks, groves, cherry groves, snowy slopes, meadows) (modded mountain biomes should be supported too if they are tagged)
-contains more spawners, vaults and chambers compared to standard trial chambers to compensate for its rarity and higher difficulty
-added an advancement for stepping foot in one
-added four new special rare enchantments to act as another incentive to grind vaults instead of running straight to the boss chamber
-a book containing one of these enchantments has a 25% chance to come out of ominous vaults but only if the player has the luck effect (luck potions can be found in secret chambers)
-all are single level, situationally powerful, and changes the behavior of the weapon a bit, sort of in the same vein as channeling or silk touch
-Storm Front: Causes a wind charge explosion wherever a trident is thrown. Acts as a renewable wind charge. Incompatible with riptide
-Daredevil: Creates an explosion on the opponent if hit with a mace's smash attack and deals massive damage, but also damages you depending on how close you are
-Razor Tip (1.21.11+): Spears deal 2x damage if a hit is landed right at the tip of your attack range. The bonus damage range increases if the player's attack reach also increases (including creative mode)
-Equity: Axes mimic Flame II and Knockback II (along with a small damage increase) when attacking an entity holding a sword.
-the mod version of Not Enough Trials now has support for the mod Enchantment Descriptions
-added secret chamber 4
-text for advancements and enchantments are now in lang folders so they can be translated (mod version only)
-added translations for Chinese Simplified (China Mainland), Chinese Traditional (Taiwan), and Polish
-added tips for the Tips mod (mod version only) (1.21.1 only)(only available in English)
-added a bridge type for the top layer of corridors which have dripstone that can be dropped down when a wind charge is thrown at it
-added a rare relief in the atrium
-fixed tons of small design inconsistencies
-made trident holding drowned spawners in channel more rare
-fixed drowned spawning as babies sometimes
-changed several reliefs to fit in the structure more
-fixed supporting spawners in boss chambers not ejecting anything when all of its mobs are defeated (they're supposed to eject wind charges)
NotEnoughTrials-1.21.5-v5.0
release15 января 2026 г.The Vertical Trial Chambers Update!

-added an entirely new variant of the trial chambers structure, the vertical trial chambers
-entrances can be found poking out of highland biomes (all peaks, groves, cherry groves, snowy slopes, meadows) (modded mountain biomes should be supported too if they are tagged)
-contains more spawners, vaults and chambers compared to standard trial chambers to compensate for its rarity and higher difficulty
-added an advancement for stepping foot in one
-added four new special rare enchantments to act as another incentive to grind vaults instead of running straight to the boss chamber
-a book containing one of these enchantments has a 25% chance to come out of ominous vaults but only if the player has the luck effect (luck potions can be found in secret chambers)
-all are single level, situationally powerful, and changes the behavior of the weapon a bit, sort of in the same vein as channeling or silk touch
-Storm Front: Causes a wind charge explosion wherever a trident is thrown. Acts as a renewable wind charge. Incompatible with riptide
-Daredevil: Creates an explosion on the opponent if hit with a mace's smash attack and deals massive damage, but also damages you depending on how close you are
-Razor Tip (1.21.11+): Spears deal 2x damage if a hit is landed right at the tip of your attack range. The bonus damage range increases if the player's attack reach also increases (including creative mode)
-Equity: Axes mimic Flame II and Knockback II (along with a small damage increase) when attacking an entity holding a sword.
-the mod version of Not Enough Trials now has support for the mod Enchantment Descriptions
-added secret chamber 4
-text for advancements and enchantments are now in lang folders so they can be translated (mod version only)
-added translations for Chinese Simplified (China Mainland), Chinese Traditional (Taiwan), and Polish
-added tips for the Tips mod (mod version only) (1.21.1 only)(only available in English)
-added a bridge type for the top layer of corridors which have dripstone that can be dropped down when a wind charge is thrown at it
-added a rare relief in the atrium
-fixed tons of small design inconsistencies
-made trident holding drowned spawners in channel more rare
-fixed drowned spawning as babies sometimes
-changed several reliefs to fit in the structure more
-fixed supporting spawners in boss chambers not ejecting anything when all of its mobs are defeated (they're supposed to eject wind charges)